Wraithy
2008-01-10, 04:35 PM
To those in my group: OUT! Now
I'm an almost inexperienced DM (1 session under my belt a year ago, and I made some big mistakes).
But I've learned from the mistakes and in a few months I'll be DM'ing a campaign I've called Eberron: The Age of Skies (http://www.giantitp.com/forums/showthread.php?t=69051)
The thread on the Homebrew forums is mainly for help with mechanical problems.
I have no idea where to take the adventure story-wise. I had planned to make the BBEG a member of the council that rules Sharn in the campaign, and that he would be somehow responsible (or in league with those responsible) for the expansion of the mist. But I have no idea how to get my players there, or any explanation for anything I haven't specified in the Homebrew thread. I have a good idea for the start of the campaign:
The PCs have just come into port at the Hub, from there I allow them to go anywhere. So I really need to have 3 or 4 different courses of action which I can fit in regardless of what choices the players make.
My problem with DM'ing last time was that I led the players through the adventure, and only planned for one course of action, so I need to be able to react to anything unexpected without having to tell my players to wait while I come up with more story. Any help would be wonderful.
I'm an almost inexperienced DM (1 session under my belt a year ago, and I made some big mistakes).
But I've learned from the mistakes and in a few months I'll be DM'ing a campaign I've called Eberron: The Age of Skies (http://www.giantitp.com/forums/showthread.php?t=69051)
The thread on the Homebrew forums is mainly for help with mechanical problems.
I have no idea where to take the adventure story-wise. I had planned to make the BBEG a member of the council that rules Sharn in the campaign, and that he would be somehow responsible (or in league with those responsible) for the expansion of the mist. But I have no idea how to get my players there, or any explanation for anything I haven't specified in the Homebrew thread. I have a good idea for the start of the campaign:
The PCs have just come into port at the Hub, from there I allow them to go anywhere. So I really need to have 3 or 4 different courses of action which I can fit in regardless of what choices the players make.
My problem with DM'ing last time was that I led the players through the adventure, and only planned for one course of action, so I need to be able to react to anything unexpected without having to tell my players to wait while I come up with more story. Any help would be wonderful.