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Zarrexaij
2008-01-25, 10:16 PM
The Halogen Dragons

As their namesake implies, the halogen dragons are based off the highly reactive nonmetal group of elements called the halogens, consisting of fluorine, chlorine, bromine, iodine, and astatine. They are a blend of mostly chromatic and metallic traits, though iodine and astatine dragons have such a high frequency of being phrenic/psionic it is also possible there is a dash of gem dragon traits. Very little is known about their origin, and they are rare in the extreme.* All of the dragons have characteristics of their namesake element; for example, towards the end of their lifespan, astatine dragons have a strange trait that enables them to be detected as poisonous by a Detect Poison spell/ability, nodding to the fact astatine is a radioactive element.

*This is true in my campaign. In your own, you may choose to treat them differently.

Fluorine Dragon
Type: Dragon (Air)
Environment: Cold forests
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 4; Very Young 6; Young 9; Juvenile 11; Young Adult 12; Adult 16; Mature Adult 18; Old 19; Very Old 22; Ancient 23; Wyrm 26; Great Wyrm 29
Treasure: Triple standard
Alignment: Alwas lawful
Advancement: Wyrmling 5-6 HD; Very Young 8-9 HD; Young 11-12 HD; Juvenile 14-15 HD; Young Adult 17-18 HD; Adult 20-21 HD; Mature Adult 23-24 HD; Old 26-27 HD; Very Old 29-30 HD; Ancient 32-33 HD; Wyrm 35-26 HD; Great Wyrm 38+ HD
Level Adjustment: Wyrmling +1; very young +3; young +3; juvenile +4; others —

Fluorine Dragons by Age
{table=head]Age|Size|Hit Dice (HP)|Str|Dex|Con|Int|Wis|Cha|Base Attack/Grapple|Attack|Fort|Ref|Will|Breath Weapon|Frightful Presence
Wyrmling|Tiny|4d12+4 (30)|8|10|13|13|11|10|+4/-5|+5|+5|+4|+4|2d4 (14)|-
Very Young|Small|7d12+7 (52)|10|10|13|13|11|10|+7/+3|+8|+6|+5|+5|4d4 (16)|-
Young|Medium|10d12+20 (85)|12|10|15|15|13|12|+10/+11|+11|+9|+7|+8|6d4 (18)|-
Juvenile|Medium|13d12+26 (110)|14|10|15|15|13|12|+12/+15|+15|+10|+8|+9|8d4 (20)|-
Young Adult|Large|16d12+48 (152)|16|10|17|17|15|14|+16/+23|+18|+13|+10|+12|10d4 (22)|20
Adult|Large|19d12+76 (199)|18|10|19|17|15|14|+19/+27|+22|+15|+11|+13|12d4 (25)|21
Mature Adult|Huge|22d12+110 (253)|22|10|21|19|17|16|+22/+36|+26|+18|+13|+16|14d4 (28)|24
Old|Huge|25d12+125 (287)|24|10|21|19|17|16|+25/+40|+30|+19|+14|+17|16d4 (29)|25
Very Old|Huge|28d12+168 (350)|26|10|23|21|19|18|+28/+44|+34|+22|+22|+20|18d4 (31)|28
Ancient|Huge|31d12+186 (387)|28|10|23|21|19|18|+30/+48|+38|+23|+17|+21|20d4 (33)|29
Wyrm|Gargantuan|34d12+238 (459)|30|10|25|23|21|20|+34/+56|+40|+26|+19|+24|22d4 (35)|32
Great Wyrm|Gargantuan|37d12+296 (536)|32|10|27|23|21|20|+37/+60|+44|+28|+20|+25|24d4 (38)|33[/table]
Fluorine Dragon Abilities by Age
{table=head]Age|Speed|AC|Special Abilities|Caster Level1|SR
Wyrmling|60 ft., fly 150 ft. (average), swim 60 ft.|14 (+2 size, +2 natural), touch 12, flat-footed 14|Immune to acid, water breathing, metal resistance|-|-
Very Young|60 ft., fly 150 ft. (average), swim 60 ft.|16 (+1 size, +5 natural), touch 11, flat-footed 16||-|-
Young|60 ft., fly 200 ft. (poor), swim 60 ft.|18 (+8 natural), touch 10, flat-footed 18|Corrosive Bite, DR 5/magic|-|-
Juvenile|60 ft., fly 200 ft. (poor), swim 60 ft.|21 (+11 natural), touch 10, flat-footed 21|Obscuring Mist|1st|-
Young Adult|60 ft., fly 200 ft. (poor), swim 60 ft.|23 (-1 size, +14 natural), touch 9, flat-footed 23|DR 10/magic, Plant Growth|3rd|18
Adult|60 ft., fly 200 ft. (poor), swim 60 ft.|26 (-1 size, +17 natural), touch 9, flat-footed 26|Charm Monster|5th|20
Mature Adult|60 ft., fly 200 ft. (clumsy), swim 60 ft.|28 (-2 size, +20 natural), touch 8, flat-footed 28|DR 15/magic|7th|22
Old|60 ft., fly 200 ft. (poor), swim 60 ft.|31 (-2 size, +23 natural), touch 8, flat-footed 31|Acid Fog|9th|24
Very Old|60 ft., fly 200 ft. (poor), swim 60 ft.|34 (-2 size, +26 natural), touch 8, flat-footed 34|DR 20/magic, Poison|11th|25
Ancient|60 ft., fly 200 ft. (poor), swim 60 ft.|37 (-2 size, +29 natural), touch 8, flat-footed 37||13th|27
Wyrm|60 ft., fly 250 ft. (clumsy), swim 60 ft.|38 (-4 size, +32 natural), touch 6, flat-footed 38|Acidic scales|15th|28
great Wyrm| 60 ft., fly 250 ft. (clumsy), swim 60 ft.|41 (-4 size, 35 natural), touch 6, flat-footed 41|Wall of Thorns|17th|30
1. Can also cast cleric spells and those from the Air, Law, and Knowledge domains[/table]

