Draco Ignifer
2008-01-10, 01:11 AM
I was debating whether or not this went in homebrew, but since this is just a standard monster made with the Rules as Written (just check the SRD - all of this is in there, if under the epic rules). If this is the wrong place, then movement is not a problem.
So, we start with a Legendary Tiger, advance it to 48 hit dice, and give it the Paragon template for fun.
Paragon Legendary Tiger
Large Animal
HD 48 (1632)
Speed 150 ft.
Init: +15 (+11 dex, +4 improved initiative)
AC 56; touch 46; flat-footed 45 (-1 size, +11 dex, +10 natural, +12 insight, +12 luck))
BAB +36; Grp +83 (+36 +18 strength +4 size +25 luck)
Attack Claw +78 (2d8x2 + 38 (+18 strength +20 luck)
Full-Attack 2 claws +78 (2d8x2 + 38 (+18 strength +20 luck), bite +73 (2d8x2 + 29 (+9 strength +20 luck)
Space 10 ft.; Reach 5 ft.
Special Attacks Pounce, Improved Grab, Rake 2d6+29, Greater Dispel Magic 3x/day (CL 15), Haste 3x/day (CL 15), See Invisiblity 3x/day (CL 15)
Pounce (Ex): If a legendary tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the legendary tiger must hit with a bite attack. If it gets a hold, it can rake.
Rake (Ex): A legendary tiger can make two attacks (+79 melee) against a held creature with its hind legs for 2d6+29 points of damage each. If the legendary tiger pounces on an opponent, it can also rake.
Special Qualities Scent, Fire Resistance 10, Cold Resistance 10, Spell Resistance 57, DR 10/Epic, Fast Healing 20.
Saves Fort +50 (+26 base), Ref +47 (+26 base) Will +35 (+16 base)
Abilities Str 47, Dex 33, Con 39, Int 17, Wis 29, Cha 25
Skills Not important right now.
Feats Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Toughness (×2), Track, 9 others unchosen (8 from advancement, 1 bonus Paragon)
Environment Any land and underground
Organization Solitary or pair
Challenge Rating 32
Treasure Standard
Alignment TN
Advancement As advanced as it's going to get.
Level Adjustment No.
Big cat, but for that CR? Not much of a threat, really. But note that type - Paragons are still animals. That's right... one of these can be the base creature for a lycanthrope.
Hapless Fighter
Humanoid (human)
HD 4d10 (30)
Speed 30 ft.
Init: +2
AC 12 / 12 touch / 10 flat-footed (+2 dex)
BAB +4; Grp +6
Attack Sword +6 (1d8 19-20x2 +2)
Full-Attack Sword +6 (1d8 19-20x2 +2)
Space 5 ft.; Reach 5 ft.
Special Attacks None
Special Qualities None
Saves Fort +5 (+4 base), Ref +3 (+1 base) Will +1 (+1 base)
Abilities Str 16 (+1), Dex 14, Con 13, Int 12, Wis 10, Cha 8
Skills Not important right now.
Feats Power Attack, Cleave, Great Cleave, 2 unchosen.
Environment Any land and underground
Organization Adventuring Party
Challenge Rating 4
Treasure PC
Alignment NG
Advancement By level
Level Adjustment 0
So, what does a werecreature get us? First, hit dice are equal to the added hit dice of the two forms. Speed is equal to the chosen form's, except that the hybrid's is equal to the base creature. Armor, sadly, is only +2 to natural armor, which means that there's no keeping those luck or insight bonuses. Base attack is equal to the sum total of the base attacks, but grapple is just that of the base attack plus its current size modifier and strength modifier, so it's back down to something more standard. However, it says that the attacks in animal form ARE equal to that of the base animal, as is the damage. More interestingly, it retains all special attacks in animal form, but just animal form, but ALL special qualities. When transformed into animal or hybrid form, it also retains its physical ability score bonuses - including the +15 from Paragon status, and 12 new ability points to allocate for suddenly gaining 48 hit dice. It also gets 48 new skill points times intelligence bonus plus two, and adds all the feats of its base creature - who, being a Paragon, had a WIDE selection of nine new feats. Oh, and Iron Will, but it had that. But I'm saving the best for last. So, put the two together, and we get...
