Archetype-
2008-01-09, 10:16 PM
Before I get started on the meat of this post, I humbly suggest that those unfamiliar with the Chaplain read up on them here (http://en.wikipedia.org/wiki/Space_Marines_%28Warhammer_40%2C000%29#Chaplains) . It's short, but it should help. This is what I'd like my character to eventually become, though he'll simply start out as an ordinary battle brother and work his way up from there.
Now, this is my first time making a character with a core class from ToB. The closest I've come are a couple Cleric-zillas and miscellaneous fighter-types. I think I know what I'm doing, but I'd like to get your opinions on my initial build here. We normally start at an ECL of 3-5, but I'll draw him out here at 6th level so you can get an idea of how I'd like him to progress. I'll keep a copy of a 3rd level version of him for my own records.
EDIT: I just want to say that none of this has been committed to paper yet. Until everything's all good to go, he'll be in a nice little WordPad file.
Creation Guidelines
Books Available: Core, all Complete books save Mage and Psion (I don't have them), Unearthed Arcana, PHB2, Arms & Equipment Guide, Races of Destiny/Stone/the Wild/the Dragon, ToB,
Stats: 4d6, discard low die, roll seven times and drop lowest sum (so I'll be rolling 4d6 seven times and ignoring the lowest roll)
Feats/Skills/Equipment: Pretty much whatever's in the above books, but I like to keep it as Core as possible.
Current Character
Race: Human
Stats: Str 16, Dex 13, Con 15, Int 14, Wis 12, Cha 15
Level Build: Crusader 6
Feats:
Human: Improved Initiative
1st (1st level): Power Attack
2nd (3rd level): White Raven Defense
3rd (6th level): Cleave
Stances and Maneuvers
1st: Crusader Strike, Leading the Attack, Vanguard Strike, Stone Bones, Douse the Flames, Bolstering Voice
2nd: Martial Spirit
3rd: Foehammer
4th:
5th: White Raven Tactics
6th:
Skills: Diplomacy, Intimidate, Martial Lore, Knowledge (religion), Listen (cc), Spot (cc)
Notes
-I chose Foehammer over Mountain Hammer because I only expect to use the maneuver in combat. Locked doors always tend to fall the the party skill monkey to “take care of,” and I don't like stepping on the toes of others.
-I'm aiming to have Clarion Commander 9th level. I like the group benefits it offers, and it fits the flavor I think.
-I originally wanted to have him wield a warmace (CW page 154 for stats, 158 for description), but I figure I'll go with a warhammer and shield instead to reap the fullest benefits of White Raven Defense.
-This is a combination of party support and Emperor-blessed melee smackdown, each of which will come into their own once I get access to the mid-level and higher White Raven Devoted Spirit stuff. Stone Bones is there on its own because I couldn't think of anything else to pick for the last 1st-level maneuver I get at level 1.
Requests
I'm basically looking for input to make him both tactically sound and fit the theme. I'll optimize enough to make sure he does well, but not to the point where he betrays his original concept.
A couple other things I need to mention. Firstly, parties around here generally have at least two PCs that end up in melee in round one, or round two at the latest (that's provided a clear line of effect for a charge. One friend of mine in particular tends towards the tanking types, and I have yet to personally see him take levels in anything other than Fighter, Barbarian, or Cleric (PrCs aside). Secondly, no one really powergames around here. It's generally frowned upon around here, and one former member of our gaming circle is not missed because he was well-known for powergaming at everything he could. So no Batmen to say the least
That just about wraps up my thoughts. If any of you have any questions/comments/concerns/complaints/suggestions, let them be known.
Peace out,
- Archetype-
Now, this is my first time making a character with a core class from ToB. The closest I've come are a couple Cleric-zillas and miscellaneous fighter-types. I think I know what I'm doing, but I'd like to get your opinions on my initial build here. We normally start at an ECL of 3-5, but I'll draw him out here at 6th level so you can get an idea of how I'd like him to progress. I'll keep a copy of a 3rd level version of him for my own records.
EDIT: I just want to say that none of this has been committed to paper yet. Until everything's all good to go, he'll be in a nice little WordPad file.
Creation Guidelines
Books Available: Core, all Complete books save Mage and Psion (I don't have them), Unearthed Arcana, PHB2, Arms & Equipment Guide, Races of Destiny/Stone/the Wild/the Dragon, ToB,
Stats: 4d6, discard low die, roll seven times and drop lowest sum (so I'll be rolling 4d6 seven times and ignoring the lowest roll)
Feats/Skills/Equipment: Pretty much whatever's in the above books, but I like to keep it as Core as possible.
Current Character
Race: Human
Stats: Str 16, Dex 13, Con 15, Int 14, Wis 12, Cha 15
Level Build: Crusader 6
Feats:
Human: Improved Initiative
1st (1st level): Power Attack
2nd (3rd level): White Raven Defense
3rd (6th level): Cleave
Stances and Maneuvers
1st: Crusader Strike, Leading the Attack, Vanguard Strike, Stone Bones, Douse the Flames, Bolstering Voice
2nd: Martial Spirit
3rd: Foehammer
4th:
5th: White Raven Tactics
6th:
Skills: Diplomacy, Intimidate, Martial Lore, Knowledge (religion), Listen (cc), Spot (cc)
Notes
-I chose Foehammer over Mountain Hammer because I only expect to use the maneuver in combat. Locked doors always tend to fall the the party skill monkey to “take care of,” and I don't like stepping on the toes of others.
-I'm aiming to have Clarion Commander 9th level. I like the group benefits it offers, and it fits the flavor I think.
-I originally wanted to have him wield a warmace (CW page 154 for stats, 158 for description), but I figure I'll go with a warhammer and shield instead to reap the fullest benefits of White Raven Defense.
-This is a combination of party support and Emperor-blessed melee smackdown, each of which will come into their own once I get access to the mid-level and higher White Raven Devoted Spirit stuff. Stone Bones is there on its own because I couldn't think of anything else to pick for the last 1st-level maneuver I get at level 1.
Requests
I'm basically looking for input to make him both tactically sound and fit the theme. I'll optimize enough to make sure he does well, but not to the point where he betrays his original concept.
A couple other things I need to mention. Firstly, parties around here generally have at least two PCs that end up in melee in round one, or round two at the latest (that's provided a clear line of effect for a charge. One friend of mine in particular tends towards the tanking types, and I have yet to personally see him take levels in anything other than Fighter, Barbarian, or Cleric (PrCs aside). Secondly, no one really powergames around here. It's generally frowned upon around here, and one former member of our gaming circle is not missed because he was well-known for powergaming at everything he could. So no Batmen to say the least
That just about wraps up my thoughts. If any of you have any questions/comments/concerns/complaints/suggestions, let them be known.
Peace out,
- Archetype-