This dragon vaguely reminds you of a green dragon... but there is something different about it. Its scales are a faded yellow, and it has two horns on its brown and another between its nostrils. Its crest is also relatively humble. Its snout is beaked, and none of the teeth show from its closed mouth. Instead of regarded you as a toy or attacking you, it regards you curiously

Fluorine dragons are often mistaken for the larger green dragons. Some people claim they are distantly related to the green dragons, though those are completely false. Due to this common assumption, green dragons attempt to kill them on sight. They are extremely inquisitive, and have a passion for learning.

The leaf-like scales of wyrmlings are bright and glossy, of yellow to green shades. Towards the end of the young stage, the scales turn duller shades, and scales become smooth and dull, not unlike aging leaves. As the dragon gets older, the dull scales become large as the leaves on a maple tree and lighter, though they are extremely strong. This helps them blend in with their cold forest environments. A fluorine dragon carries a scent of chlorine around it. As a fluorine dragon grows older, its yellow eyes lose its pupil, resembling molten orbs of electrum

Fluorine dragons prefer lairs in caves in cold forests, or caves with a large view of forest on mountaintops. Fluorine dragons who dwell in dungeons are drawn to cooler areas and subterranean vegetation, where they feel at home the most.

Fluorine dragons prefer to eat food cold, whether it is flesh or vegetation. They also enjoy the occasional green dragon egg, if they can get a hold of one.

COMBAT

Usually preferring diplomacy to combat, fluorine dragons usually try to talk their way out of combat. If angered or insulted, fluorine dragons will often go straight to combat if they think their foe is inferior. They begin combat by flying into the air and using spells and their magical abilities. If that does not take care of their opponent(s), the dragon will swoop down and use its claws or teeth. It saves its acid breath weapon only for multiple opponents or when the opponent is weakened.

Breath Weapon (Su): A fluorine dragon has one type of breath weapon, a line of acid. This acid has unusual properties. Though relatively weak compared to the chlorine dragon‘s, the fluorine dragon’s acid breath weapon is unusually corrosive. All metal and glass items must make a Reflex save to avoid being corroded. Those who are hit by the dragon’s breath weapon regardless if they succeeded on their Reflex save first round take an additional half damage of the damage received first round next round if they do not take an additional Reflex save. Those who fail on that save must take an additional one-fourth damage of received on first round on the third round if they do not succeed on a third Reflex save. Round damage up.

Water Breathing (Ex): All fluorine dragons can breathe underwater indefinitely and can freely use their breath weapons, spells, and other abilities underwater.

Metal Resistance (Ex): A fluorine dragon is resistant to attacks from metal weapons. Against weapons whose damage-dealing part is metal, a fluorine dragon has damage reduction equal to what a fluorine dragon two age categories older than itself has.

Corrosive Bite (Ex): All young age category and older fluorine dragons that make a successful bite attack causes metal armor worn by the target creature to corrode, falling to pieces and becoming useless immediately. A dragon can also use its bite attack to target a weapon or other metal object, of course. The size of the object is immaterial- a full suit of armor corrodes as quickly as a sword. Magical metal items are allowed Reflex saves against a DC equal to the dragon’s breath weapon save DC.

