Lord_Gareth
2008-01-22, 09:57 PM
Among the flighty enclave of the elves, the Navarri'Gani make their laughing homes. Beings of air, the Storm Souls were some of the first to take advantage of their new freedom when their fiery brothers destroyed their former lich master and are certainly the most fiercely attached to it. Now closely allied with the elven nations, they act as tempests wherever they go, calling the storms with them.
Appearence - Navarri'Gani seem very stormy in their appearence, as well as thin and slender. Their hair darkens and lightens with teh sky, or they may trail feathers that fall from nowhere. They may have vestigial talons, but most often it seems as if parts of their bodies simply dissapear, becoming wind itself.
Personality - Life is a joyride and the Navarri'Gani are along for the ride. They are almost all Chaotic in alignment.
Religion - Navarri'Gani tend not to have a religion. Or, rather, they have far too many, worshipping whatever god, goddess, nature spirit, powerful elemental, farmboy, archmage, tomcat, etc. that catches their fancy and discarding them just as quickly.
Racial Features
+2 Dexterity, +2 Charisma, -2 Strength, -2 Intelligence. The Storm Souls are graceful of both tongue and body, but somewhat weak and, pardon the pun, total airheads.
Humanoid (Air)
Medium. As Medium Creatures, Navarri'Gani have no penalty or bonus associated with size.
Base Speed 30ft
Stormlord's Grace (Su) - Navarri'Gani are always surrounded by a cushioning pocket of wind that gives them a +2 circumstance bonus to armor class vs. missle weapons and functions as a constant feather fall.
Hurricane Wall (Sp) - Once per day per four character levels (starting at first) the Storm Soul may intensify his cushion of wind to a Wind Wall effect for a number of rounds equal to his Charisma modifier. The wall completely surrounds the Navarri'Gani.
Shrieking Gale (Su) - Once per day per four character levels (starting at level one) the Storm Lord may unleash a shrieking gale, drowning out all sound within twenty feet but its horrible wail. Verbal communication is utterly impossible within the area or into the area, and spells with verbal components cast into it have a 50% chance to fail. Bardsong and similar abilities that require sound are utterly negated, though sound-based damage can still be inflicted. The Shrieking Gale lasts for a number of rounds equal to the Storm Soul's Charisma modifier or until he dismisses it.
Carried on the Wind (Su) - Whenever the Storm Soul wishes it, her sonic abilities may have extra range or area by being carried on the wind. The areas and ranges of all sonic abilities the Storm Soul possesses increases by five feet per four character levels, starting at level one. The Storm Soul may voluntarily reduce this bonus to as small as the spell's normal range/area.
Storm Calling (Sp) - Once per week, the Storm Soul may gather all of his windlore and sing a song to the wind. This is a complex action that provokes attacks of opportunity each round and is performed over ten minutes, and functions identically to a Control Weather spell, except that it can only produce storms of the type appropriate to the environment.
+1 Dodge bonus to armor class
+2 on Jump and Tumble checks.
+2 on all Perform (Sing), Perform (Woodwind), Perform (Brass) and Perform (Oratory) checks.
+1 on all ranged attack rolls.
Languages - Common, Auran. Bonus Languages - Celestial, Infernal, Aquan, Ignan, Terran.
Favored Class - Bard.
Level Adjustment - +1
Appearence - Navarri'Gani seem very stormy in their appearence, as well as thin and slender. Their hair darkens and lightens with teh sky, or they may trail feathers that fall from nowhere. They may have vestigial talons, but most often it seems as if parts of their bodies simply dissapear, becoming wind itself.
Personality - Life is a joyride and the Navarri'Gani are along for the ride. They are almost all Chaotic in alignment.
Religion - Navarri'Gani tend not to have a religion. Or, rather, they have far too many, worshipping whatever god, goddess, nature spirit, powerful elemental, farmboy, archmage, tomcat, etc. that catches their fancy and discarding them just as quickly.
Racial Features
+2 Dexterity, +2 Charisma, -2 Strength, -2 Intelligence. The Storm Souls are graceful of both tongue and body, but somewhat weak and, pardon the pun, total airheads.
Humanoid (Air)
Medium. As Medium Creatures, Navarri'Gani have no penalty or bonus associated with size.
Base Speed 30ft
Stormlord's Grace (Su) - Navarri'Gani are always surrounded by a cushioning pocket of wind that gives them a +2 circumstance bonus to armor class vs. missle weapons and functions as a constant feather fall.
Hurricane Wall (Sp) - Once per day per four character levels (starting at first) the Storm Soul may intensify his cushion of wind to a Wind Wall effect for a number of rounds equal to his Charisma modifier. The wall completely surrounds the Navarri'Gani.
Shrieking Gale (Su) - Once per day per four character levels (starting at level one) the Storm Lord may unleash a shrieking gale, drowning out all sound within twenty feet but its horrible wail. Verbal communication is utterly impossible within the area or into the area, and spells with verbal components cast into it have a 50% chance to fail. Bardsong and similar abilities that require sound are utterly negated, though sound-based damage can still be inflicted. The Shrieking Gale lasts for a number of rounds equal to the Storm Soul's Charisma modifier or until he dismisses it.
Carried on the Wind (Su) - Whenever the Storm Soul wishes it, her sonic abilities may have extra range or area by being carried on the wind. The areas and ranges of all sonic abilities the Storm Soul possesses increases by five feet per four character levels, starting at level one. The Storm Soul may voluntarily reduce this bonus to as small as the spell's normal range/area.
Storm Calling (Sp) - Once per week, the Storm Soul may gather all of his windlore and sing a song to the wind. This is a complex action that provokes attacks of opportunity each round and is performed over ten minutes, and functions identically to a Control Weather spell, except that it can only produce storms of the type appropriate to the environment.
+1 Dodge bonus to armor class
+2 on Jump and Tumble checks.
+2 on all Perform (Sing), Perform (Woodwind), Perform (Brass) and Perform (Oratory) checks.
+1 on all ranged attack rolls.
Languages - Common, Auran. Bonus Languages - Celestial, Infernal, Aquan, Ignan, Terran.
Favored Class - Bard.
Level Adjustment - +1