arkanis
2008-01-08, 03:11 AM
DWARF PARAGON
Add the following to the Dwarf race.
• +2 Strength, +2 Constitution.
• Darkvision range doubles.
• All original racial bonuses to ability checks and skill checks increase by +2.
• All original racial bonuses to attack rolls, saves, and DCs increase by +1.
• +1 natural armor.
• +4 bonus to Fort saves and Con checks vs. cold environments and cold effects.
• Can sleep in light or medium armor without becoming fatigued. *Dwarves with Endurance can sleep in heavy armor without becoming fatigued.
• Favored Class: Barbarian or Fighter (player's choice).
• Level Adjustment: +1.
ELF PARAGON
Add the following adjustments to the Elf or Half-elf race.
• +2 Intelligence, +2 Wisdom.
• Low-Light Vision improves to Superior Low-Light Vision.
• All original racial bonuses to ability checks and skill checks increase by +2.
• All original racial bonuses to attack rolls, saves, and DCs increase by +1.
• +2 Balance, Handle Animal, Move Silently, all Knowledge, and all Perform checks.
• Spells as a 1st level Druid or Wizard (player's choice). CL = HD (including class levels).
• Favored Class: Druid or Wizard (player's choice).
• Level Adjustment: +1.
GNOME PARAGON
Add the following to the Gnome race.
• +2 Intelligence, +2 Charisma.
• Low-Light Vision improves to Superior Low-Light Vision.
• All original racial bonuses to ability checks and skill checks increase by +2.
• All original racial bonuses to attack rolls, saves, and DCs increase by +1.
• +2 Appraisal, Bluff, Diplomacy, all Craft, and all Perform checks.
• Spells as a 1st level Sorcerer or Wizard (player's choice). CL = HD.
• Favored Class: Bard or Wizard (player's choice).
• Level Adjustment: +1.
GOBLIN PARAGON
Add the following to the Goblin race.
• +2 Dexterity, +2 Constitution.
• Darkvision range doubles.
• All original racial bonuses to ability checks and skill checks increase by +2.
• All original racial bonuses to attack rolls, saves, and DCs increase by +1.
• +1 to attack rolls against dwarves, elves, and gnomes.
• +2 Balance, Climb, Hide, Jump, and Listen checks.
• Athletic Finesse (Ex): Goblins can use their Dexterity modifier instead of Strength modifier for Climb, Jump, and Swim checks.
• Sneaky (Ex): Goblins gain a +4 competence bonus to any Bluff, Hide, Move Silently, or Sleight of Hand check they make so long as they take no other actions during turn in which they make their check.
• Favored Class: Rogue or Ranger (player's choice).
• Level Adjustment: +1.
HALFLING PARAGON
Add the following adjustments to the Halfling race.
• +2 Dexterity, +2 Charisma.
• All original racial bonuses to ability checks and skill checks increase by +2.
• All original racial bonuses to attack rolls, saves, and DCs increase by +1.
• +2 Diplomacy, Gather Information, all Perform, and all Profession checks
• Luck 1/day: Reroll any one dice roll. Second roll must be taken, even if lower.
• Athletic Finesse (Ex): Halflings can use their Dexterity modifier instead of Strength modifier for Climb, Jump, and Swim checks.
• Favored Class: Bard or Rogue (player's choice).
• Level Adjustment: +1.
HUMAN PARAGON
Add the following to the Human, Half-elf, or Half-orc race.
• +2 to any two ability scores of choice
• 4 more skill points at 1st level.
• 1 more skill point every level thereafter.
• Another human bonus feat.
• Level Adjustment: +1.
ORC PARAGON
Add the following to the Orc or Half-orc race.
• +2 Strength, +2 Constitution.
• Darkvision range doubles.
• All original racial bonuses to ability checks and skill checks increase by +2.
• All original racial bonuses to attack rolls, saves, and DCs increase by +1.
• Scent: 30 feet.
• Rage 1/day: As a 1st level barbarian. If the character gains any adjustments improving rage such as Greater Rage, Tireless Rage, etc., these benefits apply to this as well.
• Favored Class: Barbarian or Fighter (player's choice).
• Level Adjustment: +1.
*My version of orcs have a +2 racial bonus to Climb, Jump, and Survival checks, no light sensitivity, and a +1 bonus to attacks vs. dwarves, elves, and gnomes.