Acidic Scales (Ex): A metal weapon with less than a +5 enhancement bonus that hits or wyrm or great wyrm fluorine dragon corrodes and is destroyed immediately, with no saving throw. A +5 weapon deals damage normally, but then must succeed on a Reflex save (DC equal to the dragon’s breath weapon save DC) or corrode, rendering it useless.

Spell-like Abilities: 3/day - Charm Monster, Wall of Thorns, Obscuring Mist; 1/day - Poison, Acid Fog, Plant Growth

Skills: A fluorine dragon can move through water at its swim speed without making Swim checks. It has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. The dragon can always choose to take 10 on a Swim check, even if distracted or endangered. The dragon can use the run action while swimming, provided it swims in a straight line.

Chlorine Dragon
Type: Dragon (Earth)
Environment: Warm hills and warm deserts
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 5; Very Young 6; Young 9; Juvenile 12; Young Adult 13; Adult 16; Mature Adult 18; Old 19; Very Old 23; Ancient 23; Wyrm 28; Great Wyrm 31
Treasure: Triple standard
Alignment: Always chaotic
Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD
Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others —

Chlorine Dragons by Age:
{table=head]Age|Size|Hit Dice (HP)|Str|Dex|Con|Int|Wis|Cha|Base Attack/Grapple|Attack|Fort|Ref|Will|Breath Weapon|Frightful Presence
Wyrmling|Small|5d12+5 (37)|11|10|13|10|13|10|+5/-4|+7|+5|+4|+5|2d6 (13)|-
Very Young|Medium|8d12+8 (60)|13|10|13|12|13|10|+8/+5|+10|+7|+6|+7|4d6 (15)|-
Young|Medium|11d12+22 (93)|15|10|15|14|15|12|+11/+13|+13|+9|+7|+9|6d6 (17)|-
Juvenile|Large|14d12+28 (119)|17|10|15|14|15|12|+14/+17|+17|+11|+9|+11|8d6 (19)|-
Young Adult|Large|17d12+51 (161)|19|10|17|16|17|14|+17/+15|+20|+13|+10|+13|10d6 (21)|21
Adult|Large|20d12+80 (210)|23|10|19|16|17|14|+20/+30|+25|+16|+12|+15|12d6 (24)|23
Mature Adult|Huge|23d12+115 (264)|27|10|21|18|19|16|+23/+39|+29|+18|+13|+17|14d6 (26)|25
Old|Huge|26d12+130 (299)|29|10|21|18|19|16|+26/+43|+33|+20|+15|+19|16d6 (28)|27
Very Old|Huge|29d12+174 (362)|31|10|23|20|21|18|+29/+47|+37|+22|+16|+21|18d6 (30)|29
Ancient|Huge|32d12+192 (400)|33|10|23|20|21|18|+32/+51|+41|+24|+18|+23|20d6 (32)|31
Wyrm|Gargantuan|35d12+245 (472)|35|10|25|22|23|20|+35/+59|+43|+26|+19|+25|22d6 (34)|33
Great Wyrm|Gargantuan|38d12+304 (551)|37|10|27|22|23|20|+38/+63|+47|+29|+21|+27|24d6 (37)|35
[/table]
Chlorine Dragon Abilities by Age:
{table=head]Age|Speed|AC|Special Abilities|Caster Level1|SR
Wyrmling|40 ft., fly 100 ft. (average), burrow 30 ft.|16 (+1 size, +5 natural), touch 11, flat-footed 16|Immune to acid, spider climb, metal resistance|-|-
Very Young|40 ft., fly 150 ft. (poor), burrow 30 ft.|18 (+8 natural), touch 10, flat-footed 18||-|-
Young|40 ft., fly 150 ft. (poor), burrow 30 ft.|21 (+11 natural), touch 10, flat-footed 21|DR 5/magic|-|-
Juvenile|40 ft., fly 150 ft. (poor), burrow 30 ft.|23 (-1 size, +14 natural), touch 9, flat-footed 23|Haste|1st|-
Young Adult|40 ft., fly 150 ft. (poor), burrow 30 ft.|25 (-1 size, +16 natural), touch 9, flat-footed 25|DR 10/magic|3rd|19
Adult|40 ft., fly 150 ft. (poor), burrow 30 ft.|28 (-1 size, +19 natural), touch 9, flat-footed 28|Spike Stones|5th|21
Mature Adult|40 ft., fly 150 ft. (poor), burrow 30 ft.|30 (-2 size, +21 natural), touch 8, flat-footed 30|DR 15/magic, Wall of Stone|7th|23
Old|40 ft., fly 150 ft. (poor), burrow 30 ft.|33 (-2 size, +24 natural), touch 8, flat-footed 33||9th|25
Very Old|40 ft., fly 150 ft. (poor), burrow 30 ft.|36 (-2 size, +27 natural), touch 8, flat-footed 36|DR 20/magic, Shatter|11th|26
Ancient|40 ft., fly 150 ft. (poor), burrow 30 ft.|39 (-2 size, +30 natural), touch 8, flat-footed 39|Move Earth|13th|28
Wyrm|40 ft., fly 200 ft. (clumsy), burrow 30 ft.|40 (-4 size, +34 natural), touch 6, flat-footed 40|Earthquake, Acidic Scales|15th|29
Great Wyrm|40 ft., fly 200 ft. (clumsy), burrow 30 ft.|43 (-4 size, +37 natural), touch 6, flat-footed 43|Symbol of Weakness|17th|31
1. Can also cast cleric spells and those from the Earth and Chaos domains
[/table]

