Icewalker
2008-01-05, 12:46 AM
Zealot
Zealots have the following game statistics:
Alignment: Any Good.
Hit dice: d8
Prerequisites:
Ability to cast 1st level divine spells
Knowledge (religion) 8 ranks
{table=head]level|BAB|Fort|Ref|Will|Special
1st|
+1|
+2|
+0|
+2|Blessing of Holy Flame, Cleansing Fire, Detect Evil, Smite Evil, Turn or Rebuke Undead
2nd|
+2|
+3|
+0|
+3|
3rd|
+3|
+3|
+1|
+3|
4th|
+4|
+4|
+1|
+4|Cleansing Fire form
5th|
+5|
+4|
+1|
+4|
6th|
+6/+1|
+5|
+2|
+5|
7th|
+7/+2|
+5|
+2|
+5|Cleansing Fire form
8th|
+8/+3|
+6|
+2|
+6|
9th|
+9/+4|
+6|
+3|
+6|
10th|
+10/+5|
+7|
+3|
+7|Two Cleansing Fire Forms[/table]
Class Features
Weapon and Armor Proficiencies: Zealots gain no weapon or armor proficiencies.
Blessing of Holy Flame: Zealot’s may access and cast any type of clerical spell, regardless of alignment. In effect, this nulls the restrictions from the Chaotic, Evil, Good, and Lawful Spells information under Cleric (PHB33). All negative energy damage dealt through clerical spells is changed to fire damage.
Cleansing Fire: The primary offensive ability of the zealot is their Cleansing Fire. It takes many different forms. At first level, Zealots pick one form of Cleansing fire, and then another every 3 levels (4th and 7th) and two at 10th level. Cleansing Fire may be activated a number of times per day equal to the Zealot level of the caster plus their wisdom or charisma bonus, whichever is higher. When cast, the Zealot chooses a form that she has selected at 1st, 4th, 7th, or 10th level.
Cleansing Presence: For a number of rounds equal to the casters wisdom or charisma bonus, any creature of evil alignment within 30 feet of the Zealot takes 1d6 fire and 1d6 holy damage +1 fire and +1 holy damage per two Zealot levels of the caster. This appears as a slight shimmering aura of white flame. This ability may be ended at will as a free action.
Holy Fire: This form of Cleansing Fire sends a massive pillar of white flame from the sky down into a chosen target within 60 ft. It deals 1d4 holy damage and 1d4 fire damage per level of Zealot (reaching 10d4 holy and 10d4 fire damage at 10th level).
Zealot’s Blade: This form summons a sword of shimmering white fire to be wielded by the caster. The Cleansing Blade has an enhancement bonus of +1/two Zealot levels of the caster. It functions as a scimitar that deals an additional 1d6 fire and 1d6 holy damage on a successful attack. If the Zealot is disarmed, or forced to drop the blade, it reforms in his hand. The blade dissipates after 5 rounds, or can be ended as a free action.
Barricade of True Fire: This form summons a wall of pure white fire. The wall lasts 3 minutes per Zealot level of the caster. The wall may be any height up to 10 feet, and any width up to 40 ft. Any creature of non-good alignment attempting to walk towards the barrier feels heat burning him, and knows he will be hurt if he attempts to pass through. Any creature of non-good alignment that tries to push through the barrier takes 5d6 fire damage and 5d6 holy damage, and must make a Fortitude save DC 15 + the Zealot level of the caster + the wisdom bonus of the caster or be pushed back and fail to walk through the barrier, although the attempt may be repeated.
Cleansing Touch: When this form is called upon, white fire licks over the hands of the Zealot for a number of rounds equal to twice the Zealot’s wisdom or charisma bonus. While this form is active, the Zealot may attempt a touch attack which deals 2d6 holy and 2d6 fire damage and forces a Will save DC 15 + ½ Zealot level of the caster + the Zealot’s wisdom or charisma bonus or be forced to submit and not take any action for a number of rounds equal to one half the caster’s Zealot level.
Binding Flames: The Binding Flames form of Cleansing Fire traps one evil target and scorches their flesh. When using this form, the Zealot selects a target. White flames burst from the ground and wrap around the target’s limbs and body, holding them in place for a number of rounds equal to the Zealot’s wisdom bonus, unless they make a fortitude save DC 10 + ½ the Zealot’s level + the Zealot’s wisdom bonus. The target is unable to take any action. These burning lashes deal 1 fire damage per level of the Zealot every round the target remains trapped.
Detect Evil (Sp): At will, a zealot can use detect evil, as the spell.
Smite Evil (Su): Once per day, a Zealot may attempt to smite evil with one normal melee attack, as the Paladin ability of the same name. This stacks with the paladin ability for the purpose of determining extra damage and smites per day. The Zealot may use its Wisdom bonus in place of its Charisma bonus when using this ability.
Turn or Rebuke Undead (Su): Zealot’s have the power to affect undead creatures by channeling the power of his faith through his holy symbol. This functions as the cleric ability of the same name, and stacks with cleric and paladin levels for the ability.
[hr]
Pretty sure it's underpowered. Any suggestions or comments?
