Illsbane
2008-01-21, 08:07 AM
So I had another idea for a spell ... Tell me what you think and what should be altered, please?
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Spell name: Continuous Stream
Evocation [varies]
Level: Sor/Wiz 3
Components: S, M
Casting time: 1 round
Range: Medium (100 ft. + 10 ft./level)
Area: Cone
Duration: Concentration; maximum duration 1 round/level
Saving throw: Reflex negates - special
Spell resistance: Yes
When casting Continuous Stream, a current of energy springs from both your hands to a target you designate. If the target is hit, it - and anyone else unfortunate enough to be in the cone's reach - takes 1d6 damage per 2 caster levels, to a maximum of 10d6. You may choose from two types of energy when casting the spell: electricity or fire. As long as you maintain concentration - provided the spell duration has not expired - and keep your hands free, you may continue to project the energy stream. A target that remains inside the cone continues to take damage unless it succeeds at consecutive Reflex saves. On your turn, you may redirect the energy stream to a new target, but you may not interrupt it while doing so; any interruption causes the spell to end completely. Therefore, Continuous Stream is susceptible to spells like Dispel Magic.
A target hit by the electricity version of this spell must make a Fortitude save, or risks being stunned for one round.
A target hit by the fire version of this spell must make an additional Reflex save, or risks being set on fire, with all the results thereof.
Material component: 10 gp per round that the spell is maintained.
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Spell name: Continuous Stream
Evocation [varies]
Level: Sor/Wiz 3
Components: S, M
Casting time: 1 round
Range: Medium (100 ft. + 10 ft./level)
Area: Cone
Duration: Concentration; maximum duration 1 round/level
Saving throw: Reflex negates - special
Spell resistance: Yes
When casting Continuous Stream, a current of energy springs from both your hands to a target you designate. If the target is hit, it - and anyone else unfortunate enough to be in the cone's reach - takes 1d6 damage per 2 caster levels, to a maximum of 10d6. You may choose from two types of energy when casting the spell: electricity or fire. As long as you maintain concentration - provided the spell duration has not expired - and keep your hands free, you may continue to project the energy stream. A target that remains inside the cone continues to take damage unless it succeeds at consecutive Reflex saves. On your turn, you may redirect the energy stream to a new target, but you may not interrupt it while doing so; any interruption causes the spell to end completely. Therefore, Continuous Stream is susceptible to spells like Dispel Magic.
A target hit by the electricity version of this spell must make a Fortitude save, or risks being stunned for one round.
A target hit by the fire version of this spell must make an additional Reflex save, or risks being set on fire, with all the results thereof.
Material component: 10 gp per round that the spell is maintained.