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celtois
2008-01-22, 02:25 PM
I'm going to introduce a new class I made as well as a prestige class for it
enjoy

Soul Walker
HD d8
Skill points 4+int
skill list as ranger plus knowledge souls

Soul Walker
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+1|
+1|
+1|
+2|Soul Speak, track

2nd|
+2|
+1|
+1|
+3|soul blast 1d6

3rd|
+3|
+1|
+1|
+3|Soul Shift 1/day

4th|
+4|
+2|
+2|
+4|soul blast 2d6

5th|
+5|
+2|
+2|
+4|bonus feat

6th|
+6/+1|
+3|
+3|
+5|soul blast 3d6 soulshift 2/day

7th|
+7/+2|
+3|
+3|
+5|-

8th|
+8/+3|
+4|
+4|
+6|soul blast 4d6

9th|
+9/+4|
+4|
+4|
+6|soulshift 3/day

10th|
+10/+5|
+5|
+5|
+7|bonus feat soul blast 5d6

11th|
+11/+6/+1|
+5|
+5|
+7|-


12th|
+12/+7/+2|
+6|
+6|
+8|soulshift 4/day soul blast 6d6

13th|
+13/+8/+3|
+6|
+6|
+8|-


14th|
+14/+9/+4|
+7|
+7|
+9|soul blast 7d6

15th|
+15/+10/+5|
+7|
+7|
+9|bonus feat Soulshift 5/day

16th|
+16/+11/+6/+1|
+8|
+8|
+10|soul blast 8d6

17th|
+17/+12/+7/+2|
+8|
+8|
+10|-


18th|
+18/+13/+8/+3|
+9|
+9|
+11|soulshift 6/day soul blast 9d6

19th|
+19/+14/+9/+4|
+9|
+9|
+11|-


20th|
+20/+15/+10/+5|
+10|
+10|
+12|bonus feat Soul blast 10d6[/table]

Weapon and Armour Proficiency:
a Soul walker is proficient with all simple and martial weapons, and with light, medium and heavy armour, and shields including tower shields

Soul Speak: this ability allows a soul walker on a dc 20 knowledge soul check to use there soul to speak with any creature despite any language barrier this ability only works on creatures with an intelligence score of 1 or better

soulshift: as a full round action you transfer your soul into another creature gaining control of it will save negates willing creatures can choose not to bother saving the save = 10+wisdom Mod+Soul walker level. when You gain control of it your body falls limp and useless every 5 rounds you posses a unwilling creature it gets another save the soul of the possessed creature remains in its body fighting for control when You have control of the creature you are the creature you can do anything I could do if it makes its save your soul is trapped in its body while it keeps control every five round it has to make another will save when You are in control you can drop your soul out of the creature and return to your body as a free action

Soul blast: as a standard action you channel your souls energy into a blast dealing damage to the creature you focus on touch attack for damage you can use this 5 times per day+ wis mod+ soul walker level You can apply any metamagic feat you posses to this ability for every metamagic feat you have the dice goes down one level eg. (a quickened soul blast at 20th with no feats would be 10d4 damage as a free action) only quicken spell, maximize spell and empower spell can be used this way.

track: as the feat

Bonus Feats: has to be one of the soul walker feats detailed below

Soul walker feats

Soul blast mastery
requirements: soul blast class ability
effect: increase the # of times you can use soul blast by 1 per day
special: you can gain this multiple times its effects stack

Imp Soul blast mastery:
requirements: soul blast mastery,soul blast class ability
effect: add One dice to your soul blast
special: you can gain this multiple times its effects stack

Greater Soul Blast mastery:
requirements:soul blast mastery,soul blast class ability
Effect: Increase the damage dice of your soul blast ability by 1 level eg.(D6-d8)

legendary soul blast mastery
requirements: soul blast mastery,soul blast class ability,Greater Soul Blast mastery
Effect: Increase the damage dice of your soul blast ability by 1 level eg.(D8-D10)

epic soul blast mastery
requirements: soul blast mastery,soul blast class ability,Greater Soul Blast mastery,epic level
Effect: Increase the damage dice of your soul blast ability by 1 level eg.(D10-D12)

epic Imp soul blast mastery
requirements: soul blast mastery,soul blast class ability, epic level
effect: add 2 dice to your soul blast
special: you can gain this multiple times its effects stack

soul mage prc
Skill list: as soul walker
skill points 2+int
HD D6

Soul Mage
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+0|
+0|
+1|
+3|armoured mage light, level 0 spells

