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View Full Version : Devil Hunter (Devil May Cry Core Class) P.E.A.C.H



fafnir300
2008-01-10, 12:48 PM
Devil Hunter

Devil hunters are humans of fiendish heritage who seek to destroy fiends. They utilize the fiendish heritage in many ways, such as unleashing their own devil trigger or the devil trigger of the devil arms they wield. Devil hunters show great skill in combat through the use of styles. There are 4 main styles; Swordmaster, Gunslinger, Trickster and Royal Guard, which can be learned as the devil hunter grows in power. There are 2 secret styles; Quicksilver and Doppelganger, which are gained through special events. Swordmaster devil hunters excel in melee combat. They deal tons of damage with melee weapons and are able to unlock the true powers of their devil arms. Gunslinger devil hunters focus on ranged combat, and are able to not only dish out massive damage from a distance, but to perform insane tricks with firearms. Trickster devil hunters are elusive characters able to perform various dodge move and reach hard to reach places. Royal Guard devil hunters are rare but powerful in their own way. They specialize in absorbing damage and reflecting it upon multiple foes at a time. High level Royal Guard devil hunters are also known for their ability to heal the damage they would have normally taken. Devil hunters usually master all styles by the time they reach level 20, however some have been known to focus on one style, becoming stronger in it as a result. Whatever the case, devil hunters are a force to be reckoned with.

Alignment: any non-evil
Race: Half-fiend
HD: d10

Class Skills
The devil hunter’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Dex), Tumble (dex)

Skill Points at 1st level: (8 + Int bonus) x4
Skill Points at each additional level: 8 + Int bonus

{table=head]Level|Base Attack Bonus|Flurry of Blows|Unarmed Damage|Fort Save|Ref Save|Will Save|Special

1st|
+1|
-1/-1|
1d6|
+2|
+2|
+2|Flurry of Blows, Roll, Style Level, Style Level 1, Unarmed Strike, Uncanny Dodge

2nd|
+2|
0|
1d6|
+3|
+3|
+3|Style Level

3rd|
+3|
+1/+1|
1d6|
+3|
+3|
+3|Devil Hunter Movement, Style Level, Trap Sense

4th|
+4|
+2/+2|
1d8|
+3|
+3|
+3|Style Level, Slow Fall 20 ft.

5th|
+5|
+3/+3|
1d8|
+4|
+4|
+4|Improved Uncanny Dodge

6th|
+6/+1|
+4/+4/+1|
1d8|
+4|
+4|
+4|Style Level, Slow Fall 30 ft.

7th|
+7/+2|
+5/+5/+0|
1d8|
+5|
+5|
+5|

8th|
+8/+3|
+6/+6/+1|
1d10|
+5|
+5|
+5|Style Level, Style Level 2, Slow Fall 40 ft.

9th|
+9/+4|
+7/+7/+2|
1d10|
+6|
+6|
+6|

10th|
+10/+5|
+8/+8/+8/+3|
1d10|
+6|
+6|
+6|Improved Roll, Style Level, Slow Fall 50 ft.

11th|
+11/+6/+1|
+9/+9/+9/+4|
1d10|
+7|
+7|
+7|

12th|
+12/+7/+2|
+10/+10/+10/+5|
2d6|
+7|
+7|
+7|Style Level, Slow Fall 60 ft.

13th|
+13/+8/+3|
+11/+11/+11/+6/+1|
2d6|
+8|
+8|
+8|

14th|
+14/+9/+4|
+12/+12/+12/+7/+2|
2d6|
+8|
+8|
+8|Style Level, Slow Fall 70 ft.

15th|
+15/+10/+5|
+13/+13/+13/+8/+3|
2d6|
+9|
+9|
+9|

16th|
+16/+11/+6/+1|
+14/+14/+14/+9/+4|
2d8|
+9|
+9|
+9|Style Level, Slow Fall 80 ft.

17th|
+17/+12/+7/+2|
+15/+15/+15/+10/+5|
2d8|
+10|
+10|
+10|

18th|
+18/+13/+8/+3|
+16/+16/+16/+11/+6|
2d8|
+10|
+10|
+10|Style Level, Style Level 3, Slow Fall 90 ft.

19th|
+19/+14/+9/+4|
+17/+17/+17/+12/+7|
2d8|
+11|
+11|
+11|

20th|
+20/+15/+10/+5|
+18/+18/+18/+13/+8|
2d10|
+12|
+12|
+12|Secret Style, Style Level, Slow Fall any distance[/table]

Class Features

Weapon and Armor Proficiency:Devil Hunters are proficient, with exotic, martial, and simple weapons. They are proficient in light armor.