Were-Paragon Legendary Tiger
Medium Humanoid (Human, Shapeshifter) / Large Humanoid (Human, Shapeshifter) / Large Humanoid (Human, Shapeshifter)
HD 48d8 + 4d10 (1672) (Same as the base creature plus those of the base animal)
Speed 30 ft. / 150 ft. / 30 ft.
Init: +6 / +15 (+2/+11 dex, +4 improved initiative)
AC 14/32/32; touch 12/20/20; flat-footed 12/21/21
(-1 size, +11 dex, +12 natural - nothing says we keep the luck or insight)
BAB +36; Grp +39/+58/+58(+36 base +3/+18 strength +0/+4 size - grapple bonus is explicitly calculated based on the new base plus strength and size bonuses)
Attack Sword +36 (1d8 19-20x2 +3) / Claw +78 (2d8x2 + 38 (+18 strength +20 luck - says same as the base animal) / Claw +53 (1d8x2 +18)
Full-Attack Sword +36/+31/+26/+21 / 2 claws +78 (2d8x2 + 38 (+18 strength +20 luck), bite +73 (2d8x2 + 29 (+9 strength +20 luck) / 2 claw +53 (1d8x2 +18), bite +48 (2d6x2 +9)
Space 10 ft.; Reach 5 ft.
Special Attacks Pounce, Improved Grab, Rake 2d6+29, Greater Dispel Magic 3x/day (CL 15), Haste 3x/day (CL 15), See Invisiblity 3x/day (CL 15), but only in Tiger form - retains base special attacks, does not gain animal special attacks in hybrid. Also, Curse of Lycanthropy in animal and hybrid
Special Qualities Scent, Fire Resistance 10, Cold Resistance 10, Spell Resistance 57, DR 10/Epic (and 5/silver in animal/hybrid forms), Fast Healing 20, Alternate Form, Lycanthropic Empathy, Low-Light Vision
Saves Fort +31/+46 (+30 base), Ref +29/+40 (+27 base), Will +22/+22 (+17 base)
Abilities Str 16/52 Dex 14/36, Con 13/41, Int 16 (4 bonus allocated here), Wis 16 (4 bonus allocated here), Cha 12 (4 bonus allocated here)
Skills 45 ranks in spot, listen, hide, move silently, and jump (from the tiger), 7 ranks in Climb, Intimidate, Handle Animal, and Swim (from the fighter), 14 ranks of control form (14 from the tiger, 7 from the fighter), 8 ranks in survival
Feats Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Toughness (×2), Track, Power Attack, Cleave, Great Cleave, 11 unchosen
Environment Your nightmares
Organization Solitary
Challenge Rating 10!
Treasure Standard
Alignment Whatever hurts the most.
Advancement Just wait
Level Adjustment Very No.
Please do note that most important point. This thing's CR is 10. Why? Because lycanthropes have a challenge rating equal to the base creature (level 4 fighter = 4) plus a certain number per hit die of the animal - up to a maximum of +6. Since an advanced paragon legendary tiger is an animal, and since it has 48 hit dice, it gets that +6 to CR.
And now, just for more ridiculousness, we turn it into a pseudonatural monstrosity as well. Why? Because we can. And because it hurts you.
Chosen form highlighted for your convenience when there are multiple
Pseudonatural Were-Paragon Legendary Tiger
Medium Outsider (Extraplanar) / Large Outsider (Extraplanar) / Large Outsider (Extraplanar)
HD 48d8 + 4d10 (1936)
Speed 60 ft. / 300 ft. / 60 ft.
Init: +11 / +20 (+7/+16 dex, +4 improved initiative)
AC 52/60/60; touch 17/25/25; flat-footed 45/44/44
(-1 size, +7/+16 dex, +35 natural)
BAB +36; Grp +65/+84/+84(+36 base +14/+29 strength +0/+4 size)
Attack Sword +65 (1d8 19-20x2 +14) / Claw +104 (2d8x2 + 49) / Claw +79 (1d8x2 +29) OR Tentacle[/COLOR} +65/[COLOR="Blue"]+78/+78 (2d8x2 +14/+32/+32)
Full-Attack Sword +65/+60/+55/+50 (1d8 19-20x2 +14) / 2 claws +89 (2d8x2 + 49), bite +84 (2d8x2 + 33) / 2 claw +78 (1d8x2 +32), bite +73 (2d6x2 +16) OR 13/16/16 tentacle +65/+78/+78 (2d8x2 +14/+32/+32).
