GimliFett
2008-01-10, 01:36 PM
The Madcap {Cursed Item}
Rune 'Blue-Eyes' Daergel continued moving through the house, ahead of the rest of his companions, in the guise of the mayor's majordomo thanks to his recently acquired hat. As the group rounds a corner, they come face to face with the majordomo himself, as well as a squadron of city guards.
"Kill the imposter and his companions!" the real majordomo yells as he moves behind the guards.
"Arrest the imposter!" is what Rune had wanted to say as he tried to point at his twin. Instead he said, "Blemdoonak nee tang!" with a puzzled look on his face as his friends looked at him in horror.
The guards charged forward with their halberds leading.
As a hat of disguise, but whenever the wearer is actively utilizing the disguise ability and comes under attack or finds herself in a life-and-death situation, the user must make a Will save (DC 16) or be confused, as the spell, for 7 rounds. Any result that references the caster, treats the nearest threatening being as the caster for purposes of resolving the confusion. The hat cannot be removed until a remove curse, wish, or miracle is applied.
NOTES: I cannot find anything regarding pricing reductions for cursed items. I'm thinking 1500gp for the Madcap, given the base price of 1800gp for the hat of disguise.
Rune 'Blue-Eyes' Daergel continued moving through the house, ahead of the rest of his companions, in the guise of the mayor's majordomo thanks to his recently acquired hat. As the group rounds a corner, they come face to face with the majordomo himself, as well as a squadron of city guards.
"Kill the imposter and his companions!" the real majordomo yells as he moves behind the guards.
"Arrest the imposter!" is what Rune had wanted to say as he tried to point at his twin. Instead he said, "Blemdoonak nee tang!" with a puzzled look on his face as his friends looked at him in horror.
The guards charged forward with their halberds leading.
As a hat of disguise, but whenever the wearer is actively utilizing the disguise ability and comes under attack or finds herself in a life-and-death situation, the user must make a Will save (DC 16) or be confused, as the spell, for 7 rounds. Any result that references the caster, treats the nearest threatening being as the caster for purposes of resolving the confusion. The hat cannot be removed until a remove curse, wish, or miracle is applied.
NOTES: I cannot find anything regarding pricing reductions for cursed items. I'm thinking 1500gp for the Madcap, given the base price of 1800gp for the hat of disguise.