Duke Malagigi
2008-01-21, 02:38 AM
Reading the thread on realistic firearms inspired me to partially port wounding rules and wound thresholds into D&D. Anyone who is familiar with Earthdawn understands the basic premise of a wound threshold. Basically anyone who suffers a certain amount of damage at once receives a wound. The first wound is resolved, as Dexterity damage while the second wound is Strength damage instead. Dexterity damage takes place every odd wound, while Strength damage takes place every even wound. Wounds reduce natural healing by one hit point per wound, down to one hit point. In addition, unlike other ability damage, wounds can be removed by cure spells, but only by one point of wound damage per healing die. Divine Beings and Cosmic Entities are immune to wounding effects unless attacked by a creature of similar status. Also the cure wounds and inflict wounds lines of spells should be renamed cure injuries and inflict injuries, respectively.
{table="head"]Hit points|Wound Threshold
1-5|1
6-10|2
11-15|3
16-20|4
21-25|5
26-30|6
31-35|7
36-40|8
41-45|9
46-50|10
51-55|11
56-60|12
61-65|13
66-70|14
71-75|15
76-80|16
81-85|17
86-90|18
91-95|19
96-100|20
101-105|21
106-110|22
111-115|23
116-120|24
121-125|25
126-130|26
131-135|27
[/table]
For example, a creature with 2,880 hit points, like the version of the God Emperor of Mankind I'm stating up for Eita, would have a wound threshold of 576 hit points.
{table="head"]Hit points|Wound Threshold
1-5|1
6-10|2
11-15|3
16-20|4
21-25|5
26-30|6
31-35|7
36-40|8
41-45|9
46-50|10
51-55|11
56-60|12
61-65|13
66-70|14
71-75|15
76-80|16
81-85|17
86-90|18
91-95|19
96-100|20
101-105|21
106-110|22
111-115|23
116-120|24
121-125|25
126-130|26
131-135|27
[/table]
For example, a creature with 2,880 hit points, like the version of the God Emperor of Mankind I'm stating up for Eita, would have a wound threshold of 576 hit points.