Yakk
2008-01-24, 12:56 PM
Exposure to magical effects as a character adventures leaves it's trace on the body.
Caster Level:
At caster level 4/10/16, a caster grants an Enhancement Bonus of +2/+4/+6 to their Casting Stat.
Weapons and Armor:
At +5/+12/+19 BaB, a character bestows a +1/+2/+3 Enhancement bonus to Weapons and Armor used while they use it. Monks (and classes who advance the monk unarmed attack bonus) are considered full-BaB classes for the purpose of enhancing monk special weapons and their unarmed attack.
Stats and Saves:
At +4/+6/+10 Base Reflex, gain +2/+4/+6 Enhancement to Dexterity.
At +4/+6/+10 Base Fortitude, gain +2/+4/+6 Enhancement to Constitution.
At +4/+6/+10 Base Will, gain +2/+4/+6 Enhancment to one of (Cha, Int, Wis). (You can change which whenever you gain a level).
At +4/+10/+16 BaB, gain +2/+4/+6 Enhancement to Strength.
At ECL 4/10/16, gain a +1/+2/+3 Enhancement bonus to all Saves.
...
These bonuses do not stack with enhancements from buffs or magical items.
They are intended to reduce the importance of the "canon" magical stat modifying items. You can still get items good enough to grant a bonus, but they aren't so large that they dominate your character's power.
Caster Level:
At caster level 4/10/16, a caster grants an Enhancement Bonus of +2/+4/+6 to their Casting Stat.
Weapons and Armor:
At +5/+12/+19 BaB, a character bestows a +1/+2/+3 Enhancement bonus to Weapons and Armor used while they use it. Monks (and classes who advance the monk unarmed attack bonus) are considered full-BaB classes for the purpose of enhancing monk special weapons and their unarmed attack.
Stats and Saves:
At +4/+6/+10 Base Reflex, gain +2/+4/+6 Enhancement to Dexterity.
At +4/+6/+10 Base Fortitude, gain +2/+4/+6 Enhancement to Constitution.
At +4/+6/+10 Base Will, gain +2/+4/+6 Enhancment to one of (Cha, Int, Wis). (You can change which whenever you gain a level).
At +4/+10/+16 BaB, gain +2/+4/+6 Enhancement to Strength.
At ECL 4/10/16, gain a +1/+2/+3 Enhancement bonus to all Saves.
...
These bonuses do not stack with enhancements from buffs or magical items.
They are intended to reduce the importance of the "canon" magical stat modifying items. You can still get items good enough to grant a bonus, but they aren't so large that they dominate your character's power.