Krimm_Blackleaf
2008-01-24, 10:49 PM
Eldritch Blademaster
http://www.wizards.com/dnd/images/ghostwalk_gallery/88566_620_72.jpg
Hirrik D'Movrinn, an eldritch blademaster, destroying a spectre.
Flavor to come when I stop having writer's block.
Adaptation: It may not necessarily be a longsword which the eldritch weapon may be, it could easily be changed to any martial weapon of the same degree, such as the battle-axe, rapier or scimitar. In such cases, the prerequisite 'sword hilt' would change to the axe of a pole of the unique hilts of other weapons.
Another adaptation that could be used is the simple addition of the Desert Wind discipline to the repertoire of the class, or, replacing the Shadow Hand school with it. This can be something of a reflection of a warlock's fiendish nature and the fire of the lower planes.
HD: d8
Requirements
BAB: +4
Feats: Craft Wondrous Item
Skills: Craft (weaponsmithing) 8 ranks, Knowledge (arcana) 6 ranks, Martial Lore 4 ranks, Use Magic Device 2 ranks
Invoking: Ability to use the eldritch glaive or hideous blow invocations.
Maneuvers: Ability to use 2nd level maneuvers, including at least one stance.
Special: Must have created a special magically charged tool, in the shape of a sword's hilt, which costs 315 gp.
Class Skills: Balance, Bluff, Climb, Concentration, Craft, Disguise, Hide, Intimidate, Jump, Knowledge (arcana), Knowledge (history), Knowledge (local), Knowledge (the planes), Knowledge (religion), Martial Lore, Profession, Sense Motive, Spellcraft, Swim, Tumble and Use Magic Device.
Skill-points per level: 4+Int modifier
{table="head"]Level|BAB|Fort|Ref|Will|Special|Invoking
1st|+1|+0|+2|+2|Eldritch sword, eldritch blast|--
2nd|+2|+0|+3|+3|Decieve item|+1 level of existing invocation using class
3rd|+3|+1|+3|+3|Fiendish resilience 1|+1 level of existing invocation using class
4th|+4|+1|+4|+4|Craft magical arms and armor|+1 level of existing invocation using class
5th|+5|+1|+4|+4|Martial invoker stance|+1 level of existing invocation using class
6th|+6|+2|+5|+5|Energy resistance|--
7th|+7|+2|+5|+5|Fiendish resilience 2|+1 level of existing invocation using class
8th|+8|+2|+6|+6|Imbue magic weapon|+1 level of existing invocation using class
9th|+9|+3|+6|+6|Arcane reaver|+1 level of existing invocation using class
10th|+10|+3|+7|+7|Eldritch horror stance|+1 level of existing invocation using class
[/table]
{table="head"]Level|Man. Known|Man. Readied|Stances Known
1st|0|0|1
2nd|1|0|0
3rd|0|1|0
4th|1|0|0
5th|0|0|0
6th|1|1|1
7th|0|0|0
8th|1|0|0
9th|0|1|0
10th|1|0|0
[/table]
Weapon and armor proficiencies: Eldritch blademasters gain no additional weapon or armor proficiencies.
Maneuvers: At levels 2nd, 4th, 6th, 8th and 10th, an eldritch blademaster gains new maneuvers known from the Iron Heart, Shadow Hand or Tiger Claw disciplines. You must meet a maneuver's prerequisite to learn it. You add your full eldritch blademaster levels to your initiator level to determine your total initiator level and your highest-level maneuvers known.
At levels 3rd, 6th and 9th, you gain additional maneuvers readied per day.
Stances Known: At 1st and 6th level, you learn a new martial stance from the Iron Heart, Shadow Hand or Tiger Claw disciplines. You must meet the stances prerequisites to learn it.