Add the following to the Dwarf race.
• +2 Strength, +2 Constitution.
• Darkvision range doubles.
• All original racial bonuses to ability checks and skill checks increase by +2.
• All original racial bonuses to attack rolls, saves, and DCs increase by +1.
• +1 natural armor.
• +4 bonus to Fort saves and Con checks vs. cold environments and cold effects.
• Can sleep in light or medium armor without becoming fatigued. *Dwarves with Endurance can sleep in heavy armor without becoming fatigued.
• Favored Class: Barbarian or Fighter (player's choice).
• Level Adjustment: +1.
ELF PARAGON
Add the following adjustments to the Elf or Half-elf race.
• +2 Intelligence, +2 Wisdom.
• Low-Light Vision improves to Superior Low-Light Vision.
• All original racial bonuses to ability checks and skill checks increase by +2.
• All original racial bonuses to attack rolls, saves, and DCs increase by +1.
• +2 Balance, Handle Animal, Move Silently, all Knowledge, and all Perform checks.
• Spells as a 1st level Druid or Wizard (player's choice). CL = HD (including class levels).
• Favored Class: Druid or Wizard (player's choice).
• Level Adjustment: +1.
GNOME PARAGON
Add the following to the Gnome race.
• +2 Intelligence, +2 Charisma.
• Low-Light Vision improves to Superior Low-Light Vision.
• All original racial bonuses to ability checks and skill checks increase by +2.
• All original racial bonuses to attack rolls, saves, and DCs increase by +1.
• +2 Appraisal, Bluff, Diplomacy, all Craft, and all Perform checks.
• Spells as a 1st level Sorcerer or Wizard (player's choice). CL = HD.
• Favored Class: Bard or Wizard (player's choice).
• Level Adjustment: +1.
GOBLIN PARAGON
Add the following to the Goblin race.
• +2 Dexterity, +2 Constitution.
• Darkvision range doubles.
• All original racial bonuses to ability checks and skill checks increase by +2.
• All original racial bonuses to attack rolls, saves, and DCs increase by +1.
• +1 to attack rolls against dwarves, elves, and gnomes.
• +2 Balance, Climb, Hide, Jump, and Listen checks.
• Athletic Finesse (Ex): Goblins can use their Dexterity modifier instead of Strength modifier for Climb, Jump, and Swim checks.
• Sneaky (Ex): Goblins gain a +4 competence bonus to any Bluff, Hide, Move Silently, or Sleight of Hand check they make so long as they take no other actions during turn in which they make their check.
• Favored Class: Rogue or Ranger (player's choice).
• Level Adjustment: +1.
HALFLING PARAGON
Add the following adjustments to the Halfling race.
• +2 Dexterity, +2 Charisma.
• All original racial bonuses to ability checks and skill checks increase by +2.
• All original racial bonuses to attack rolls, saves, and DCs increase by +1.
• +2 Diplomacy, Gather Information, all Perform, and all Profession checks
• Luck 1/day: Reroll any one dice roll. Second roll must be taken, even if lower.
• Athletic Finesse (Ex): Halflings can use their Dexterity modifier instead of Strength modifier for Climb, Jump, and Swim checks.
• Favored Class: Bard or Rogue (player's choice).
• Level Adjustment: +1.
HUMAN PARAGON
Add the following to the Human, Half-elf, or Half-orc race.
• +2 to any two ability scores of choice
• 4 more skill points at 1st level.
• 1 more skill point every level thereafter.
• Another human bonus feat.
• Level Adjustment: +1.
ORC PARAGON
Add the following to the Orc or Half-orc race.
• +2 Strength, +2 Constitution.
• Darkvision range doubles.
• All original racial bonuses to ability checks and skill checks increase by +2.
• All original racial bonuses to attack rolls, saves, and DCs increase by +1.
• Scent: 30 feet.
• Rage 1/day: As a 1st level barbarian. If the character gains any adjustments improving rage such as Greater Rage, Tireless Rage, etc., these benefits apply to this as well.
• Favored Class: Barbarian or Fighter (player's choice).
• Level Adjustment: +1.
*My version of orcs have a +2 racial bonus to Climb, Jump, and Survival checks, no light sensitivity, and a +1 bonus to attacks vs. dwarves, elves, and gnomes.