Space 5/10 ft.; Reach 5 ft.
Special Attacks Pounce, Improved Grab (bite, Rake 2d6+29, Greater Dispel Magic 3x/day (CL 15), Haste 3x/day (CL 15), See Invisiblity 3x/day (CL 15), but only in Tiger form. Also, Curse of Lycanthropy in animal and hybrid. In all forms, improved grab (tentacle), constant insight, rotting constriction (2d4 con drain to constricted targets, recover 10 hp), blur, dimension door, shield, unhallow at will - CL 20.
Special Qualities Scent, Fire Resistance 10, Cold Resistance 10, Acid Resistance 75, Electricity Resistance 75, Spell Resistance 260, DR 15/Epic (and 5/silver in animal/hybrid forms), Fast Healing 20, Alternate Form, Lycanthropic Empathy, Low-Light Vision
Saves Fort +36/+51 (+30 base), Ref +34/+45 (+27 base), Will +27/+27 (+17 base)
Abilities Str 38/74 Dex 24/46, Con 23/51, Int 16, Wis 26, Cha 12
Skills 45 ranks in spot, listen, hide, move silently, and jump (from the tiger), 7 ranks in Climb, Intimidate, Handle Animal, and Swim (from the fighter), 14 ranks of control form (14 from the tiger, 7 from the fighter), 8 ranks in survival
Feats Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Toughness (×2), Track, Power Attack, Cleave, Great Cleave, Quicken Spell-like abiity (Dimension Door), 10 unchosen
Environment Your nightmares
Organization Solitary
Challenge Rating 20!!
Treasure Standard
Alignment Whatever hurts the most.
Advancement I don't think so.
Level Adjustment Very VERY No.
Please, again, note the CR. 20 - an even match for a level 20 character, according to the rules. And just think... this thing is core-only, and still has 10 unchosen feats. 9 of which would have been chosen by the base animal.
So, I think there was a crab strutting his stuff somewhere over there?
So, we start with a Legendary Tiger, advance it to 48 hit dice, and give it the Paragon template for fun.
Paragon Legendary Tiger
Large Animal
HD 48 (1632)
Speed 150 ft.
Init: +15 (+11 dex, +4 improved initiative)
AC 56; touch 46; flat-footed 45 (-1 size, +11 dex, +10 natural, +12 insight, +12 luck))
BAB +36; Grp +83 (+36 +18 strength +4 size +25 luck)
Attack Claw +78 (2d8x2 + 38 (+18 strength +20 luck)
Full-Attack 2 claws +78 (2d8x2 + 38 (+18 strength +20 luck), bite +73 (2d8x2 + 29 (+9 strength +20 luck)
Space 10 ft.; Reach 5 ft.
Special Attacks Pounce, Improved Grab, Rake 2d6+29, Greater Dispel Magic 3x/day (CL 15), Haste 3x/day (CL 15), See Invisiblity 3x/day (CL 15)
Pounce (Ex): If a legendary tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the legendary tiger must hit with a bite attack. If it gets a hold, it can rake.
Rake (Ex): A legendary tiger can make two attacks (+79 melee) against a held creature with its hind legs for 2d6+29 points of damage each. If the legendary tiger pounces on an opponent, it can also rake.
Special Qualities Scent, Fire Resistance 10, Cold Resistance 10, Spell Resistance 57, DR 10/Epic, Fast Healing 20.
Saves Fort +50 (+26 base), Ref +47 (+26 base) Will +35 (+16 base)
Abilities Str 47, Dex 33, Con 39, Int 17, Wis 29, Cha 25
Skills Not important right now.
Feats Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Toughness (×2), Track, 9 others unchosen (8 from advancement, 1 bonus Paragon)
Environment Any land and underground
Organization Solitary or pair
Challenge Rating 32
Treasure Standard
Alignment TN
Advancement As advanced as it's going to get.
Level Adjustment No.
