Korias
2008-01-13, 12:16 AM
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Domokun
Small Outsider
HD4d8+8 (26 HP)
Speed 40 ft. (8 squares);
Init: +5
AC 14, Touch 12, Flatfooted 10
(+2 Dex, +2 Natural Armor)
BAB +4; Grp +6
Attack Slam 3d4+4, 15-20, Bite 6d3+4, 15-20
Full-Attack Full attack +4/+2/+0, Bite 6d3+4, Slam 3d4+2, Slam 3d4+0
Space 5 ft.; Reach 5 ft.
Special Attacks Swallow Whole
Special Qualities Ravenous, Darkvision 180ft, Plushie, Spell Resistance, Blindesense
Saves Fort +4 Ref +4 Will +1
Abilities Str 15, Dex 13, Con 14, Int 8, Wis 10, Cha 13
Skills Climb +6, Jump +6, Spot +6
Feats Improved Initiative, Improved grapple, Improved Unarmed Strike
Environment Darkness
Organization Solitary (One)
Challenge Rating 10
TreasureNone
Alignment Usualy Neutral
Advancement By HD, 5 Medium, 6-12 Large, 13-15 Huge
Level Adjustment+6
It is dark. You are likely to be eaten by Domokun. Do you want to QUIT, RESTORE, or RESTART?
Domokuns are a type of Grue, except that Domokuns prefer the lands of oriental descent, where they can be worshiped unto tiny plushie gods. However, most Domokuns tend to give in eventualy and eat somebody.
Swallow Whole (Ex) The Domokun can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 3d8+6 points of acid damage per round from the Domokun's digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the Domokun's digestive tract (AC 30). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The Domokun's gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.
Ravenous (Ex) Domokun's are treated as Colossal when determining the Swallow Whole ability.
Plushie (Ex) A Domokun's fur is soft and fuzzy. Domokun's can use this to negate any cold damage, and also gain a +10 competence bonus to diplomacy checks, if the target is so inclined to fuzzy critters.
Spell Resistance (Su) Domokuns have Spell Resistance equal to 40+HDx2
Blindsense (Ex) Domokuns can pinpoint creatures within a distance of 180 Feet. Opponents the Domokuns can’t actually see still have total concealment against the Domokun.
As a Race
Domokuns can be played as a PC, and have the following Racial Atributes
Size Small
Speed30 Ft
Darkvision60 Ft. Time in the Light has stunted the Domokun's natural Darkvision
Blindsense60 Ft. Time in cities has slowly degraded the Domokun's ability to sense things farther than 60ft.
Natural Attacks Bite 4d3+(1/2HD d3), Slam 2d6(+1/2HD d6)
Plushie (Ex) A Domokun's fur is soft and fuzzy. Domokun's can use this to negate any cold damage, and also gain a +10 competence bonus to diplomacy checks, if the target is so inclined to fuzzy critters.
Racial Atribute Bonuses +2 Strength, +2 Cha, -2 Con, -2 Int
Spell Resistance 10+HDx3. Time in heavily magicized areas causes the Domokun's natural spell resistance to fade.
Swallow Whole (Ex) The Domokun can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 3d8+6 points of acid damage per round from the Domokun's digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the Domokun's digestive tract (AC 30). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The Domokun's gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.
Ravenous (Ex) Domokun's are treated as Colossal when determining the Swallow Whole ability.
Favored Class Barbarian
Domokun
Small Outsider
HD4d8+8 (26 HP)
Speed 40 ft. (8 squares);
Init: +5
AC 14, Touch 12, Flatfooted 10
(+2 Dex, +2 Natural Armor)
BAB +4; Grp +6
Attack Slam 3d4+4, 15-20, Bite 6d3+4, 15-20
Full-Attack Full attack +4/+2/+0, Bite 6d3+4, Slam 3d4+2, Slam 3d4+0
Space 5 ft.; Reach 5 ft.
Special Attacks Swallow Whole
Special Qualities Ravenous, Darkvision 180ft, Plushie, Spell Resistance, Blindesense
Saves Fort +4 Ref +4 Will +1
Abilities Str 15, Dex 13, Con 14, Int 8, Wis 10, Cha 13
Skills Climb +6, Jump +6, Spot +6
Feats Improved Initiative, Improved grapple, Improved Unarmed Strike
Environment Darkness
Organization Solitary (One)
Challenge Rating 10
TreasureNone
Alignment Usualy Neutral
Advancement By HD, 5 Medium, 6-12 Large, 13-15 Huge
Level Adjustment+6
It is dark. You are likely to be eaten by Domokun. Do you want to QUIT, RESTORE, or RESTART?
Domokuns are a type of Grue, except that Domokuns prefer the lands of oriental descent, where they can be worshiped unto tiny plushie gods. However, most Domokuns tend to give in eventualy and eat somebody.
Swallow Whole (Ex) The Domokun can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 3d8+6 points of acid damage per round from the Domokun's digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the Domokun's digestive tract (AC 30). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The Domokun's gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.
Ravenous (Ex) Domokun's are treated as Colossal when determining the Swallow Whole ability.
Plushie (Ex) A Domokun's fur is soft and fuzzy. Domokun's can use this to negate any cold damage, and also gain a +10 competence bonus to diplomacy checks, if the target is so inclined to fuzzy critters.
Spell Resistance (Su) Domokuns have Spell Resistance equal to 40+HDx2
Blindsense (Ex) Domokuns can pinpoint creatures within a distance of 180 Feet. Opponents the Domokuns can’t actually see still have total concealment against the Domokun.
As a Race
Domokuns can be played as a PC, and have the following Racial Atributes
Size Small
Speed30 Ft
Darkvision60 Ft. Time in the Light has stunted the Domokun's natural Darkvision
Blindsense60 Ft. Time in cities has slowly degraded the Domokun's ability to sense things farther than 60ft.
Natural Attacks Bite 4d3+(1/2HD d3), Slam 2d6(+1/2HD d6)
Plushie (Ex) A Domokun's fur is soft and fuzzy. Domokun's can use this to negate any cold damage, and also gain a +10 competence bonus to diplomacy checks, if the target is so inclined to fuzzy critters.
Racial Atribute Bonuses +2 Strength, +2 Cha, -2 Con, -2 Int
Spell Resistance 10+HDx3. Time in heavily magicized areas causes the Domokun's natural spell resistance to fade.
Swallow Whole (Ex) The Domokun can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 3d8+6 points of acid damage per round from the Domokun's digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the Domokun's digestive tract (AC 30). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The Domokun's gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.
Ravenous (Ex) Domokun's are treated as Colossal when determining the Swallow Whole ability.
Favored Class Barbarian