This dragon looks like a walking dragon-shaped cloud of chlorine. Its scales are translucent, showing off its lime green skin splotched with poisonous looking shapes of gray, yellow, green, and brown. Also, it has an odd-looking fluted plate that starts halfway between its snout and eyes. Its wings have only a single phlanage, with an elbow modification to keep to wing stable and the fold it, making it look like a draconic pteradacytl. It keeps its distance from you, watching, waiting.

Chlorine dragons are chaos incarnate, being extremely capricious. They let whim control them, instead of logic, despite being clever. However, chlorine dragons are more likely to flee or scare off a foe it believes stronger than itself than fight because of their tendency to seriously underestimate their ability.

At birth, a chlorine dragon’s pebble-like scales are either pale or bright green and have a dull texture. As the dragon ages, the hue of its scales become a brighter and dirtier color, and the scales become thin and glossy. Eventually, the scales become so thin they are translucent, showing the splotched green skin of the dragon. From a distance, an older dragon appears to be made out of chlorine gas. A chlorine dragon has a pungent odor of chlorine and desert sand. As the dragon grows older, its pupils fade until the eyes resemble liquid pools of elemental chlorine.

A chlorine dragon will make its lair in winding, large caves that allow it to explore, often with hard to reach areas. They especially love damp caves with a large pool of water inside. Like copper dragons, they have the ability to climb stone surfaces, and use this to navigate their labyrinth-like lairs. Dungeon-dwelling chlorine dragons are often found in maze-like ruins of large underground buildings.

Chlorine dragons love variety; naturally, their culinary taste has a wide range. They will try just about anything at least once.

COMBAT

Chlorine dragons begin combat by using their breath weapon. Then, they corner their opponent in their winding lair to bewilder them. To bide the time it takes to breathe their acid weapon again, the chlorine dragon will attempt to tear at them with claws. Seldom do they make use of their wings in combat, preferring to use their stone climbing ability instead. If they need to, they will take to the air to use their breath weapon. They are eager, aggressive combatants, when they actually choose to fight.

Breath Weapon (Su): A chlorine dragon has one breath weapon, a line of acid. This acid has unusual properties. The acid of a chlorine dragon’s breath weapon is not only strong, but extremely corrosive. All metallic objects must take a Reflex save to avoid being corroded.

Spider Climb (Ex): All chlorine dragons can use spider climb (as the spell) when moving on stone surfaces.

Metal Resistance (Ex): A chlorine dragon is resistant to attacks from metal weapons. Against weapons whose damage-dealing part is metal, a chlorine dragon has damage reduction equal to what a chlorine dragon two age categories older than itself has.

Acidic Scales (Ex): A metal weapon with less than a +5 enhancement bonus that hits or wyrm or great wyrm chlorine dragon corrodes and is destroyed immediately, with no saving throw. A +5 weapon deals damage normally, but then must succeed on a Reflex save (DC equal to the dragon’s breath weapon save DC) or corrode, rendering it useless.

