View Full Version : Gliese - a different elemental (PEACH)

2008-01-12, 05:43 AM
Size/Type: Medium Elemental (Native, Earth, Fire, Air, Water)
Hit Dice: 15d8+30 (97 hp)
Initiative: +8
Speed: 30 ft. (6 squares), Swim 30 ft., Burrow 30 ft., Fly 90 ft. (Perfect)
Armor Class: 24 (+4 dex, +10 Natural), touch 14, flat-footed 20
Base Attack/Grapple: +11/+15
Attack: Slam +15 1d8+6 or Ray +15 7d6 Fire
Full Attack: Slam +15 1d8+6 or Ray +15 7d6 Fire
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Damage Reduction 10/Adamantine, Spell Resistance 25, immunity to fire, cold and electricity, Darkvision 60 ft., Tremorsense 60 ft., Burrowing (Su), Flight (Su), Natural Geas, Poison and Acid weakness
Saves: Fort +11, Ref +13, Will +8
Abilities: Str 19, Dex 18, Con 14, Int 15, Wis 16, Cha 18
Skills: Heal +5, Knowledge (Nature) +22, Listen +21, Spot +21, Survival +23 (+25 in above ground natural environments)
Feats: Endurance, Improved Initiative, Power Attack, Improved Sunder, Self-Sufficient, Track
Enviroment: Any Natural
Organization: Solitary
Challange Rating: 15
Treasure: None
Alignment: Neutral Good
Advancement: By HD
Level Adjustment:

A blue-green skinned humanoid who appearance speaks of the otherworldly while whose actions are rooted in tending to nature along side or in place of druids.

Spell-like abilities:
At will- Burning hands (DC 15), Call Lightning (DC 17), Create water, Ice Storm, Purify Food and Drink, Quench (DC 17), Soften earth and stone (DC 16), Speak with Animals, Speak with Plants, Stone Shape, Wind wall
1/day- Control Weather, Control Winds (DC 19), Fire Storm (DC 21), Move Earth, Sunbeam (DC 21), Transmute Mud to Rock (DC 19), Transmute Rock to Mud (DC 19), Wall of Stone (DC 20)
Caster Level 15, the DCs are Charisma based.

Natural Geas (Ex): Created by druids by a secret ritual said to merge elementals of all four types to a unicorn, Gliese have an ingrained duty to protect nature, generally with a carefully worded order from the druids. They cannot disobey the order but they otherwise have free will. Druid spells ignore the Gliese's Spell Resistance. Effects that work on any of the four types of elementals consider the Gliese a valid target, such as clerics with elemental domains turning them or using Ring of Elemental Command to command them.

Poison and Acid weakness: If subject to a spell with the Acid descriptor or dealt acid damage, a Gliese loses all magical (including spell-like abilities) and supernatural abilities for 2d4 rounds. When exposed to a poison, a Gliese loses all magical and supernatural abilities for 1d4 rounds. Other than this effect, Gliese retain the typical elemental immunity to poisons.

Saithis Bladewing
2008-01-16, 05:23 AM
Something about this seems...off...

Can anyone else figure it out?