Eldmor
2008-01-24, 12:44 AM
I'll be running a D&D3.5 game soon on the plane of Lorwyn from the Magic: The Gathering universe. From suggestions in an earlier thread, I've come up with these playable races. I've decided that treefolk and giants give too much of an advantage to be balanced PCs. (Plus they'd make great antagonists.)
I need some feedback in order to balance these races. Most of the crunch is based on pure fluff and the D&D analog for the creature.
Elf
+2 Dexterity, -2 Constitution, -2 Intelligence, +2 Charisma.
Medium Size
Base land speed of 35 feet.
+2 racial bonus to Search, Spot, and Listen.
Automatic Language: Common and Elven. Learnable Languages: Kith, Folian, and Fae.
Favored Class: Ranger
Domains: Law, Evil, Glory, Purification
Allies: Faeries, Kithkin, and Treefolk. Indifferent: Merrow. Hate: All others.
Kithkin
-2 Strength, +2 Constitution.
Small Size (+1 to attacks, +1 bonus to AC, +4 to Hide, -4 to grapple, use small weapons, and can only carry Ύ normal capacity.)
Base land speed of 20 feet.
Thoughtweft: All kithkin have a constant Empathy (as the power) with each other as long they have line of effect. For each kithkin within range of thoughtweft, a kithkin can have a constant Defensive Precognition, Offensive Precognition, or Offensive Prescience as though he spent a number of power points on powers equal to the number of kithkin within thoughtweft. These power points can be distributed on the three powers in any manner and take a full-round action to redistribute. You can have no more power points to spend then your current level.
Automatic Languages: Common and Kith. Learnable Languages: Elven, Titan, Folian, and Aquese.
Favored Class: Fighter
Domains: Law, Good, Protection, Knowledge, Community
Allies: Merrow, Elves, Treefolk, and Giants. Enemies: Boggarts and Faeries. Indifferent: All others.
Faerie
-6 Strength, -2 Constitution, +2 Dexterity, +2 Charisma.
Tiny Size (+2 to attacks, +2 bonus to AC, +8 to Hide, -8 to grapple, use tiny weapons, and can only carry ½ normal capacity.)
Base land speed of 10 feet and a fly speed of 35 feet (good).
Low-Light Vision: Faeries treats bright and shadowy illumination as if its radius is doubled.
Darkvision out to 60 feet.
Lithe: Faeries receive Weapon Finesse as a bonus feat. [So this way Faerie skirmishers can exist.]
Automatic Languages: Common and Fae. Learnable Languages: Aquese, Elven, and Gobb.
Favored Class: Bard
Domains: Trickery, Chaos, Evil, Fey, Magic
Allies: Merrow, Elves, and Boggarts. Enimies: Kithkin and Giants. Indifferent: All others.
Merrow
-2 Strength, +2 Charisma
Medium Size
Base land speed of 5 feet and a swim speed of 40 feet.
Amphibious: Merfolk can breathe air and water.
Aquatic: Merfolk have a +8 to Swim and can Take 10 under stress for Swim.
+2 to Diplomacy, Knowledge (Nature), and Gather Information.
Automatic Languages: Common and Aquese. Learnable Languages: Kith, Fae, and Pyre.
Favored Class: Druid.
Domains: Water, Commerce, Weather, Trade
Allies: Kithkin, Faeries, and Flamekin. Hate: None. Indifferent: All others.
Boggarts
-2 Strength, +2 Dexterity, -2 Charisma
Small Size (+1 to attacks, +1 bonus to AC, +4 to Hide, -4 to grapple, use small weapons, and can only carry Ύ normal capacity.)
Base land speed of 30 feet.
Darkvision out to 30 feet.
+4 to Move Silently and Slight of Hand.
Automatic Languages: Common and Gobb. Learnable Languages: Pyre.
Favored Class: Rogue
Domains: Feast, Destruction, Family, Luck
Allies: Flamekin. Enemies: Elves and Treefolk. Indifferent: All others.
Flamekin
Living Elemental (Fire) creature type. [Imagine Living Construct converted.]
Medium Size.
Base land speed of 30 feet.
Low-Light Vision: Flamekin treat bright and shadowy illumination as if its radius is doubled.
+4 dodge bonus to AC against elves.
Living Flame: Any creature making a melee attack against a flamekin suffers 1 point of fire damage. Flamekin also begin to drown as soon as they come into contact with water.
Automatic Languages: Common and Pyre. Learnable Languages: Aquese and Gobb.
Favored Class: Scout
Domains: Fire, Strength, Sun, Wrath
Allies: Merrow and Boggarts. Enemies: Elves and Treefolk. Indifferent: All others.