Spell-like Abilities: 3/day: Shatter, Spike Stones; 1/day: Wall of Stone, Move Earth, Earthquake; 1/week: Symbol of Weakness

Bromine Dragon
Type: Dragon (Water)
Environment: Warm or Temperate Aquatic
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 5; Very Young 7; Young 9; Juvenile 11; Young Adult 15; Adult 18; Mature Adult 19; Old 24; Very Old 27; Ancient 28; Wyrm 30; Great Wyrm 34
Treasure: Triple standard
Alignment: Always lawful
Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD
Level Adjustment: Wyrmling +4; very young +4; young +5; others —

Bromine Dragons by Age:
{table=head]Age|Size|Hit Dice (HP)|Str|Dex|Con|Int|Wis|Cha|Base Attack/Grapple|Attack|Fort|Ref|Will|Breath Weapon|Frightful Presence
Wyrmling|Small|6d12+6 (45)|13|10|13|15|15|14|+8/+3|+8|+6|+5|+7|2d6 (14)|-
Very Young|Medium|9d12+18 (76)|15|10|15|15|15|14|+11/+11|+11|+8|+6|+8|4d6 (16)|-
Young|Medium|12d12+44 (122)|17|10|15|16|17|16|+15/+15|+15|+10|+8|+11|6d6 (18)|-
Juvenile|Large|15d12+87 (184)|19|10|17|18|19|18|+18/+23|+18|+12|+9|+13|8d6 (20)|-
Young Adult|Large|18d12+119 (236)|23|10|19|18|19|18|+23/+28|+23|+15|+11|+15|10d6 (23)|23
Adult|Huge|21d12+164 (300)|27|10|21|20|21|20|+27/+37|+27|+17|+12|+17|12d6 (25)|25
Mature Adult|Huge|24d12+220 (376)|29|10|21|20|21|20|+31/+41|+31|+19|+14|+19|14d6 (27)|27
Old|Huge|27d12+262 (437)|31|10|23|22|23|22|+35/+45|+35|+21|+15|+21|16d6 (29)|29
Very Old|Huge|30d12+317 (512)|33|10|23|22|23|22|+39/+49|+39|+23|+17|+23|18d6 (31)|31
Ancient|Gargantuan|33d12+351 (565)|35|10|25|24|25|24|+41/+57|+41|+25|+18|+25|20d6 (33)|33
Wyrm|Gargantuan|36d12+389 (623)|37|10|27|26|27|26|+45/+61|+45|+28|+20|+32|22d6 (36)|36
Great Wyrm|Gargantuan|39d12+465 (718)|39|10|27|26|27|26|+49/+65|+49|+29|+21|+33|24d6 (37)|37
[/table]
Bromine Dragon Abilities by Age:
{table=head]Age|Speed|AC|Special Abilities|Caster Level1|SR
Wyrmling|speed 40 ft, fly 100 ft. (average), swim 60 ft.|16 (+1 size, +5 natural), touch 11, flat-footed 16|Immune to acid, immune to electricity, water breathing|-|-
Very Young|speed 40 ft, fly 150 ft. (average), swim 60 ft.|18 (+8 natural), touch 10, flat-footed 18||-|-
Young|speed 40 ft, fly 150 ft. (average), swim 60 ft.|21 (+11 natural), touch 10, flat-footed 21||-|-
Juvenile|speed 40 ft, fly 150 ft. (poor), swim 60 ft.|23 (-1 size, +14 natural), touch 9, flat-footed 23|Fog Cloud|1st|-
Young Adult|speed 40 ft, fly 150 ft. (poor), swim 60 ft.|26 (-1 size, +17 natural), touch 9, flat-footed 26|Detect Thoughts, DR 5/magic|3rd|20
Adult|speed 40 ft, fly 150 ft. (poor), swim 60 ft.|28 (-2 size, +20 natural), touch 8, flat-footed 28|Alarm|5th|22
Mature Adult|speed 40 ft, fly 150 ft. (poor), swim 60 ft.|31 (-2 size, +23 natural), touch 8, flat-footed 31|DR 10/magic|7th|23
Old|speed 40 ft, fly 150 ft. (poor), swim 60 ft.|34 (-2 size, +26 natural), touch 8, flat-footed 34||9th|25
Very Old|speed 40 ft, fly 150 ft. (poor), swim 60 ft.|37 (-2 size, +29 natural), touch 8, flat-footed 37|DR 15/magic|11th|26
Ancient|speed 40 ft, fly 200 ft. (clumsy), swim 60 ft.|38 (-4 size, +32 natural), touch 6, flat-footed 38|Control water|13th|28
Wyrm|speed 40 ft, fly 200 ft. (clumsy), swim 60 ft.|41 (-4 size, +35 natural), touch 6, flat-footed 41|DR 20/magic|15th|29
Great Wyrm|speed 40 ft, fly 200 ft. (clumsy), swim 60 ft.|44 (-4 size, +39 natural), touch 6, flat-footed 44|Repulsion|17th|31
1. Can also cast cleric spells and those from the Law, Protection, and Water domains.
[/table]

At first glance, this dragon looks more like a sea serpent, with its elongated snout, the spines on its neck, and its frills on both side of its head. Its dark brownish red scales are so glowsy and indistinguishable from each other, it looks almost made out of liquid. Upon seeing you, it dives into the ocean, and disappears.

