MammonAzrael
2008-01-11, 03:53 AM
Hey, I just whipped this up as a suggestion in the recruitment thread, and I thought I'd see what you all thought of it.
Illithid Base Racial Features
Ability Score Adjustment: +2 Int
Aberration Type: Illithids are aberrations. Thus, they are vulnerable to spells and effects that work on creatures of the aberration type but immune to effects that target other types. For example, an illithid would be subject to the extra damage from an aberration bane sword but immune to hold person, since that spell affects only humanoids.
Size: Illithids are medium size.
Speed: Illithids base land speed is 30 feet.
Darkvision (Ex): An illithid has darkvision to a 60-foot range
Natural Weapons: 4 tentacles, 1d4 each
Improved Grab (Ex): As the Mind Flayer entry on page 187 of the MM.
Special Qualities: Telepathy 100'
Automatic languages: Common, Undercommon. Bonus Languages:Abyssal, Aquan, Draconic, Dwarven, Elven, Gnome, Infernal, Terran.
Favored Class: Wizard. A multiclass illithid's wizard class does not count when determining whether an experience point penalty applies.
Hit Die: d8
Level|BAB|Fort Save|Ref Save|Will Save|Special
1|+0|+0|+0|+2|+2 Wis, +2 Cha, Extract
2|+0|+0|+0|+2|This level doesn't count towards gaining hit dice, feats, DC increases, or any other tangible benefit.
3|+1|+0|+0|+3|+2 Int, +1 Natural Armor, Detect Thoughts (at will), Levitate (at will)
4|+1|+0|+0|+3|This level doesn't count towards gaining hit dice, feats, DC increases, or any other tangible benefit.
5|+2|+1|+1|+3|+2 Dex, +2 Wis, Spell Resistance (8 + hit dice), Suggestion (at will)
6|+2|+1|+1|+3|This level doesn't count towards gaining hit dice, feats, DC increases, or any other tangible benefit.
7|+3|+1|+1|+4|+2 Cha, +1 Natural Armor, Mind Blast, Charm Monster (at will)
8|+3|+1|+1|+4|This level doesn't count towards gaining hit dice, feats, DC increases, or any other tangible benefit.
9|+3|+1|+1|+4|+2 Str, +2 Con, +2 Int, Spell Resistance (12 + hit dice)
10|+3|+1|+1|+4|This level doesn't count towards gaining hit dice, feats, DC increases, or any other tangible benefit.
11|+4|+2|+2|+5|+2 Dex, +2 Wis, +1 Natural Armor
12|+4|+2|+2|+5|This level doesn't count towards gaining hit dice, feats, DC increases, or any other tangible benefit.
13|+5|+2|+2|+5|+2 Cha, Plane Shift (at will)
14|+5|+2|+2|+5|This level doesn't count towards gaining hit dice, feats, DC increases, or any other tangible benefit.
15|+6/+1|+2|+2|+6|+2 Int, Spell Resistance (17 + hit dice)
Illithid Racial Class Features
Class Skills: Bluff, Concentration, Hide, Intimidate, Knowledge(any), Listen, Move Silently, Spot
Skill points at 1st level: (2 + Int) x 4.
Skill points at each additional level: 2 + Int.
Extract (Ex): As the Mind Flayer entry on page 187 of the MM.
Natural Armor: At 3rd level, the illithid gains natural armor of +1. At 7th level it's natural armor increases to +2. At 11th level it's natural armor increases to +3.
Psionics (Sp):
At 3rd level, the illithid may use Detect Thoughts (caster level equals illithid's hit dice) at will.
At 3rd level, the illithid may use Levitate (caster level equals illithid's hit dice) at will.
At 5th level, the illithid may use Suggestion (caster level equals illithid's hit dice) at will.
At 7th level, the illithid may use Charm Monster (caster level equals illithid's hit dice) at will.
At 13th level, the illithid may use Plane Shift (caster level equals illithid's hit dice) at will.
Spell Resistance (Su): At 5th level, the illithid gains spell resistance equal to 8 + the character's hit dice. At 9th level, it's spell resistance increases to 12 + the character's hit dice. At 15th level, it's spell resistance increases to 17 + the character's hit dice.
Mind Blast (Sp): As the Mind Flayer entry on page 187 of the MM.
I think that's everything. Lemmie know if I missed something. I took the cue from this Savage Progression article. (http://www.wizards.com/default.asp?x=dnd/sp/20040213a) As for those level that don't offer anything, I took my cue from the Draconomicon, and how it handles dragons as PCs. You can check out the how they did it on page 142. I hope you guys like it!
