Duke Malagigi
2008-01-23, 01:01 AM
I'm working on making my own campaign setting. In this setting all cultures and languages are at least in part based off of real world ones. Sadly I have a hard time thinking up country and language names and that's where you come. I'd also like racial names that elves, dwarves and so on would call themselves. Thank you.
Name of Country: Tir Saoirse (pronounced SER-sha) (Free Land or Land of Freedom)
Predominate race: high elves
Predominate alignment: Chaotic Good (73%)
Religion: A combination of Celtic religion and angelology. Sacrifices take the form of cattle and other livestock.
Culture: Celtic but highly advanced. Elves use arcane magic as a form of technology. Elves are also highly religious but not fanatical. These are generalizations of course, individual elves may differ.
Real life language: Irish Gaelic
Name of Country: Felsen Haupt
Predominate race: dwarven
Predominate alignment: Lawful Good (56%)
Religion: Part warrior cult, part ancestor worship and part angelic. There is however a diabolical cult similar in nature to the Thule Society.
Culture: Pre World War I Prussia but with stronger Nordic elements and a berserker ethos.
Real life language: German
Name of Country: the Weiße Gebirgsrepublik
Predominate race: gnomes
Predominate alignment: Neutral Good with Lawful tendencies (64%)
Religion: Celestial in nature. Divided into peacefully coexisting Catholic and Protestant-like sects.
Culture: Like Switzerland from the late 18th to early 19th centuries.
Real life languages: German, French and Italian
Name of Country:
Predominate race: halflings
Predominate alignment: Lawful Good (62%)
Religion: Mostly nature worship but with a celestial subtext.
Culture: Pastoral and rather laid back. Borderline pacifistic but willing to defend themselves. Sadly, the halflings are right between the Royaume Vert, Felsen Haupt and the orcs. Ouch.
Real life language: Belgian
Name of Country:
Predominate race: human
Predominate alignment: Lawful Good (45%)
Religion: Angelic in nature. Hierarchy like the Roman Catholic Church.
Culture: Similar to 18th to 19th Century Spain but more religiously tolerant.
Real life language: Spanish
Name of Country:
Predominate race: goblin
Predominate alignment: Lawful Neutral (65%)
Religion: Highly Calvinist in nature. They tend to have a strong belief in predestination.
Culture: 17th Century England under the Protectorate.
Real life language: English
Name of Country:
Predominate race: orcs
Predominate alignment: Lawful Evil (73%)
Religion: Celtic in nature as well as diabolical and warmongering.
Culture: A mix of Celtic culture, including visual arts, druidic rites and music with Spartan domestic and military practices. They also practice Soviet style espionage, assassination and sabotage. Part of the reason behind their raids is to kidnap and indoctrinate the children of other races.
Real life languages: A combination of Irish Gaelic and Ancient Greek.
Take not that neither the elves are inherently Good, nor are the orcs inherently Evil. The elves have their own share of ruthless bastards just as the orcs have their few decent people.
Name of Country: Tir Saoirse (pronounced SER-sha) (Free Land or Land of Freedom)
Predominate race: high elves
Predominate alignment: Chaotic Good (73%)
Religion: A combination of Celtic religion and angelology. Sacrifices take the form of cattle and other livestock.
Culture: Celtic but highly advanced. Elves use arcane magic as a form of technology. Elves are also highly religious but not fanatical. These are generalizations of course, individual elves may differ.
Real life language: Irish Gaelic
Name of Country: Felsen Haupt
Predominate race: dwarven
Predominate alignment: Lawful Good (56%)
Religion: Part warrior cult, part ancestor worship and part angelic. There is however a diabolical cult similar in nature to the Thule Society.
Culture: Pre World War I Prussia but with stronger Nordic elements and a berserker ethos.
Real life language: German
Name of Country: the Weiße Gebirgsrepublik
Predominate race: gnomes
Predominate alignment: Neutral Good with Lawful tendencies (64%)
Religion: Celestial in nature. Divided into peacefully coexisting Catholic and Protestant-like sects.
Culture: Like Switzerland from the late 18th to early 19th centuries.
Real life languages: German, French and Italian
Name of Country:
Predominate race: halflings
Predominate alignment: Lawful Good (62%)
Religion: Mostly nature worship but with a celestial subtext.
Culture: Pastoral and rather laid back. Borderline pacifistic but willing to defend themselves. Sadly, the halflings are right between the Royaume Vert, Felsen Haupt and the orcs. Ouch.
Real life language: Belgian
Name of Country:
Predominate race: human
Predominate alignment: Lawful Good (45%)
Religion: Angelic in nature. Hierarchy like the Roman Catholic Church.
Culture: Similar to 18th to 19th Century Spain but more religiously tolerant.
Real life language: Spanish
Name of Country:
Predominate race: goblin
Predominate alignment: Lawful Neutral (65%)
Religion: Highly Calvinist in nature. They tend to have a strong belief in predestination.
Culture: 17th Century England under the Protectorate.
Real life language: English
Name of Country:
Predominate race: orcs
Predominate alignment: Lawful Evil (73%)
Religion: Celtic in nature as well as diabolical and warmongering.
Culture: A mix of Celtic culture, including visual arts, druidic rites and music with Spartan domestic and military practices. They also practice Soviet style espionage, assassination and sabotage. Part of the reason behind their raids is to kidnap and indoctrinate the children of other races.
Real life languages: A combination of Irish Gaelic and Ancient Greek.
Take not that neither the elves are inherently Good, nor are the orcs inherently Evil. The elves have their own share of ruthless bastards just as the orcs have their few decent people.