Bromine dragons are even-tempered, ocean-dwelling, and most of all, taciturn. Mostly, a bromine dragon just wants to be left alone. Unlike iodine dragons, that are generally sarcastic and unpleasant to talk to, they speak tactfully, though briefly, to avoid confrontation. Even lawful evil bromine dragons do not enjoy conflict.

A bromine dragon’s scales vary in color from a deep, blood red to a dark reddish, earthy brown. The scales have a high glossy finish, so glossy it gives the bromine dragon the illusion of being made out of liquid. The size of the blunt, elliptical scales change little as the dragon grows older, though they become much harder. Wyrmlings are born with much duller, brighter red scales that deepen as the dragon ages. Eventually, the scales become indistinguishable from each other. Their pupils fade as they age, until they resemble the clearest oceans. A scent of the sea lingers about them, with a faint acidic undertone.

Bromine dragons prefer to make their lairs in caves by the ocean. The areas that flood in high tide are never used as sleeping quarters, places to lay eggs, or a chamber for treasure. Often, the only way to get to a bromine dragon’s main living quarters is by flight or by climbing deep inside the cave. They do not enjoy uninvited visitors and often devise traps in their lairs. Those who dwell in dungeons often live near underground streams or lakes, especially when the said underground bodies of water are hard to access. Like their ocean-dwelling brothers and sisters, they do not like strangers.

Bromine dragons are finicky eaters as far as dragons go, preferring a strict diet of giant kelp and various types of cephalopods. They consume only as much as they need, believing gorging themselves is a waste of resources and weighs them down considerably. They are able to filter salt water for drink like many of the creatures that dwell in the oceans of the world. However, bromine dragons prize fresh water of streams and will occasionally travel several miles just for the sip of crystal-clear fresh water from the mountains.

COMBAT

Those who mistake a bromine dragon’s reluctance for combat for weakness often find themselves overwhelmed. Bromine dragons are fierce in combat, beginning the round with their electricity breath weapon. On land, they will use their agility to dodge direct attacks, then unleash a breath of corrosive gas. In water, they will use their natural camouflage to blend in with coral and sea flora to surprising their opponent, unleashing bite and claw attacks. With powerful opponents, they use spells to their advantage.

Breath Weapon (Su): A bromine dragon has two breath weapons, a line of electricity and a cone of corrosive bromine gas. The cone of corrosive gas lasts 4 round plus one round for every four age categories of the dragon and deals damage the first round only. The cone of corrosive gas is dark red, and those inside have concealment. Those who do not succeed on a Fortitude save (DC of breath weapon) the first round are sickened for the duration of the breath weapon. The gas irritates the eyes, causing creatures inside the cone to have a 20% miss chance when in combat.

Water Breathing (Ex): All bromine dragons can breathe underwater indefinitely and can freely use their breath weapons, spells, and other abilities underwater.

Skills: A bromine dragon can move through water at its swim speed without making Swim checks. It has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. The dragon can always choose to take 10 on a Swim check, even if distracted or endangered. The dragon can use the run action while swimming, provided it swims in a straight line.

Spell-like Abilities: 3/day: Fog Cloud, Detect Thoughts; 1/day: Repulsion, Control Water; 1/week: Alarm

Iodine Dragon
Type: Dragon (Cold)
Environment: Cold Mountains
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 6; Very Young 8; Young 13; Juvenile 14; Young Adult 19; Adult 22; Mature Adult 26; Old 29; Very Old 32; Ancient 32; Wyrm 33; Great Wyrm 35
Treasure:ple standard
Alignment: Always neutral on law-chaos axis
Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD
Level Adjustment: Wyrmling +4; very young +5; young +6; others —

