Overlard
2008-01-17, 07:47 AM
Our campaign is going planar soon, with no information other than we're trying to stop a take-over of hell. My character died in the climax of the last chapter (critted by a scythe twice in one round, then finished off by a warhammer to the cranium), so I'll be starting with a new guy when we restart.
I've decided to play either a githyanki or a githzerai, and want to make him a clawed psy-warrior. I'm not too sure how to go about it though, as 1) I've not got a huge amount of psionics experience, and b) the only way I know to pump up 2WF damage is through sneak attack and the like.
I'm thinking that githzerai will probably be better for me (+6 Dex, +2 Wis, -2 Int) rather than the githyanki (+2 Dex, +2 Con, -2 Wis), although the githyanki's psi-like abilities are very tempting (dimension door & telekinesis in particular).
Further thoughts:
- finessing. I'll be using my high Dex with Weapon Finesse on the claws. I'd love to get a good Tumble skill too. I know it's not a class skill for psy wars, but it links with...
- light or no armour. Githzarai get inertial armour, which will be good with a high Dex, but I'm thinking of taking a level of ninja to get Wis to AC too (if I go unarmoured). This will also give me...
- trapfinding. Not absolutely essential, but my last character was able to find & disable traps, and is leaving a sizable gap. I'm not concerned about disabling traps or picking locks, but being able to find them will be helpful for the group. Psy wars get Search as a class skill, so that'll help. I'm stretching skills quite far though, considering I'll want Autohypnosis, Concentration, Tumble and Search, all 2+int skill points a level, and probably a -2 Int. So Search isn't essential, but would be nice.
So I could use some advice on making this character an efficient damage dealer, whilst remaining mobile. It's 28 point buy, level 11 (so 9 class levels, +2 LA). Allowed books are core, most of the Complete series (no Mage or Scoundrel), Exp Psi Handbook, Races Of Stone & Dragon, plus Dungeonscape.
Any ideas?
I've decided to play either a githyanki or a githzerai, and want to make him a clawed psy-warrior. I'm not too sure how to go about it though, as 1) I've not got a huge amount of psionics experience, and b) the only way I know to pump up 2WF damage is through sneak attack and the like.
I'm thinking that githzerai will probably be better for me (+6 Dex, +2 Wis, -2 Int) rather than the githyanki (+2 Dex, +2 Con, -2 Wis), although the githyanki's psi-like abilities are very tempting (dimension door & telekinesis in particular).
Further thoughts:
- finessing. I'll be using my high Dex with Weapon Finesse on the claws. I'd love to get a good Tumble skill too. I know it's not a class skill for psy wars, but it links with...
- light or no armour. Githzarai get inertial armour, which will be good with a high Dex, but I'm thinking of taking a level of ninja to get Wis to AC too (if I go unarmoured). This will also give me...
- trapfinding. Not absolutely essential, but my last character was able to find & disable traps, and is leaving a sizable gap. I'm not concerned about disabling traps or picking locks, but being able to find them will be helpful for the group. Psy wars get Search as a class skill, so that'll help. I'm stretching skills quite far though, considering I'll want Autohypnosis, Concentration, Tumble and Search, all 2+int skill points a level, and probably a -2 Int. So Search isn't essential, but would be nice.
So I could use some advice on making this character an efficient damage dealer, whilst remaining mobile. It's 28 point buy, level 11 (so 9 class levels, +2 LA). Allowed books are core, most of the Complete series (no Mage or Scoundrel), Exp Psi Handbook, Races Of Stone & Dragon, plus Dungeonscape.
Any ideas?