Devil Hunter Movement (Ex): At 3rd level, a devil hunter gains a +10 ft speed bonus at level 3, as long as he wears light or no armor. Every 3 levels afterwards (6th, 9th, 12th, 15th, 18th), grants another +10 ft bonus to speed reaching a max of +60 ft bonus to speed at level 18.

Flurry of Blows (Ex): At 1st level, a devil hunter can use flurry of blows as a monk (detailed in class chart above). They can also use flurry of blows with monk weapons.

Roll (Ex): At 1st level, a devil hunter can evade certain attacks by rolling to the side. If a devil hunter succeeds a Reflex save on any attack or spell that allows it, they instead take no damage and can move (roll) into an adjacent square.

Improved Roll (Ex): At 10th level, a devil hunter is more experienced at rolling out the way of danger. If a devil hunter fails a Reflex save on any attack or spell that allows it, they take half damage and can move (roll) into an adjacent square.

Slow Fall (Ex): Starting at 1st level, a devil hunter can slow their fall exactly as a monk does. (See class chart above).

Trap Sense (Ex):At 3rd level, a devil hunter gains the intuitive ability to sense traps. They gain a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attack made by traps. These bonuses rise by +1 every three devil hunter levels thereafter (6th, 9th, 12th, 15th, and 18th). These bonuses stack with any other bonuses gained from other classes, such as the rogue.

Uncanny Dodge (Ex): At 1st level, a devil hunter gains the ability to react quicker to danger. Thus, he retains his Dex bonus to AC (if any) even if caught flat-footed or attacked by an invisible creature. He still loses his Dex bonus to AC if immobilized.

Improved Uncanny Dodge (Ex): At 5th level, a devil hunter gains the ability to react quicker to danger. He can no longer be flanked, he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies a rogue’s sneak attack made against him unless the rogue is 4 levels higher, than the devil hunter.

Unarmed Strike : Aside from killing demons with their devil arms, devil hunters can also kill with their bare hands. At 1st level they gain the Improved Unarmed Strike feat as a bonus feat. They must first put down their weapons in order to fight unarmed. As the devil hunter progresses through the levels, their unarmed attacks grow stronger (as shown in the class chart above).

Style Level : A devil hunter chooses one of the 4 main styles (Swordmaster, Gunslinger, Trickster, or Royal Guard) at level 1 and continues to gain style level as they progress through the class. From 1st to 7th level, a devil hunter gains a total of 4 style levels, however they can’t reach style level 2 with any learned styles until they reach 8th level. At 16th level, the devil hunter can increase any of their previous styles to style level 3, so long as they first have a level 2 style and a style level to spend. While gaining style levels, the devil hunter can choose whether to increase a style they have learned, learn a new style, or sacrifice 1 style level and use it to boost the bonuses gained from a particular style. For example: A 10th level devil has a total number of 6 style levels. With these style levels, the can choose to level up 3 styles to level two, sacrifice 1 style to boost the bonuses from another style they are focusing in, or they can choose one style, such as Swordmaster, and level it up to level 2. At this point, the devil hunter has 4 unused style levels that it can sacrifice to boost the bonuses of the Sword master style, making it stronger. Doing so causes the devil hunter to loose those style levels forever, as they have been sacrificed.

Swordmaster Style: The devil hunter further expands on his Devil Arms’ abilities by creating some of his own. This style has 3 levels. Each level costs 1 style level.

Level 1 The devil hunter gains the following bonuses:
*+1 bonus to attack and damage rolls to any and all melee weapons the devil hunter wields. (stacks with any other bonuses to attack and damage rolls of melee weapons)
*He gains Weapon Focus and Weapon Specialization, with all melee weapons he wields, as bonus feats. He also gains the Two-Weapon Fighting feat as a bonus feat.

Level 2 The devil hunter gains the following bonuses:
*+1 bonus to attack and damage rolls to any and all melee weapons the devil hunter wields. (stacks with any other bonuses to attack and damage rolls of melee weapons)
*He gains Greater Weapon Focus and Greater Weapon Specialization, with all melee weapons he wields, as bonus feats. He also gains the Improved Two-Weapon Fighting feat as a bonus feat.

Level 3 The devil hunter gains the following bonuses:
*+1 bonus to attack and damage rolls to any and all melee weapons the devil hunter wields. (stacks with any other bonuses to attack and damage rolls of melee weapons)
*He gains the Improved Two-Weapon Fighting feat as a bonus feat.

Sacrificing Levels: If a devil hunter chooses to sacrifice a style level to boost the Swordmaster Style, he gains a +1 bonus to attack and damage rolls of any and all melee weapons the devil hunter wields. (stacks with any other bonuses to attack and damage rolls of melee weapons). Sacrificing styles boost only the bonuses, not the style’s level.

Gunslinger Style: The devil hunter further expands on his firearm abilities by creating some of his own. This style has 3 levels. Each level costs 1 style level.