Iodine Dragons by Age:
{table=head]Age|Size|Hit Dice (HP)|Str|Dex|Con|Int|Wis|Cha|Base Attack/Grapple|Attack|Fort|Ref|Will|Breath Weapon|Frightful Presence
Wyrmling|Small|7d12+13 (59)|13|10|13|14|15|14|+7/+4|+9|+6|+5|+7|2d8 (14)|-
Very Young|Medium|10d12+36 (101)|15|10|15|14|15|14|+10/+12|+13|+9|+7|+8|4d8 (17)|-
Young|Medium|13d12+93 (178)|17|10|15|16|17|16|+13/+16|+16|+10|+8|+11|6d8 (18)|-
Juvenile|Large|16d12+118 (222)|19|10|17|18|19|18|+16/+24|+19|+13|+10|+14|8d8 (21|-
Young Adult|Large|19d12+184 (308)|23|10|19|18|19|18|+19/+29|+24|+15|+11|+15|10d8 (23)|23
Adult|Huge|22d12+235 (378)|27|10|21|20|21|20|+22/+38|+28|+18|+13|+18|12d8 (26)|26
Mature Adult|Huge|25d12+282 (445)|29|10|21|20|21|20|+25/+42|+32|+19|+14|+19|14d8 (27)|27
Old|Huge|28d12+341 (523)|31|10|23|22|23|22|+28/+46|+36|+22|+16|+22|16d8 (30)|30
Very Old|Huge|31d12+285 (587)|33|10|23|24|25|24|+31/+50|+40|+23|+19|+24|18d8 (31)|32|
Ancient|Gargantuan|34d12+399 (620)|35|10|25|26|27|26|+34/+58|+42|+26|+19|+27|20d8 (34)|35
Wyrm|Gargantuan|37d12+459 (700)|39|10|29|28|29|28|+37/+63|+47|+29|+20|+29|22d8 (36)|37
Great Wyrm|Colossal|40d12+500 (760)|43|10|31|30|31|30|+40/+72|+47|+32|+22|+32|24d8 (39)|40
[/table]
Iodine Dragon Abilities by Age:
{table=head]Age|Speed|AC|Special Abilities|Caster Level|SR
Wyrmling|speed 40 ft., fly 150 ft. (average), burrow 30 ft.|17 (+1 size, +6 natural), touch 11, flat-footed 17|Immune to cold, immune to acid, vulnerable to fire, Icewalking|-|-
Very Young|speed 40 ft., fly 200 ft. (poor), burrow 30 ft.|19 (+9 natural), touch 10, flat-footed 19||-|-
Young|speed 40 ft., fly 200 ft. (poor), burrow 30 ft.|22 (+12 natural), touch 10, flat-footed 22|1st|-
Juvenile|speed 40 ft., fly 200 ft. (poor), burrow 30 ft.|24 (-1 size, +15 natural), touch 9, flat-footed 24|Grease|3rd|-
Young Adult|40 ft., fly 200 ft. (poor), burrow 30 ft.|27 (-1 size, +18 natural), touch 9, flat-footed 27|DR 5/magic|5th|20
Adult|speed 40 ft., fly 200 ft. (poor), burrow 30 ft.|29 (-2 size, +21 natural), touch 8, flat-footed 29|Chill Metal|7th|22
Mature Adult|40 ft., fly 200 ft. (poor), burrow 30 ft.|32 (-2 size, +22 natural), touch 8, flat-footed 32|DR 10/magic|9th|24
Old|40 ft., fly 250 ft. (clumsy), burrow 30 ft.|35 (-2 size, +27 natural), touch 8, flat-footed 35|Wall of Ice|11th|26
Very Old|40 ft., fly 250 ft. (clumsy), burrow 30 ft.|38 (-2 size, +30 natural), touch 8, flat-footed 38|DR 15/magic|13th|27
Ancient|40 ft., fly 250 ft. (clumsy), burrow 30 ft.|39 (-4 size, +33 natural), touch 6, flat-footed 39|Control Weather|15th|29
Wyrm|40 ft., fly 250 ft. (clumsy), burrow 30 ft.|42 (-4 size, +36 natural), touch 6, flat-footed 42|DR 20/magic. Reverse Gravity|17th|30
Great Wyrm|40 ft., fly 250 ft. (clumsy), burrow 30 ft.|44 (-8 size, +45 natural), touch 2, flat-footed 44|Polar Ray|19th|32[/table]

This dragon is a deep violet color, and looks made out of crystalline iodine. It has massive spines on its vertebrae. Its face, though elegantly designed otherwise, looks very rugged, almost frozen, with all the small hornlets that adorn its face. It folds its wings, and stares at you intently

Iodine dragons are as icy and unforgiving as their environment. They are notorious for their cynicism and sarcasm. Despite this, they are incredibly proud and wise dragons. Adventurers often seek them out for advice or important knowledge. Good iodine dragons, while they mean the best, come off as bitter when giving this information. The evil ones intentionally mislead, or equivocate, if it suits them better. Neutral ones on the good-evil axis usually take the route of their good brethern.