Invoking: At each level except 1st and 6th, you gain new invocations known and an increase in caster level as if you had also gained a level in an invocation-using class to which you belonged before adding the prestige class level. You do not, however, gain any other benefits a character of that class would have gained, including eldritch blast(see below). If you had more than one invocation-using class before becoming an eldritch blademaster, you must decide to which class to add each level for the purpose of determining caster level and invocations known.
Eldritch Sword(Su): At 1st level you gain the main feature of this class, the eldritch sword. This ability is used through the catalyst of a magically charged sword hilt which was meant to be made before the class is taken. When activated as a standard action, a beam of arcane energy takes the form of a blade shooting out from the hilt, seemingly composed of the same energy as your eldritch blast, and is in fact the very same energy shaped into the form of a longsword's blade.
This weapon counts as a longsword in all respects, except for damage, which deals damage equal to your eldritch blast plus your strength modifier(meaning a critical range of 19-20/x2). Attacks made with the eldritch sword are melee touch attacks and do untyped damage.
This eldritch sword can be enhanced as a normal weapon, but the cost of enhancement is equal to the cost of enhancing a cold iron weapon, but if enhanced yourself it costs only half the XP cost of a normal weapon enhancement.
Eldritch essence invocations can be used through your eldritch sword, but blast shape invocations cannot. Essence invocations remain imbued into the blade for the rest of the round and are activated as part of an attack action or full attack action.
Your eldritch blast cannot be used when using your eldritch sword, your eldritch sword is only usable when being held in your hand or hands, and is only usable by the eldritch blademaster that created it.
Eldritch Blast: Warlock levels and eldritch blademaster levels stack when determining the strength and power of your eldritch blast, despite your actual invoker level increase.
Deceive Item (Ex): Just as the warlock class feature in Complete Arcane(pg. 8).
Fiendish Resilience (Su): Just as the warlock class feature in Complete Arcane(pg. 8).
Craft Magical Arms and Armor: At 4th level, you gain Craft Magical Arms and Armor as a bonus feat.
Martial Invoker Stance(Ex): At 5th level you learn how to strengthen your martial prowess at the cost of your arcane power. You take a swift action to lose the benefits of any stance you're in to gain the benefits granted by this stance. When in this stance, you lose access to all the invocations you are capable of using(with the exception of your eldritch blast and eldritch essence invocations), but your initiator level increases by half your warlock level for all intents and purposes, except for which maneuver and stance levels you can learn at each new level. Additionally, while in this stance you are capable of regaining all expended maneuvers as a swift action.
Energy Resistance(Su): Eldritch blademaster and warlock levels stack when determining the energy resistance granted by the eldritch blademaster.
Imbue Magic Weapon(Su): At 8th level, you are capable of doing with magic arms what normal warlocks are capable of doing with most anything else. You gain a lesser form of the Imbue Item class feature(Complete Arcane, pg. 8) except it only works when enhancing magic weapons.
Arcane Reaver(Ex): At 9th level you're capable of channeling a bit more of your power through your eldritch sword. You may choose, round per round, whether or not to use your Str or Cha modifier to damage with your eldritch sword, whichever is greater. Additionally, when using your standard eldritch blast you may add your Cha modifier to damage.
Eldritch Horror Stance(Su): At 10th level the darkness of your soul wells up and empowers you with the profane and entropic energies that power the darkest side of the multiverse. You take a swift action to lose the benefits of any stance you're in to gain the benefits granted by this stance. When in this stance, your fiendish resilience and energy resistances given by this class and the warlock class both increase by 5, you gain a +6 profane bonus to both your Str and your Cha, and you gain DR 10/cold iron(which does not stack with the warlock class feature). Additionally, you can fuse your eldritch powers and martial capabilities into one attack. Once per round, you can channel a martial strike, boost or both into your eldritch blast despite it being ranged. If this strike deals multiple attacks or attacks multiple foes(such as avalanche of blades or mithril tornado) it cannot be used through the blast.