Level 1 The devil hunter gains the following bonuses:
*+1 bonus to attack and damage rolls to any and all ranged weapons the devil hunter wields. (stacks with any other bonuses to attack and damage rolls of ranged weapons)
*He gains Weapon Focus and Weapon Specialization, with all ranged weapons he wields, as bonus feats. He also gains Point Blank Shot feat as a bonus feat.

Level 2 The devil hunter gains the following bonuses:
*+1 bonus to attack and damage rolls to any and all ranged weapons the devil hunter wields. (stacks with any other bonuses to attack and damage rolls of ranged weapons)
*He gains Greater Weapon Focus and Greater Weapon Specialization, with all ranged weapons he wields, as bonus feats. He also gains Far Shot feat as a bonus feat

Level 3 The devil hunter gains the following bonuses:
*+1 bonus to attack and damage rolls to any and all ranged weapons the devil hunter wields. (stacks with any other bonuses to attack and damage rolls of ranged weapons).
He also gains Precise Shot feat as a bonus feat

Sacrificing Levels: If a devil hunter chooses to sacrifice a style level to boost the Gunslinger Style, he gains a *+1 bonus to attack and damage rolls to any and all ranged weapons the devil hunter wields. (stacks with any other bonuses to attack and damage rolls of ranged weapons). Sacrificing styles boost only the bonuses, not the style’s level.

Trickster Style: Trickster devil hunters are elusive characters able to perform various dodge moves and reach hard to reach places.

Level 1 The devil hunter gains the following bonuses:
*He gains a +1 bonus to Balance, Climb, Escape Artist, Jump, and Tumble skills, and a +1 bonus to Reflex saves.

*He also has access to the following abilities:
-Dash (Ex): The devil hunter can make a 5-foot step even if hampered by difficult terrain or darkness.
-Wall Hike (Ex): As a move action, the devil hunter can run on walls at 2 times its land speed. At the end of their hike they can jump (or double jump).

Level 2 The devil hunter gains the following bonuses:
*He gains an additional +1 bonus to Balance, Climb, Escape Artist, Jump, and Tumble skills, and a +1 bonus to Reflex saves.

*He also has access to the following abilities:
-Sky Star (Ex): After jumping (or double jumping), the devil hunter can launch themselves forward 10 more feet in any direction. The devil hunter cannot go upwards with this ability, only forward in any one direction they choose. This all counts as a move action.
-Double Dash (Ex): As a move action, the devil hunter can perform 2 5-foot steps even if hampered by difficult terrain or darkness.

Level 3 The devil hunter gains the following bonuses:
*He gains an additional +1 bonus to Balance, Climb, Escape Artist, Jump, and Tumble skills, and a +1 bonus to Reflex saves.

*He also has access to the following abilities:
-Air Trick (Ex): As a move action, the devil hunter can move so fast, they “blink” out of view, reappearing in the air right above a selected target (or next to an air-borne target). They use 4 times their land speed to determine the distance they can travel when using this ability.
-Triple Dash (Ex): As a move action, the devil hunter can perform 3 5-foot steps even if hampered by difficult terrain or darkness.

Sacrificing Levels: If a devil hunter chooses to sacrifice a style level to boost the Trickster Style, he gains an additional +1 bonus to Balance, Climb, Escape Artist, Jump, and Tumble skills, and a +1 bonus to Reflex saves (stacks with any other bonuses). Sacrificing styles boost only the bonuses, not the style’s level.

Royal Guard Style: Royal Guard devil hunters are rare but powerful in their own way. They specialize in blocking and absorbing damage and reflecting it upon multiple foes at a time.

Level 1 The devil hunter gains the following bonuses:
*He gains a +1 Royal Guard bonus to AC, and a +1 bonus to Fortitude saves and Concentration skill checks.

The devil hunter also gains the following abilities:
-Block & Charge (Ex): The devil hunter, as a full-round action, prepares to defend himself from all incoming attacks. He stands in one place and gains a +4 deflection bonus to AC +1 per Royal Guard Style level afterwards. While blocking, he cannot make any other actions. Attackers who fail to penetrate his AC and deal damage; the damage he would have taken is absorbed by the devil hunter. The devil hunter can absorb a maximum of 30 + devil hunter’s level + devil hunter’s Con bonus before he is forced to Release it. If the attacker manages to damage the blocking devil hunter, he must then succeed a Concentration check DC 10 + damage dealt + attacker’s Str bonus. If the devil hunter successfully saves they can resume blocking, but lose half the damage they have absorbed (if any). If his save is unsuccessful, he loses his guard and all damage he has absorbed.
-Release (Ex): As soon as he absorbs damage, the devil hunter can release it upon their foes. He deals normal damage as if he made a successful attack with his melee weapon (at his highest attack bonus) plus the damage he absorbed, against the next creature to attack him, effectively canceling their attack. After attacking the attacking creature, the devil hunter can immediately attack other creatures as long as they are within 5 ft. of the last creature the devil hunter attacks. Example: There are 3 monsters in front of the devil hunter. He releases on the first creature then immediately attacks the second creature, which is within 5 ft. of the first creature. He cannot attack the third creature because it is 10 ft. away from the second creature, so he stops releasing. For each additional monster the devil hunter releases on, after the first, he takes a –10 penalty to damage.
, but still attacks at his highest attack bonus. This penalty is subtracted from the absorbed damage pool. Once the absorbed damage pool reaches 0, the devil hunter stops releasing.

