Lady Tialait
2008-01-20, 06:41 AM
Green Tiamite
Tiny Magical Beast (Shapshifter)
1D10 HD (8)
Speed 10 ft. (2 squares)
Init: +2
AC 15; touch 14; flat-footed 13
(10+1 natural Armor+2 Dex+ 2 size)
BAB +0; Grp -12
Attack Slam +0 (1D2, 20x2)
Space 5 ft.; Reach 5 ft.
Special Attacks Aggro Potion Effect.
Special Qualities Potion Absorbtion, Continued Potion effects.
Saves Fort +4 Ref +4 Will +2
Abilities Str 10, Dex 14, Con 14, Int 10, Wis 14, Cha 10
SkillsTumble +6, Jump -7
FeatsDodge
EnvironmentHALO base.
Organization Name (Number appearing)
Challenge Rating X
TreasureNone.
AlignmentUsally Chaotic.
Advancement by Hit Dice
Level Adjustment +0
Tiamites are tiny cute and lovable darlings, Green Tiamites love potions and will look as cute and a button for one. But be warned, potions are very effective for thease cute little buggers, feed with care. (and never after midnight...otherwise they will be awake all night.)
Aggro Potion Effect (SU):
A Green Tiamite can instead of their regular slam attack, use an effect of a potion, This may combine any number of potions, exilers or Oils that may have ever been fed to the Tiamite. Example: A tiamite is fed an exlier of love, and later that week it is fed a potion of fireball, it can now use a 'Flames of Love' Attack, throwing a 60ft burst of 5D6 (minimun caster level for that potion) fire damage, that addes a Will save not to fall in love with the next living being you see.
This same Tiamite drinks an Elixer of Heal, and it decideds to seperate the effects it would throws the Fireball, the Love potion, the Ball of love, or a Heal spell. or any combination of the four.
Saves on this ability are 15+ the Green Tiamites Cha Modifier.
Potion Absorbtion (SU):
A Green Tiamite loves potions, infact they love them so much that if they come in contact with one they absorb some of it's magic for a one time Spell-like ability this is free action but the tiamite must have phsical contact with that potion, the potion is at half potency after the Tiamite uses htis ability, Example: If a Green Tiamite hugged a Potion of Cure Light Wounds (usally healing 1D8+1) that tiamite would gain a 1 time use of a Spell like ability Cure light Wounds, but the Potion would be half as effective (healing 1D4+1 damage instead).
Continued Potion effects (SU):
Any potion a Tiamite drinks it can choose to add to it's Aggro Potion Effect storeage, or gain the effect of it itself as a Continued effect. Example: If a Tiamite drank a Potion of Cat's Grace it would either have an aggro effect of throwing +4 dex to anything, or it could gain a constant +4 Dex itself.
A Tiamite may not have more then 2xHD of effects effecting it for either Continued Potion effects, or Aggro potion. They may dismiss any potion effects at any given time.
Potion Growth:
A Tiamite can gain 1 HD by drinking Spells levels of Potions equal to 4x it's current HD. This is the only way a Tiamite can Grow, if a Tiamite grows to 6 HD or more it splits into two each with 1 HD.
Not sure on the CR, i was thinking 2 or 3, it's based on the HALO in the Structered Games part of the Fourm...I'll be working on hte other types later, See if i can't word this better, and see if anyone has any questions comments or otherwise.
Tiny Magical Beast (Shapshifter)
1D10 HD (8)
Speed 10 ft. (2 squares)
Init: +2
AC 15; touch 14; flat-footed 13
(10+1 natural Armor+2 Dex+ 2 size)
BAB +0; Grp -12
Attack Slam +0 (1D2, 20x2)
Space 5 ft.; Reach 5 ft.
Special Attacks Aggro Potion Effect.
Special Qualities Potion Absorbtion, Continued Potion effects.
Saves Fort +4 Ref +4 Will +2
Abilities Str 10, Dex 14, Con 14, Int 10, Wis 14, Cha 10
SkillsTumble +6, Jump -7
FeatsDodge
EnvironmentHALO base.
Organization Name (Number appearing)
Challenge Rating X
TreasureNone.
AlignmentUsally Chaotic.
Advancement by Hit Dice
Level Adjustment +0
Tiamites are tiny cute and lovable darlings, Green Tiamites love potions and will look as cute and a button for one. But be warned, potions are very effective for thease cute little buggers, feed with care. (and never after midnight...otherwise they will be awake all night.)
Aggro Potion Effect (SU):
A Green Tiamite can instead of their regular slam attack, use an effect of a potion, This may combine any number of potions, exilers or Oils that may have ever been fed to the Tiamite. Example: A tiamite is fed an exlier of love, and later that week it is fed a potion of fireball, it can now use a 'Flames of Love' Attack, throwing a 60ft burst of 5D6 (minimun caster level for that potion) fire damage, that addes a Will save not to fall in love with the next living being you see.
This same Tiamite drinks an Elixer of Heal, and it decideds to seperate the effects it would throws the Fireball, the Love potion, the Ball of love, or a Heal spell. or any combination of the four.
Saves on this ability are 15+ the Green Tiamites Cha Modifier.
Potion Absorbtion (SU):
A Green Tiamite loves potions, infact they love them so much that if they come in contact with one they absorb some of it's magic for a one time Spell-like ability this is free action but the tiamite must have phsical contact with that potion, the potion is at half potency after the Tiamite uses htis ability, Example: If a Green Tiamite hugged a Potion of Cure Light Wounds (usally healing 1D8+1) that tiamite would gain a 1 time use of a Spell like ability Cure light Wounds, but the Potion would be half as effective (healing 1D4+1 damage instead).
Continued Potion effects (SU):
Any potion a Tiamite drinks it can choose to add to it's Aggro Potion Effect storeage, or gain the effect of it itself as a Continued effect. Example: If a Tiamite drank a Potion of Cat's Grace it would either have an aggro effect of throwing +4 dex to anything, or it could gain a constant +4 Dex itself.
A Tiamite may not have more then 2xHD of effects effecting it for either Continued Potion effects, or Aggro potion. They may dismiss any potion effects at any given time.
Potion Growth:
A Tiamite can gain 1 HD by drinking Spells levels of Potions equal to 4x it's current HD. This is the only way a Tiamite can Grow, if a Tiamite grows to 6 HD or more it splits into two each with 1 HD.
Not sure on the CR, i was thinking 2 or 3, it's based on the HALO in the Structered Games part of the Fourm...I'll be working on hte other types later, See if i can't word this better, and see if anyone has any questions comments or otherwise.