Big cat, but for that CR? Not much of a threat, really. But note that type - Paragons are still animals. That's right... one of these can be the base creature for a lycanthrope.
Hapless Fighter
Humanoid (human)
HD 4d10 (30)
Speed 30 ft.
Init: +2
AC 12 / 12 touch / 10 flat-footed (+2 dex)
BAB +4; Grp +6
Attack Sword +6 (1d8 19-20x2 +2)
Full-Attack Sword +6 (1d8 19-20x2 +2)
Space 5 ft.; Reach 5 ft.
Special Attacks None
Special Qualities None
Saves Fort +5 (+4 base), Ref +3 (+1 base) Will +1 (+1 base)
Abilities Str 16 (+1), Dex 14, Con 13, Int 12, Wis 10, Cha 8
Skills Not important right now.
Feats Power Attack, Cleave, Great Cleave, 2 unchosen.
Environment Any land and underground
Organization Adventuring Party
Challenge Rating 4
Treasure PC
Alignment NG
Advancement By level
Level Adjustment 0
So, what does a werecreature get us? First, hit dice are equal to the added hit dice of the two forms. Speed is equal to the chosen form's, except that the hybrid's is equal to the base creature. Armor, sadly, is only +2 to natural armor, which means that there's no keeping those luck or insight bonuses. Base attack is equal to the sum total of the base attacks, but grapple is just that of the base attack plus its current size modifier and strength modifier, so it's back down to something more standard. However, it says that the attacks in animal form ARE equal to that of the base animal, as is the damage. More interestingly, it retains all special attacks in animal form, but just animal form, but ALL special qualities. When transformed into animal or hybrid form, it also retains its physical ability score bonuses - including the +15 from Paragon status, and 12 new ability points to allocate for suddenly gaining 48 hit dice. It also gets 48 new skill points times intelligence bonus plus two, and adds all the feats of its base creature - who, being a Paragon, had a WIDE selection of nine new feats. Oh, and Iron Will, but it had that. But I'm saving the best for last. So, put the two together, and we get...
Were-Paragon Legendary Tiger
Medium Humanoid (Human, Shapeshifter) / Large Humanoid (Human, Shapeshifter) / Large Humanoid (Human, Shapeshifter)
HD 48d8 + 4d10 (1672) (Same as the base creature plus those of the base animal)
Speed 30 ft. / 150 ft. / 30 ft.
Init: +6 / +15 (+2/+11 dex, +4 improved initiative)
AC 14/32/32; touch 12/20/20; flat-footed 12/21/21
(-1 size, +11 dex, +12 natural - nothing says we keep the luck or insight)
BAB +36; Grp +39/+58/+58(+36 base +3/+18 strength +0/+4 size - grapple bonus is explicitly calculated based on the new base plus strength and size bonuses)
Attack Sword +36 (1d8 19-20x2 +3) / Claw +78 (2d8x2 + 38 (+18 strength +20 luck - says same as the base animal) / Claw +53 (1d8x2 +18)
Full-Attack Sword +36/+31/+26/+21 / 2 claws +78 (2d8x2 + 38 (+18 strength +20 luck), bite +73 (2d8x2 + 29 (+9 strength +20 luck) / 2 claw +53 (1d8x2 +18), bite +48 (2d6x2 +9)
Space 10 ft.; Reach 5 ft.
Special Attacks Pounce, Improved Grab, Rake 2d6+29, Greater Dispel Magic 3x/day (CL 15), Haste 3x/day (CL 15), See Invisiblity 3x/day (CL 15), but only in Tiger form - retains base special attacks, does not gain animal special attacks in hybrid. Also, Curse of Lycanthropy in animal and hybrid
Special Qualities Scent, Fire Resistance 10, Cold Resistance 10, Spell Resistance 57, DR 10/Epic (and 5/silver in animal/hybrid forms), Fast Healing 20, Alternate Form, Lycanthropic Empathy, Low-Light Vision
Saves Fort +31/+46 (+30 base), Ref +29/+40 (+27 base), Will +22/+22 (+17 base)
Abilities Str 16/52 Dex 14/36, Con 13/41, Int 16 (4 bonus allocated here), Wis 16 (4 bonus allocated here), Cha 12 (4 bonus allocated here)
Skills 45 ranks in spot, listen, hide, move silently, and jump (from the tiger), 7 ranks in Climb, Intimidate, Handle Animal, and Swim (from the fighter), 14 ranks of control form (14 from the tiger, 7 from the fighter), 8 ranks in survival
Feats Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Toughness (×2), Track, Power Attack, Cleave, Great Cleave, 11 unchosen
Environment Your nightmares
Organization Solitary
Challenge Rating 10!