Zealots have the following game statistics:
Alignment: Any Good.
Hit dice: d8
Prerequisites:
Ability to cast 1st level divine spells
Knowledge (religion) 8 ranks
{table=head]level|BAB|Fort|Ref|Will|Special
1st|
+1|
+2|
+0|
+2|Blessing of Holy Flame, Cleansing Fire, Detect Evil, Smite Evil, Turn or Rebuke Undead
2nd|
+2|
+3|
+0|
+3|
3rd|
+3|
+3|
+1|
+3|
4th|
+4|
+4|
+1|
+4|Cleansing Fire form
5th|
+5|
+4|
+1|
+4|
6th|
+6/+1|
+5|
+2|
+5|
7th|
+7/+2|
+5|
+2|
+5|Cleansing Fire form
8th|
+8/+3|
+6|
+2|
+6|
9th|
+9/+4|
+6|
+3|
+6|
10th|
+10/+5|
+7|
+3|
+7|Two Cleansing Fire Forms[/table]
Class Features
Weapon and Armor Proficiencies: Zealots gain no weapon or armor proficiencies.
Blessing of Holy Flame: Zealot’s may access and cast any type of clerical spell, regardless of alignment. In effect, this nulls the restrictions from the Chaotic, Evil, Good, and Lawful Spells information under Cleric (PHB33). All negative energy damage dealt through clerical spells is changed to fire damage.
Cleansing Fire: The primary offensive ability of the zealot is their Cleansing Fire. It takes many different forms. At first level, Zealots pick one form of Cleansing fire, and then another every 3 levels (4th and 7th) and two at 10th level. Cleansing Fire may be activated a number of times per day equal to the Zealot level of the caster plus their wisdom or charisma bonus, whichever is higher. When cast, the Zealot chooses a form that she has selected at 1st, 4th, 7th, or 10th level.
Cleansing Presence: For a number of rounds equal to the casters wisdom or charisma bonus, any creature of evil alignment within 30 feet of the Zealot takes 1d6 fire and 1d6 holy damage +1 fire and +1 holy damage per two Zealot levels of the caster. This appears as a slight shimmering aura of white flame. This ability may be ended at will as a free action.
Holy Fire: This form of Cleansing Fire sends a massive pillar of white flame from the sky down into a chosen target within 60 ft. It deals 1d4 holy damage and 1d4 fire damage per level of Zealot (reaching 10d4 holy and 10d4 fire damage at 10th level).
Zealot’s Blade: This form summons a sword of shimmering white fire to be wielded by the caster. The Cleansing Blade has an enhancement bonus of +1/two Zealot levels of the caster. It functions as a scimitar that deals an additional 1d6 fire and 1d6 holy damage on a successful attack. If the Zealot is disarmed, or forced to drop the blade, it reforms in his hand. The blade dissipates after 5 rounds, or can be ended as a free action.
Barricade of True Fire: This form summons a wall of pure white fire. The wall lasts 3 minutes per Zealot level of the caster. The wall may be any height up to 10 feet, and any width up to 40 ft. Any creature of non-good alignment attempting to walk towards the barrier feels heat burning him, and knows he will be hurt if he attempts to pass through. Any creature of non-good alignment that tries to push through the barrier takes 5d6 fire damage and 5d6 holy damage, and must make a Fortitude save DC 15 + the Zealot level of the caster + the wisdom bonus of the caster or be pushed back and fail to walk through the barrier, although the attempt may be repeated.
Cleansing Touch: When this form is called upon, white fire licks over the hands of the Zealot for a number of rounds equal to twice the Zealot’s wisdom or charisma bonus. While this form is active, the Zealot may attempt a touch attack which deals 2d6 holy and 2d6 fire damage and forces a Will save DC 15 + ½ Zealot level of the caster + the Zealot’s wisdom or charisma bonus or be forced to submit and not take any action for a number of rounds equal to one half the caster’s Zealot level.
Binding Flames: The Binding Flames form of Cleansing Fire traps one evil target and scorches their flesh. When using this form, the Zealot selects a target. White flames burst from the ground and wrap around the target’s limbs and body, holding them in place for a number of rounds equal to the Zealot’s wisdom bonus, unless they make a fortitude save DC 10 + ½ the Zealot’s level + the Zealot’s wisdom bonus. The target is unable to take any action. These burning lashes deal 1 fire damage per level of the Zealot every round the target remains trapped.
Detect Evil (Sp): At will, a zealot can use detect evil, as the spell.
Smite Evil (Su): Once per day, a Zealot may attempt to smite evil with one normal melee attack, as the Paladin ability of the same name. This stacks with the paladin ability for the purpose of determining extra damage and smites per day. The Zealot may use its Wisdom bonus in place of its Charisma bonus when using this ability.
Turn or Rebuke Undead (Su): Zealot’s have the power to affect undead creatures by channeling the power of his faith through his holy symbol. This functions as the cleric ability of the same name, and stacks with cleric and paladin levels for the ability.
[hr]
Pretty sure it's underpowered. Any suggestions or comments?