Talanic
2008-01-08, 01:51 AM
The intent of this is to add an enchantment to weapons normally only used in melee that allows them to strike at range. Is it too powerful, too weak, or okay? Are there any loopholes that I didn't close? I'm intending to put this on a weapon of legacy that the party I run already has, but they haven't discovered its traits (and they're definitely eager!)
Edit: A few wording changes; now lesser farstrike actually DOES something :smallsmile:. I'm not certain if we should allow attacks of opportunity or cleave attacks on non-adjacent foes, but I suspect the rules for cover would prevent it from being too overpowering. Also, I disallowed charges because it would effectively negate readying weapons vs charge and make the whole shock trooper + heedless charge + whatever combo a bit too powerful, as the player's turn would end outside normal melee range, making the severe AC penalty ineffective.
Lesser Farstrike
The enchanted weapon is treated as a reach weapon with a range of 5' longer than prior to enchantment, but it can still strike adjacent foes. The bearer of the weapon does not threaten additional squares and must pay attention to normal rules for ranged attacks into melee. Attacks still require line of sight and the target is granted cover by any intervening objects. This enchantment does not increase the number of viable targets for a whirlwind attack or other similar ability. This ability does not function when performing a charge action.
Minor evocation; CL 13th; Craft Magic Arms and Armor, Mordenkainen's Sword; Price +1 bonus.
Farstrike
As Lesser Farstrike, but with a range increase of 10' total. A weapon with Lesser Farstrike can be upgraded directly to Farstrike by a capable crafter, for the appropriate cost. As normal, the weapon's total effective bonus can not exceed +10.
Moderate evocation; CL 15th; Craft Magic Arms and Armor, Mordenkainen's Sword; Price +2 bonus.
Greater Farstrike
As Lesser Farstrike, but with range increase of 15' total. A weapon with Lesser Farstrike or Farstrike can be upgraded directly to Greater Farstrike by a capable crafter, for the appropriate cost. As normal, the weapon's total effective bonus can not exceed +10.
Strong evocation; CL 17th; Craft Magic Arms and Armor, Mordenkainen's Sword; Price +3 bonus.
Edit: A few wording changes; now lesser farstrike actually DOES something :smallsmile:. I'm not certain if we should allow attacks of opportunity or cleave attacks on non-adjacent foes, but I suspect the rules for cover would prevent it from being too overpowering. Also, I disallowed charges because it would effectively negate readying weapons vs charge and make the whole shock trooper + heedless charge + whatever combo a bit too powerful, as the player's turn would end outside normal melee range, making the severe AC penalty ineffective.
Lesser Farstrike
The enchanted weapon is treated as a reach weapon with a range of 5' longer than prior to enchantment, but it can still strike adjacent foes. The bearer of the weapon does not threaten additional squares and must pay attention to normal rules for ranged attacks into melee. Attacks still require line of sight and the target is granted cover by any intervening objects. This enchantment does not increase the number of viable targets for a whirlwind attack or other similar ability. This ability does not function when performing a charge action.
Minor evocation; CL 13th; Craft Magic Arms and Armor, Mordenkainen's Sword; Price +1 bonus.
Farstrike
As Lesser Farstrike, but with a range increase of 10' total. A weapon with Lesser Farstrike can be upgraded directly to Farstrike by a capable crafter, for the appropriate cost. As normal, the weapon's total effective bonus can not exceed +10.
Moderate evocation; CL 15th; Craft Magic Arms and Armor, Mordenkainen's Sword; Price +2 bonus.
Greater Farstrike
As Lesser Farstrike, but with range increase of 15' total. A weapon with Lesser Farstrike or Farstrike can be upgraded directly to Greater Farstrike by a capable crafter, for the appropriate cost. As normal, the weapon's total effective bonus can not exceed +10.
Strong evocation; CL 17th; Craft Magic Arms and Armor, Mordenkainen's Sword; Price +3 bonus.