Treasure Standard
Alignment Whatever hurts the most.
Advancement Just wait
Level Adjustment Very No.
Please do note that most important point. This thing's CR is 10. Why? Because lycanthropes have a challenge rating equal to the base creature (level 4 fighter = 4) plus a certain number per hit die of the animal - up to a maximum of +6. Since an advanced paragon legendary tiger is an animal, and since it has 48 hit dice, it gets that +6 to CR.
And now, just for more ridiculousness, we turn it into a pseudonatural monstrosity as well. Why? Because we can. And because it hurts you.
Chosen form highlighted for your convenience when there are multiple
Pseudonatural Were-Paragon Legendary Tiger
Medium Outsider (Extraplanar) / Large Outsider (Extraplanar) / Large Outsider (Extraplanar)
HD 48d8 + 4d10 (1936)
Speed 60 ft. / 300 ft. / 60 ft.
Init: +11 / +20 (+7/+16 dex, +4 improved initiative)
AC 52/60/60; touch 17/25/25; flat-footed 45/44/44
(-1 size, +7/+16 dex, +35 natural)
BAB +36; Grp +65/+84/+84(+36 base +14/+29 strength +0/+4 size)
Attack Sword +65 (1d8 19-20x2 +14) / Claw +104 (2d8x2 + 49) / Claw +79 (1d8x2 +29) OR Tentacle[/COLOR} +65/[COLOR="Blue"]+78/+78 (2d8x2 +14/+32/+32)
Full-Attack Sword +65/+60/+55/+50 (1d8 19-20x2 +14) / 2 claws +89 (2d8x2 + 49), bite +84 (2d8x2 + 33) / 2 claw +78 (1d8x2 +32), bite +73 (2d6x2 +16) OR 13/16/16 tentacle +65/+78/+78 (2d8x2 +14/+32/+32).
Space 5/10 ft.; Reach 5 ft.
Special Attacks Pounce, Improved Grab (bite, Rake 2d6+29, Greater Dispel Magic 3x/day (CL 15), Haste 3x/day (CL 15), See Invisiblity 3x/day (CL 15), but only in Tiger form. Also, Curse of Lycanthropy in animal and hybrid. In all forms, improved grab (tentacle), constant insight, rotting constriction (2d4 con drain to constricted targets, recover 10 hp), blur, dimension door, shield, unhallow at will - CL 20.
Special Qualities Scent, Fire Resistance 10, Cold Resistance 10, Acid Resistance 75, Electricity Resistance 75, Spell Resistance 260, DR 15/Epic (and 5/silver in animal/hybrid forms), Fast Healing 20, Alternate Form, Lycanthropic Empathy, Low-Light Vision
Saves Fort +36/+51 (+30 base), Ref +34/+45 (+27 base), Will +27/+27 (+17 base)
Abilities Str 38/74 Dex 24/46, Con 23/51, Int 16, Wis 26, Cha 12
Skills 45 ranks in spot, listen, hide, move silently, and jump (from the tiger), 7 ranks in Climb, Intimidate, Handle Animal, and Swim (from the fighter), 14 ranks of control form (14 from the tiger, 7 from the fighter), 8 ranks in survival
Feats Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Toughness (×2), Track, Power Attack, Cleave, Great Cleave, Quicken Spell-like abiity (Dimension Door), 10 unchosen
Environment Your nightmares
Organization Solitary
Challenge Rating 20!!
Treasure Standard
Alignment Whatever hurts the most.
Advancement I don't think so.
Level Adjustment Very VERY No.
Please, again, note the CR. 20 - an even match for a level 20 character, according to the rules. And just think... this thing is core-only, and still has 10 unchosen feats. 9 of which would have been chosen by the base animal.
So, I think there was a crab strutting his stuff somewhere over there?