crillitor
2008-01-24, 10:42 AM
Dimensional Adept
Requirements
Base Attack: +5
10 ranks in of Knowledge (the planes)
Able to cast 4th level arcane spells
Must have had contact with a being of another dimension or plane
DIMENSIONAL ADEPT
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+0|Distortion 15%, Teleport 3/day|+1 level of existing spellcasting class
2nd|
+1|
+1|
+1|
+1|Dimensional Pull (full round)|+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+1|Advanced Learning|+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+2|Distortion 30%, Dimensional Pull (move action)|+1 level of existing spellcasting class
5th|
+2|
+2|
+2|
+2|Hide Beyond|+1 level of existing spellcasting class
6th|
+3|
+2|
+2|
+3|Dimensional Pull (free action), Advanced Learning|+1 level of existing spellcasting class
7th|
+3|
+3|
+3|
+3|Distortion 50%|+1 level of existing spellcasting class
8th|
+4|
+3|
+3|
+4|Temporal Stasis|+1 level of existing spellcasting class
9th|
+4|
+3|
+3|
+4|Advanced Learning|+1 level of existing spellcasting class
10th|
+5|
+3|
+3|
+5|Dimensional Master|+1 level of existing spellcasting class [/table]
Abilities
Distortion- Dimensional adepts with this ability is affected with the spell displacement as a continuous ability. At first level, the chance to hit is reduced by 15%. This is increased to 30% at 4th level, 50% at 7th level and 75% at 10th level.
Teleport- Dimensional adepts gain the ability to use the spell teleport as a spell like ability 3/day.
Dimensional Pull- Adepts can put equipment or other objects into pocket dimensions for later use. To pull an item from a dimension, it takes a full round action but decreases to a move action at 4th level and a free action at 6th level. Contents of the pocket dimensions cannot exceed 20 lbs x levels in dimensional adept. You may have up to 1 per level.
Advanced Learning- At 3rd, 6th and 9th a dimensional adept can choose a new spell from the wizard/ sorcerer spell list in the Players Handbook from the conjuration sub school. It the adept chooses to do so, he must choose a spell of that level to replace it with.
Hide Beyond- A dimensional adept may choose to hide in a pocket dimension to avoid danger. This ability is primarily used for the adept and no one else can go with them. They may take everything that they are carrying (provided that does not exceed their maximum load). The rule for pocket dimension capacity does not apply in this instance. The dimensional adept may stay in the pocket dimension for 1 min/per level.
Temporal Stasis- the adept may use temporal stasis, as the spell, except the victim is taken by a pocket dimension and doesnt get freed from the pocket dimension until either the adept willing frees the victim or the adept dies.
Dimensional Master- as a Dimensional Master, you gain the following:
The Distortion ability is increased to 75% and also works on spells.
You may hold as much items/ weight in a pocket dimension as you need.
You may use the spell gate as a spell like ability 2/day.
Pocket Dimensions:
Used to store items for later use.
Items placed in stay in the same condition as when they went in.
If used for the Hide Beyond ability, user is sustained with enough air for the user to stay alive until he leaves.
Pocket dimensions stay with the adept at all times and can be as big or little as possible.
Can only be detected if the adept permits one to see it, the spell detect magic with a spot check (DC 30) or by other dimensional adepts.
Can some ome please give me feed back on this?
Requirements
Base Attack: +5
10 ranks in of Knowledge (the planes)
Able to cast 4th level arcane spells
Must have had contact with a being of another dimension or plane
DIMENSIONAL ADEPT
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+0|Distortion 15%, Teleport 3/day|+1 level of existing spellcasting class
2nd|
+1|
+1|
+1|
+1|Dimensional Pull (full round)|+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+1|Advanced Learning|+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+2|Distortion 30%, Dimensional Pull (move action)|+1 level of existing spellcasting class
5th|
+2|
+2|
+2|
+2|Hide Beyond|+1 level of existing spellcasting class
6th|
+3|
+2|
+2|
+3|Dimensional Pull (free action), Advanced Learning|+1 level of existing spellcasting class
7th|
+3|
+3|
+3|
+3|Distortion 50%|+1 level of existing spellcasting class
8th|
+4|
+3|
+3|
+4|Temporal Stasis|+1 level of existing spellcasting class
9th|
+4|
+3|
+3|
+4|Advanced Learning|+1 level of existing spellcasting class
10th|
+5|
+3|
+3|
+5|Dimensional Master|+1 level of existing spellcasting class [/table]
Abilities
Distortion- Dimensional adepts with this ability is affected with the spell displacement as a continuous ability. At first level, the chance to hit is reduced by 15%. This is increased to 30% at 4th level, 50% at 7th level and 75% at 10th level.
Teleport- Dimensional adepts gain the ability to use the spell teleport as a spell like ability 3/day.
Dimensional Pull- Adepts can put equipment or other objects into pocket dimensions for later use. To pull an item from a dimension, it takes a full round action but decreases to a move action at 4th level and a free action at 6th level. Contents of the pocket dimensions cannot exceed 20 lbs x levels in dimensional adept. You may have up to 1 per level.
Advanced Learning- At 3rd, 6th and 9th a dimensional adept can choose a new spell from the wizard/ sorcerer spell list in the Players Handbook from the conjuration sub school. It the adept chooses to do so, he must choose a spell of that level to replace it with.
Hide Beyond- A dimensional adept may choose to hide in a pocket dimension to avoid danger. This ability is primarily used for the adept and no one else can go with them. They may take everything that they are carrying (provided that does not exceed their maximum load). The rule for pocket dimension capacity does not apply in this instance. The dimensional adept may stay in the pocket dimension for 1 min/per level.
Temporal Stasis- the adept may use temporal stasis, as the spell, except the victim is taken by a pocket dimension and doesnt get freed from the pocket dimension until either the adept willing frees the victim or the adept dies.
Dimensional Master- as a Dimensional Master, you gain the following:
The Distortion ability is increased to 75% and also works on spells.
You may hold as much items/ weight in a pocket dimension as you need.
You may use the spell gate as a spell like ability 2/day.
Pocket Dimensions:
Used to store items for later use.
Items placed in stay in the same condition as when they went in.
If used for the Hide Beyond ability, user is sustained with enough air for the user to stay alive until he leaves.
Pocket dimensions stay with the adept at all times and can be as big or little as possible.
Can only be detected if the adept permits one to see it, the spell detect magic with a spot check (DC 30) or by other dimensional adepts.
Can some ome please give me feed back on this?