Ideas for racial feats would also be appreciated. The flamekin seem to have a great potential for them. :smallsmile:
I need some feedback in order to balance these races. Most of the crunch is based on pure fluff and the D&D analog for the creature.
Elf
+2 Dexterity, -2 Constitution, -2 Intelligence, +2 Charisma.
Medium Size
Base land speed of 35 feet.
+2 racial bonus to Search, Spot, and Listen.
Automatic Language: Common and Elven. Learnable Languages: Kith, Folian, and Fae.
Favored Class: Ranger
Domains: Law, Evil, Glory, Purification
Allies: Faeries, Kithkin, and Treefolk. Indifferent: Merrow. Hate: All others.
Kithkin
-2 Strength, +2 Constitution.
Small Size (+1 to attacks, +1 bonus to AC, +4 to Hide, -4 to grapple, use small weapons, and can only carry Ύ normal capacity.)
Base land speed of 20 feet.
Thoughtweft: All kithkin have a constant Empathy (as the power) with each other as long they have line of effect. For each kithkin within range of thoughtweft, a kithkin can have a constant Defensive Precognition, Offensive Precognition, or Offensive Prescience as though he spent a number of power points on powers equal to the number of kithkin within thoughtweft. These power points can be distributed on the three powers in any manner and take a full-round action to redistribute. You can have no more power points to spend then your current level.
Automatic Languages: Common and Kith. Learnable Languages: Elven, Titan, Folian, and Aquese.
Favored Class: Fighter
Domains: Law, Good, Protection, Knowledge, Community
Allies: Merrow, Elves, Treefolk, and Giants. Enemies: Boggarts and Faeries. Indifferent: All others.
Faerie
-6 Strength, -2 Constitution, +2 Dexterity, +2 Charisma.
Tiny Size (+2 to attacks, +2 bonus to AC, +8 to Hide, -8 to grapple, use tiny weapons, and can only carry ½ normal capacity.)
Base land speed of 10 feet and a fly speed of 35 feet (good).
Low-Light Vision: Faeries treats bright and shadowy illumination as if its radius is doubled.
Darkvision out to 60 feet.
Lithe: Faeries receive Weapon Finesse as a bonus feat. [So this way Faerie skirmishers can exist.]
Automatic Languages: Common and Fae. Learnable Languages: Aquese, Elven, and Gobb.
Favored Class: Bard
Domains: Trickery, Chaos, Evil, Fey, Magic
Allies: Merrow, Elves, and Boggarts. Enimies: Kithkin and Giants. Indifferent: All others.
Merrow
-2 Strength, +2 Charisma
Medium Size
Base land speed of 5 feet and a swim speed of 40 feet.
Amphibious: Merfolk can breathe air and water.
Aquatic: Merfolk have a +8 to Swim and can Take 10 under stress for Swim.
+2 to Diplomacy, Knowledge (Nature), and Gather Information.
Automatic Languages: Common and Aquese. Learnable Languages: Kith, Fae, and Pyre.
Favored Class: Druid.
Domains: Water, Commerce, Weather, Trade
Allies: Kithkin, Faeries, and Flamekin. Hate: None. Indifferent: All others.
Boggarts
-2 Strength, +2 Dexterity, -2 Charisma
Small Size (+1 to attacks, +1 bonus to AC, +4 to Hide, -4 to grapple, use small weapons, and can only carry Ύ normal capacity.)
Base land speed of 30 feet.
Darkvision out to 30 feet.
+4 to Move Silently and Slight of Hand.
Automatic Languages: Common and Gobb. Learnable Languages: Pyre.
Favored Class: Rogue
Domains: Feast, Destruction, Family, Luck
Allies: Flamekin. Enemies: Elves and Treefolk. Indifferent: All others.
Flamekin
Living Elemental (Fire) creature type. [Imagine Living Construct converted.]
Medium Size.
Base land speed of 30 feet.
Low-Light Vision: Flamekin treat bright and shadowy illumination as if its radius is doubled.
+4 dodge bonus to AC against elves.
Living Flame: Any creature making a melee attack against a flamekin suffers 1 point of fire damage. Flamekin also begin to drown as soon as they come into contact with water.
Automatic Languages: Common and Pyre. Learnable Languages: Aquese and Gobb.
Favored Class: Scout
Domains: Fire, Strength, Sun, Wrath
Allies: Merrow and Boggarts. Enemies: Elves and Treefolk. Indifferent: All others.
Ideas for racial feats would also be appreciated. The flamekin seem to have a great potential for them. :smallsmile: