Khatoblepas
2008-01-15, 05:27 AM
(Is this Homebrew or General? I'm asking a question based on the wisdom of the other posters more than asking for critique on new material...)
Firstly, I want to thank all of you for reading this. I'm going to be running a campaign soon, and one of my players wants to have a Two-weapon fighting crusader. This is odd, considering the crusader usually isn't very synergistic with TWF (even adding the Tiger Claw discipline, there's not much you can do). I don't want this character to be totally gimped, as I like the idea of a dual wielding paladin; it's original.
I don't have that many ideas on how to make it better, as all my TWF builds have been based around kobolds with daggers. And lots and lots of sneak attack. He has his heart set on being a paladin type, and the Crusader fits the bill (got no regular classes in this campaign, just Psionics + ToB)
I'm thinking:
- Alternate TWF Feat Chain. Instead of gaining more attacks, you become more effective at the attacks you already have:
Ambidextrous [Fighter]
You are equally as capable of landing a solid blow in either of your hands.
Prerequisite: Two-Weapon Fighting, Strength 13
Benefit: You gain your full strength bonus to any off-hand attacks you make.
Twin Rend [Fighter]
You can make a wound you inflict worse using both your weapons.
Prerequisite: Two Weapon Fighting, Ambidextrous
Benefit: If you hit a single enemy with both your weapons, you deal extra damage equal to your weapon's base damage die +1 1/2 your Strength Modifier.
[[I'm also aware of Two-weapon Rend from the (I think) PHB2]]
- Most of the crusader's manuevers (barring the Martial Spirit stance) do not synergise well with two-weapons. What can I change/add to give a little more coherence to the whole?
- Is there any difference between twf with two swords and twf with a sword and a reflavored spiked shield (to be an enchanted short sword, for example) that would negatively impact the player? I need him to be able to not be totally destroyed due to low AC. He's a protector, not a glass cannon (that's his words :P)
This has stumped me for quite a while. I don't want him to be disapointed, and a TWF paladin is quite charming. It shouldn't be relegated just because it's easier to use if you have sneak attack or something.
So, uh, anyone have any ideas?
Firstly, I want to thank all of you for reading this. I'm going to be running a campaign soon, and one of my players wants to have a Two-weapon fighting crusader. This is odd, considering the crusader usually isn't very synergistic with TWF (even adding the Tiger Claw discipline, there's not much you can do). I don't want this character to be totally gimped, as I like the idea of a dual wielding paladin; it's original.
I don't have that many ideas on how to make it better, as all my TWF builds have been based around kobolds with daggers. And lots and lots of sneak attack. He has his heart set on being a paladin type, and the Crusader fits the bill (got no regular classes in this campaign, just Psionics + ToB)
I'm thinking:
- Alternate TWF Feat Chain. Instead of gaining more attacks, you become more effective at the attacks you already have:
Ambidextrous [Fighter]
You are equally as capable of landing a solid blow in either of your hands.
Prerequisite: Two-Weapon Fighting, Strength 13
Benefit: You gain your full strength bonus to any off-hand attacks you make.
Twin Rend [Fighter]
You can make a wound you inflict worse using both your weapons.
Prerequisite: Two Weapon Fighting, Ambidextrous
Benefit: If you hit a single enemy with both your weapons, you deal extra damage equal to your weapon's base damage die +1 1/2 your Strength Modifier.
[[I'm also aware of Two-weapon Rend from the (I think) PHB2]]
- Most of the crusader's manuevers (barring the Martial Spirit stance) do not synergise well with two-weapons. What can I change/add to give a little more coherence to the whole?
- Is there any difference between twf with two swords and twf with a sword and a reflavored spiked shield (to be an enchanted short sword, for example) that would negatively impact the player? I need him to be able to not be totally destroyed due to low AC. He's a protector, not a glass cannon (that's his words :P)
This has stumped me for quite a while. I don't want him to be disapointed, and a TWF paladin is quite charming. It shouldn't be relegated just because it's easier to use if you have sneak attack or something.
So, uh, anyone have any ideas?