The drawback of this stance is that you take 1 damage per round while remaining in it. This damage cannot be overcome with damage reduction or similar.
http://www.wizards.com/dnd/images/ghostwalk_gallery/88566_620_72.jpg
Hirrik D'Movrinn, an eldritch blademaster, destroying a spectre.
Flavor to come when I stop having writer's block.
Adaptation: It may not necessarily be a longsword which the eldritch weapon may be, it could easily be changed to any martial weapon of the same degree, such as the battle-axe, rapier or scimitar. In such cases, the prerequisite 'sword hilt' would change to the axe of a pole of the unique hilts of other weapons.
Another adaptation that could be used is the simple addition of the Desert Wind discipline to the repertoire of the class, or, replacing the Shadow Hand school with it. This can be something of a reflection of a warlock's fiendish nature and the fire of the lower planes.
HD: d8
Requirements
BAB: +4
Feats: Craft Wondrous Item
Skills: Craft (weaponsmithing) 8 ranks, Knowledge (arcana) 6 ranks, Martial Lore 4 ranks, Use Magic Device 2 ranks
Invoking: Ability to use the eldritch glaive or hideous blow invocations.
Maneuvers: Ability to use 2nd level maneuvers, including at least one stance.
Special: Must have created a special magically charged tool, in the shape of a sword's hilt, which costs 315 gp.
Class Skills: Balance, Bluff, Climb, Concentration, Craft, Disguise, Hide, Intimidate, Jump, Knowledge (arcana), Knowledge (history), Knowledge (local), Knowledge (the planes), Knowledge (religion), Martial Lore, Profession, Sense Motive, Spellcraft, Swim, Tumble and Use Magic Device.
Skill-points per level: 4+Int modifier
{table="head"]Level|BAB|Fort|Ref|Will|Special|Invoking
1st|+1|+0|+2|+2|Eldritch sword, eldritch blast|--
2nd|+2|+0|+3|+3|Decieve item|+1 level of existing invocation using class
3rd|+3|+1|+3|+3|Fiendish resilience 1|+1 level of existing invocation using class
4th|+4|+1|+4|+4|Craft magical arms and armor|+1 level of existing invocation using class
5th|+5|+1|+4|+4|Martial invoker stance|+1 level of existing invocation using class
6th|+6|+2|+5|+5|Energy resistance|--
7th|+7|+2|+5|+5|Fiendish resilience 2|+1 level of existing invocation using class
8th|+8|+2|+6|+6|Imbue magic weapon|+1 level of existing invocation using class
9th|+9|+3|+6|+6|Arcane reaver|+1 level of existing invocation using class
10th|+10|+3|+7|+7|Eldritch horror stance|+1 level of existing invocation using class
[/table]
{table="head"]Level|Man. Known|Man. Readied|Stances Known
1st|0|0|1
2nd|1|0|0
3rd|0|1|0
4th|1|0|0
5th|0|0|0
6th|1|1|1
7th|0|0|0
8th|1|0|0
9th|0|1|0
10th|1|0|0
[/table]
Weapon and armor proficiencies: Eldritch blademasters gain no additional weapon or armor proficiencies.
Maneuvers: At levels 2nd, 4th, 6th, 8th and 10th, an eldritch blademaster gains new maneuvers known from the Iron Heart, Shadow Hand or Tiger Claw disciplines. You must meet a maneuver's prerequisite to learn it. You add your full eldritch blademaster levels to your initiator level to determine your total initiator level and your highest-level maneuvers known.
At levels 3rd, 6th and 9th, you gain additional maneuvers readied per day.
Stances Known: At 1st and 6th level, you learn a new martial stance from the Iron Heart, Shadow Hand or Tiger Claw disciplines. You must meet the stances prerequisites to learn it.
Invoking: At each level except 1st and 6th, you gain new invocations known and an increase in caster level as if you had also gained a level in an invocation-using class to which you belonged before adding the prestige class level. You do not, however, gain any other benefits a character of that class would have gained, including eldritch blast(see below). If you had more than one invocation-using class before becoming an eldritch blademaster, you must decide to which class to add each level for the purpose of determining caster level and invocations known.