Level 2 The devil hunter gains the following bonuses:
*He gains an additional +1 Royal Guard bonus to AC, and a +1 bonus to Fortitude saves and Concentration skill checks.

The devil hunter also gains the following abilities:
-Air Block (Ex): Same as Block & Charge, except it can be performed while in the air.
-Air Release (Ex): Same as Release, except it can be performed in the air.

Level 3 The devil hunter gains the following bonuses:
*He gains an additional +1 Royal Guard bonus to AC, and a +1 bonus to Fortitude saves and Concentration skill checks.

The devil hunter also gains the following ability:

Ultimate (Su): As a full-round action, the devil hunter can put up a golden shield of energy. This ability prevents the devil hunter from taking any actions, but he gains a +10 deflection bonus to AC. The devil hunter can maintain the shield for 3 + ½ devil hunter levels rounds. Any attacking creature that fails to penetrate his AC has their damage absorbed into the shield. The absorbed damage is immediately converted into hp, which the devil hunter uses to recover lost hit points. Example: If a creature would have dealt 22 points of damage, the devil hunter instead heals that same amount. If the devil hunter’s hp is full, they cannot benefit from this ability, however the attacking creature’s damage is still nullified. If a creature manages to deal damage, the devil hunter automatically loses the shield.

Sacrificing Levels: If a devil hunter chooses to sacrifice a style level to boost the Royal Guard Style, he gains an additional +1 Royal Guard bonus to AC, and a +1 bonus to Fortitude saves and Concentration skill checks. (stacks with any other bonuses). Sacrificing styles boost only the bonuses, not the style’s level.


Secret Style : Secret Styles are powerful styles which can only be learned after the devil hunter reaches 20th level and after they defeat certain monsters. These styles have only one level and cannot be sacrificed to boost the bonuses of other Styles.

The devil hunter also gains the following ability:
Quicksilver: Allows user to move at high speeds, seemingly making everything else appear to be moving in slow motion.

Time Lag (Su): As a free action, the devil hunter snaps his fingers and activates this ability. While this ability is active, the devil hunter is considered hasted as the spell. However this ability has its setback, as it requires Devil Trigger to activate and use. Before activating this ability, the devil hunter must have at least 1 full Devil Trigger rune. While the ability is active, the devil hunter loses one DT run per round. Once the devil hunter runs out of DT, the ability ceases to function. The devil hunter can activate this ability again, as a free action, as soon as he fills a DT rune.

Doppelganger: The devil hunter splits into exact copies of himself.

After Image (Su): As a free action, the devil hunter splits into 2 exact copies of himself. The copy appears in an adjacent square next to the devil hunter and has the exact same stats as the devil hunter. Thus, if the devil hunter takes damage, so does the copy. If the devil hunter dies, the copy disappears. The devil hunter’s duplicate can either copy the devil hunter’s exact actions or act independently at the command of the devil hunter. This ability has its setback, as it requires Devil Trigger to activate and use. Before activating this ability, the devil hunter must have at least 1 full Devil Trigger rune. While the ability is active, the devil hunter loses one DT run per round. Once the devil hunter runs out of DT, the ability ceases to function and the copy disappears. The devil hunter can activate this ability again, as a free action, as soon as he fills a DT rune.

Equipping Styles: Before the battle starts, the devil hunter must equip a Style that he has learned. He can only equip 1 Style per battle. The devil hunter retains the bonuses gained from all previously learned Styles, but can only use the abilities of his currently equipped Style.

zountouh
2008-02-21, 08:31 AM
excuse me,can you tell me where I can find the Devil trigger description and prequirities?Nice class,but it is kind of unbalanced.If you reduced the hd to d8 and the skill points to 4 it will be perfect((raises thumb to a nice Might Guy pose))

fafnir300
2008-02-21, 11:01 AM
I'm still working on it. And I've decided to split it up into 4 prestige classes.

zountouh
2008-02-25, 07:54 AM
Say,if you need any help ring a bell(pm me)