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View Full Version : The Infamous Truenamer



Akennedy
2008-01-17, 06:21 AM
Ever since I've purchased the book Tome of Magic, I've been somewhat disappointed and depressed at the attempt of three new magic systems in one book. Fluffily, I LOVE every class in there, especially the truenamer! Unfortunately, the only real playable class is the binder, and even then I often look at it as a dip class for the myriad of different abilities you can get from it.
Anyways, back on topic, I've scanned plenty of boards searching furiously for a truenamer fix, but never really found a fix that I'm partial to however, I have found a few rules in some of the fixes I like (such as using truespeak as a move action and removing the law of resistance). Most fixes, however, I find avoid the biggest problems with the truenamer: A truespeak DC that doesn't revolve around an opponent's CR (a first level "Human" commoner's basic truename [not personal truename] should be no harder to pronounce than a level 15 human commoner's) and a lack of truenames.
So, I was hoping a few things:
- Perhaps some members of the community could throw ideas at me and we'll see what I/we can come up with.
- Perhaps some people would be interested in converting choice spells to utterances.
- Perhaps some people would like making new utterances.

Right now, my major focus (as next week I am free of anything and I'm young besides) is trying to rework the truename system to a workable state. I love the idea but, and it's been said before, it's been executed horribly. I would love some help from the community, and I'm sure all of those who love the truename system will be eager to help.

Thank you to all who are participating.

Truename-related threads (in no particular order):
http://forums.gleemax.com/showthread.php?t=913329
http://forums.gleemax.com/wotc_archive/index.php/t-636913.html
http://forums.gleemax.com/showthread.php?t=915681
http://forums.gleemax.com/archive/index.php/t-803928.html
http://forums.gleemax.com/wotc_archive/index.php/t-722655

The Demented One
2008-01-17, 10:32 PM
Here's all the Truespeach related stuff I've done...no real system fixes, but you might find some of the stuff fun.

Glossolalist prestige class (http://www.giantitp.com/forums/showthread.php?p=1014746)
Tome of Magic sub levels (http://www.giantitp.com/forums/showthread.php?t=10962) (Tables are messed up from the board swap, I'll fix them eventually)
Random Utterances (http://www.giantitp.com/forums/showthread.php?t=10964)
Chelonym race (http://www.giantitp.com/forums/showthread.php?t=11067) (Also has screwy tables)

UglyPanda
2008-01-17, 10:41 PM
Ah...Truenamers, a class that becomes weaker as it gains levels. I personally like that it scales with CR, but it scales too fast and too high. It's bad for buffing or non-combat situations because that forces the CR up too much. Repetition should either not increase the Truename DC or decrease it slower.

Kellus
2008-01-17, 10:45 PM
Here's all the Truespeach related stuff I've done...no real system fixes, but you might find some of the stuff fun.

Glossolalist prestige class (http://www.giantitp.com/forums/showthread.php?p=1014746)
Tome of Magic sub levels (http://www.giantitp.com/forums/showthread.php?t=10962) (Tables are messed up from the board swap, I'll fix them eventually)
Random Utterances (http://www.giantitp.com/forums/showthread.php?t=10964)
Chelonym race (http://www.giantitp.com/forums/showthread.php?t=11067) (Also has screwy tables)

In the same vein, here's a truesinger (http://www.giantitp.com/forums/showthread.php?t=54748) prestige class I made. I too liked the idea of truenaming but hated the way it was executed in the Tome of Magic. I came up with a few ways to get around some of the problems of the class with the truesinger, but I don't know how helpful it'll be to you. :smallconfused:

Krimm_Blackleaf
2008-01-18, 01:49 AM
Here's my only truename thing, the Eldritch Speaker (http://www.giantitp.com/forums/showthread.php?t=43648).

Hagentai
2008-01-22, 06:36 PM
It's really not that hard to fix. The vestige guy works fine.

As for the true name one of the dcs says 15... knock it back to 10. I know i did something else but I don't have my home rules sheat on me.

it's not like the true namers powers are anything all that amazing that it has to be mission impossible to pull off what it can do.