Eldritch Sword(Su): At 1st level you gain the main feature of this class, the eldritch sword. This ability is used through the catalyst of a magically charged sword hilt which was meant to be made before the class is taken. When activated as a standard action, a beam of arcane energy takes the form of a blade shooting out from the hilt, seemingly composed of the same energy as your eldritch blast, and is in fact the very same energy shaped into the form of a longsword's blade.
This weapon counts as a longsword in all respects, except for damage, which deals damage equal to your eldritch blast plus your strength modifier(meaning a critical range of 19-20/x2). Attacks made with the eldritch sword are melee touch attacks and do untyped damage.
This eldritch sword can be enhanced as a normal weapon, but the cost of enhancement is equal to the cost of enhancing a cold iron weapon, but if enhanced yourself it costs only half the XP cost of a normal weapon enhancement.
Eldritch essence invocations can be used through your eldritch sword, but blast shape invocations cannot. Essence invocations remain imbued into the blade for the rest of the round and are activated as part of an attack action or full attack action.
Your eldritch blast cannot be used when using your eldritch sword, your eldritch sword is only usable when being held in your hand or hands, and is only usable by the eldritch blademaster that created it.
Eldritch Blast: Warlock levels and eldritch blademaster levels stack when determining the strength and power of your eldritch blast, despite your actual invoker level increase.
Deceive Item (Ex): Just as the warlock class feature in Complete Arcane(pg. 8).
Fiendish Resilience (Su): Just as the warlock class feature in Complete Arcane(pg. 8).
Craft Magical Arms and Armor: At 4th level, you gain Craft Magical Arms and Armor as a bonus feat.
Martial Invoker Stance(Ex): At 5th level you learn how to strengthen your martial prowess at the cost of your arcane power. You take a swift action to lose the benefits of any stance you're in to gain the benefits granted by this stance. When in this stance, you lose access to all the invocations you are capable of using(with the exception of your eldritch blast and eldritch essence invocations), but your initiator level increases by half your warlock level for all intents and purposes, except for which maneuver and stance levels you can learn at each new level. Additionally, while in this stance you are capable of regaining all expended maneuvers as a swift action.
Energy Resistance(Su): Eldritch blademaster and warlock levels stack when determining the energy resistance granted by the eldritch blademaster.
Imbue Magic Weapon(Su): At 8th level, you are capable of doing with magic arms what normal warlocks are capable of doing with most anything else. You gain a lesser form of the Imbue Item class feature(Complete Arcane, pg. 8) except it only works when enhancing magic weapons.
Arcane Reaver(Ex): At 9th level you're capable of channeling a bit more of your power through your eldritch sword. You may choose, round per round, whether or not to use your Str or Cha modifier to damage with your eldritch sword, whichever is greater. Additionally, when using your standard eldritch blast you may add your Cha modifier to damage.
Eldritch Horror Stance(Su): At 10th level the darkness of your soul wells up and empowers you with the profane and entropic energies that power the darkest side of the multiverse. You take a swift action to lose the benefits of any stance you're in to gain the benefits granted by this stance. When in this stance, your fiendish resilience and energy resistances given by this class and the warlock class both increase by 5, you gain a +6 profane bonus to both your Str and your Cha, and you gain DR 10/cold iron(which does not stack with the warlock class feature). Additionally, you can fuse your eldritch powers and martial capabilities into one attack. Once per round, you can channel a martial strike, boost or both into your eldritch blast despite it being ranged. If this strike deals multiple attacks or attacks multiple foes(such as avalanche of blades or mithril tornado) it cannot be used through the blast.
The drawback of this stance is that you take 1 damage per round while remaining in it. This damage cannot be overcome with damage reduction or similar.