Illithid Base Racial Features
Ability Score Adjustment: +2 Int
Aberration Type: Illithids are aberrations. Thus, they are vulnerable to spells and effects that work on creatures of the aberration type but immune to effects that target other types. For example, an illithid would be subject to the extra damage from an aberration bane sword but immune to hold person, since that spell affects only humanoids.
Size: Illithids are medium size.
Speed: Illithids base land speed is 30 feet.
Darkvision (Ex): An illithid has darkvision to a 60-foot range
Natural Weapons: 4 tentacles, 1d4 each
Improved Grab (Ex): As the Mind Flayer entry on page 187 of the MM.
Special Qualities: Telepathy 100'
Automatic languages: Common, Undercommon. Bonus Languages:Abyssal, Aquan, Draconic, Dwarven, Elven, Gnome, Infernal, Terran.
Favored Class: Wizard. A multiclass illithid's wizard class does not count when determining whether an experience point penalty applies.
Hit Die: d8
Level|BAB|Fort Save|Ref Save|Will Save|Special
1|+0|+0|+0|+2|+2 Wis, +2 Cha, Extract
2|+0|+0|+0|+2|This level doesn't count towards gaining hit dice, feats, DC increases, or any other tangible benefit.
3|+1|+0|+0|+3|+2 Int, +1 Natural Armor, Detect Thoughts (at will), Levitate (at will)
4|+1|+0|+0|+3|This level doesn't count towards gaining hit dice, feats, DC increases, or any other tangible benefit.
5|+2|+1|+1|+3|+2 Dex, +2 Wis, Spell Resistance (8 + hit dice), Suggestion (at will)
6|+2|+1|+1|+3|This level doesn't count towards gaining hit dice, feats, DC increases, or any other tangible benefit.
7|+3|+1|+1|+4|+2 Cha, +1 Natural Armor, Mind Blast, Charm Monster (at will)
8|+3|+1|+1|+4|This level doesn't count towards gaining hit dice, feats, DC increases, or any other tangible benefit.
9|+3|+1|+1|+4|+2 Str, +2 Con, +2 Int, Spell Resistance (12 + hit dice)
10|+3|+1|+1|+4|This level doesn't count towards gaining hit dice, feats, DC increases, or any other tangible benefit.
11|+4|+2|+2|+5|+2 Dex, +2 Wis, +1 Natural Armor
12|+4|+2|+2|+5|This level doesn't count towards gaining hit dice, feats, DC increases, or any other tangible benefit.
13|+5|+2|+2|+5|+2 Cha, Plane Shift (at will)
14|+5|+2|+2|+5|This level doesn't count towards gaining hit dice, feats, DC increases, or any other tangible benefit.
15|+6/+1|+2|+2|+6|+2 Int, Spell Resistance (17 + hit dice)
Illithid Racial Class Features
Class Skills: Bluff, Concentration, Hide, Intimidate, Knowledge(any), Listen, Move Silently, Spot
Skill points at 1st level: (2 + Int) x 4.
Skill points at each additional level: 2 + Int.
Extract (Ex): As the Mind Flayer entry on page 187 of the MM.
Natural Armor: At 3rd level, the illithid gains natural armor of +1. At 7th level it's natural armor increases to +2. At 11th level it's natural armor increases to +3.
Psionics (Sp):
At 3rd level, the illithid may use Detect Thoughts (caster level equals illithid's hit dice) at will.
At 3rd level, the illithid may use Levitate (caster level equals illithid's hit dice) at will.
At 5th level, the illithid may use Suggestion (caster level equals illithid's hit dice) at will.
At 7th level, the illithid may use Charm Monster (caster level equals illithid's hit dice) at will.
At 13th level, the illithid may use Plane Shift (caster level equals illithid's hit dice) at will.
Spell Resistance (Su): At 5th level, the illithid gains spell resistance equal to 8 + the character's hit dice. At 9th level, it's spell resistance increases to 12 + the character's hit dice. At 15th level, it's spell resistance increases to 17 + the character's hit dice.
Mind Blast (Sp): As the Mind Flayer entry on page 187 of the MM.
I think that's everything. Lemmie know if I missed something. I took the cue from this Savage Progression article. (http://www.wizards.com/default.asp?x=dnd/sp/20040213a) As for those level that don't offer anything, I took my cue from the Draconomicon, and how it handles dragons as PCs. You can check out the how they did it on page 142. I hope you guys like it!