2nd|
+0|
+0|
+1|
+3|level 1 spells

3rd|
+1|
+0|
+1|
+4|2nd level spells

4th|
+1|
+1|
+2|
+4|3rd level spells, armoured mage medium

5th|
+2|
+1|
+2|
+5|4th level spells, armoured mage heavy, +1 soul blast dice

6th|
+2|
+1|
+2|
+5|5th level spells

7th|
+3|
+2|
+3|
+6|6th level spells

8th|
+3|
+2|
+3|
+6|7th level spells

9th|
+4|
+2|
+3|
+7|8th level spells, soul shape

10th|
+4|
+3|
+4|
+7|9th level spells,+1 soul blast dice[/table]

soul shape: as a standard action you become incorporeal and can pass through objects and like but you can attack and be attacked like a ghost when you leave soul shape (as a free action) your body transports to the position your soul is at and you regain control of it

your soul mage level counts for # of uses per day of soul blast and dc for soulshift.

Spell casting: a soul mage can cast spells from both the druid and sorc list
and soul mage instantly knows all spells on this list when they gain a new level. They can cast any spell they know spell infinite times per day with no preparation required. However every spell cast leeches away at a soul mages personal life force. Casting a spell as a soul mage deals damage to you based on this chart

{table=head]Spell Level | Damage Taken
0| 2
1| 8
2| 16
3| 24
4| 32
5| 50
6| 58
7| 66
8| 74
9| 148
epic|296[/table]

Stycotl
2008-01-22, 02:38 PM
a few things to begin with:

fluff. come up with background info or no one is going to take the time to read it.

make it look good. go look at fax celestis' guideline for homebrewing. it's stickied at the top of the homebrew thread.

follow standard bab and save progressions.

write out the skill lists. don't just refer to some other class. make it professional.

soul shift is only partially mechanized. it needs way mroe info to be usable. what are the mechanics. go into detail. stuff like what kind of ability (supernatural, spell-like, etc), what kind of action (standard, immediate, full-round, etc), what kind descriptors the ability has (is it a mental effect, a kinetic effect, or some other? i'm not sure, cuz i don't know how you picture a soul-exchange as there is no fluff text. am assuming it is similar to magic jar).

what is a soul mage?

why do the abilities of two different, albeit related base classes stack? or is the mage a prc? if mage is prc, don't mention its stackableness (liek that?) in
the base class desc. detail it in the prc desc. if it is not a prc, it should not stack with another base class.

you don't need to write 'none' on dead levels. leave it blank, or if you really feel the need, use those little hyphen marks you have on the rest.

if the soulshift is similar to magic jar, it is WAY too powerful for a 1st level character to possess. so again, mechanics. maybe there is a way that a lower level walker can partially possess, maybe influencing emotions or thoughts, or reading thoughts or something (though even reading thoughts is too powerful for 1st level). mechanics, mechanics, mechanics.

he's kind of a one-trick pony, though in this case he has three. blast, shift, and track. bonus feats always have a narrow focus in prcs and base classes. this coudl add to its trickiness, but needs to be related. obviously related.

will think of more later. physics starts in 5 minutes. good luck. aaron out.

celtois
2008-01-22, 03:49 PM
I understand your 3 trick pony thing but the soul walker is a fighter first and foremost

next I'm working on a write up for them I'll put it up when I'm done

third I fixed most of the stuff you had problems with

celtois
2008-01-23, 09:49 AM
I hate doing this but I need feedback so I can make it more balanced

so *bump*

celtois
2008-02-08, 09:41 PM
Again this is madness


I hate doing this but I need feedback so I can make it more balanced

so *bump*