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Fay Graydon
2008-01-21, 04:57 AM
Hi and welcome to my Inkscape aid thread.
I've been seeing lots of Inkscape threads around and thought it would be a good idea to create one main one to ask questions.

To start it all off:
How do you do eyes, I've had a go, but they turned out wrong.

Lyinginbedmon
2008-01-21, 05:10 AM
The eye furthest away from the viewer is a perfect or near-perfect circle, whilst the eye closest to the viewer is an oval whose pointed sides are arranged vertically. Both are coloured black, with black lines if necessary, to achieve the full thickness.

It's the same with facing shots, so you can probably find one of those and use it as a model. They tend to be bigger than most frames too, so you get a closer look.

Yeril
2008-01-21, 10:45 AM
I personaly use 4x4 an 4x6 for my sizes, I think.

Sneak
2008-01-21, 12:11 PM
I use 3x5 and 2x6. If that helps.

(My heads are either 44x44 or 42x42)

DoomITP
2008-01-21, 03:24 PM
how do you do robes like the way lyinginbedmon does it. and can ya rate me first real decent try and oots style?


http://i168.photobucket.com/albums/u186/megadoomer45/pirate-1.png

Nameless
2008-01-21, 03:33 PM
how do you do robes like the way lyinginbedmon does it. and can ya rate me first real decent try and oots style?


http://i168.photobucket.com/albums/u186/megadoomer45/pirate-1.png

That's exelent for a first try!

But try making the head a bit smaller.

Speaking of which, I may need to re-do my avatar again...

Sneak
2008-01-21, 03:41 PM
how do you do robes like the way lyinginbedmon does it. and can ya rate me first real decent try and oots style?


http://i168.photobucket.com/albums/u186/megadoomer45/pirate-1.png

1. Umm...just draw the body, then draw one arm on a layer below the body and one arm above. Shouldn't be too difficult, I don't think.

2. Several things.
-thicker body
-shorter body
-bigger shoes
-all the lines should have the same thickness
-make the arms more curved instead of straight
-is the thing on his head a bandanna? If so, put a little knot thing behind him.

But yeah, it's pretty good.

Nameless
2008-01-21, 03:48 PM
1. Umm...just draw the body, then draw one arm on a layer below the body and one arm above. Shouldn't be too difficult, I don't think.

2. Several things.
-thicker body
-shorter body
-bigger shoes
-all the lines should have the same thickness
-make the arms more curved instead of straight
-is the thing on his head a bandanna? If so, put a little knot thing behind him.

But yeah, it's pretty good.

I still think that's better for a firs try, better then my first attemped on paint...

http://i185.photobucket.com/albums/x203/tomshaer/Avatar-Death.jpg

*shudders*

Now let us never speak of this again...

Szilard
2008-01-21, 04:01 PM
For the eyes I do 4x7 and one pixel away I do 4x9.

Mr_Saturn
2008-01-21, 04:08 PM
I have one pair of eyes that i like and i copy-paste for every single oots character that i ever draw.

DoomITP
2008-01-21, 08:49 PM
what is a good way to set a standard size for a human in a comic sized drawing?

Sneak
2008-01-21, 08:56 PM
I still think that's better for a firs try, better then my first attemped on paint...

http://i185.photobucket.com/albums/x203/tomshaer/Avatar-Death.jpg

*shudders*

Now let us never speak of this again...

I never said I thought it was bad. I said it was actually quite good. That doesn't mean there isn't room for improvement, though.

As for your last question, Megadoomer...I'm sure I quite understand what you're asking. :smallconfused:

You just draw a human and use that as a baseline to establish the 'standard size.'

ABB
2008-01-21, 10:04 PM
Could someone do a walkthru of how to divide a standard inkscape page into panels?