A wyrmling iodine dragon’s scales are thin, dull, tiny, and a nearly white shade of purple. As they grow older, the scales turn a deep violet and become thick, large, and hard. Eventually the scales resemble crystals, and as the color of the dragon intensifies, the scales become scarcely visible. From afar, mature iodine dragons look made of crystal or elemental iodine. The pupils of the dragons fade with age, eventually resembling large white pearls. The scent of chemicals wafts about it.

An iodine dragon lair is usually an icy cave that is far from the reaches of the sun’s warm rays. These caves are usually fairly deep and dark. They particularly like caves with crystal formations. Dungeon-dwellers prefer cold but dry areas.

As wyrmlings, iodine dragons have a diet consisting almost solely of fish. As they grow older and larger, an iodine dragon’s diet begins to expand. They begin to feed on large herbivores such as elk and caribou. What the dragons really consider a delicacy is the flesh of an adult bear. Bears pose no threat to young adult and older iodine dragons. They are not strict carnivores, however. Between meals of flesh, iodine dragons eat pine needles for nutrients and to aid in digestion.

COMBAT

Iodine dragons are reluctant to enter combat, but in combat they are just as fierce as any other dragon. They begin combat by casting various spells, then unleashing one of their two breath weapons. They will use their knowledge of their environment to their advantage, often leading their opponent into a slippery area. Often they will save claw and bite attacks only when they are cornered or with a single adversary.

Breath Weapon (Su): Iodine dragons have two breath weapons, a cone of cold and a cone of corrosive iodine gas. The cone of corrosive gas lasts 4 round plus one round for every three age categories of the dragon and deals damage the first round only. The cone of corrosive gas is a pinkish violet, and those inside have concealment. Those who do not succeed on a Fortitude save (DC of breath weapon) the first round are sickened for the duration of the breath weapon. The gas irritates the eyes, causing creatures inside the cone to have a 20% miss chance when in combat.

Icewalking (Ex): All iodine dragons can move on icy surfaces as through using spider climb (as the spell).

Spell-like Abilities: 3/day: Grease, Chill Metal; 1/day: Wall of Ice, Control Weather, Reverse Gravity, Polar Ray

Astatine Dragon
Type: Dragon (Fire)
Environment: Warm mountains
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 6; Very Young 8; Young 13; Juvenile 14; Young Adult 19; Adult 22; Mature Adult 26; Old 29; Very Old 32; Ancient 32; Wyrm 33; Great Wyrm 35
Treasure: Triple standard
Alignment: Always chaotic
Advancement: Wyrmling 9-10 HD; very young 12-13 HD; young 15-16 HD; juvenile 18-19 HD; young adult 21-22 HD; adult 24-25 HD; mature adult 27-28 HD; old 30-31 HD; very old 33-34 HD; ancient 36-37 HD; wyrm 39-40 HD; great wyrm 42+ HD
Level Adjustment: Wyrmling +4; very young +5; young +6; others —

Astatine Dragons by Age:
{table=head]Age|Size|Hit Dice (HP)|Str|Dex|Con|Int|Wis|Cha|Base Attack/Grapple|Attack|Fort|Ref|Will|Breath Weapon|Frightful Presence
Wyrmling|Medium|8d12+16 (68)|18|10|16|15|16|15|+8/+12|+12|+10|+7|+10|2d10 (16)|-
Very Young|Large|11d12+84 (156)|22|10|18|17|18|17|+11/+21|+17|+12|+8|+12|4d10 (18)|-
Young|Large|14d12+102 (193)|26|10|18|17|18|17|+14/+26|+22|+14|+10|+14|6d10|-
Juvenile|Huge|17d12+130 (241)|30|10|20|19|20|19|+17/+35|+25|+16|+11|+16|8d10 (22)|-
Young Adult|Huge|20d12+210 (340)|32|10|23|19|20|19|+20/+38|+29|+19|+13|+18|10d10 (25)|26
Adult|Huge|23d12+307 (400)|34|10|23|21|22|21|+23/+43|+30|+20|+14|+20|12d10 (26)|28
Mature Adult|Gargantuan|26d12+302 (471)|36|10|25|21|22|21|+26/+51|+35|+23|+16|+22|14d10 (29)|30
Old|Gargantuan|29d12+373 (562)|40|10|27|25|26|25|+29/+55|+39|+25|+17|+25|16d10 (31)|33
Very Old|Gargantuan|32d12+379 (587)|42|10|29|28|28|27|+32/+59|+43|+28|+19|+28|18d10 (34)|36
Ancient|Colossal| 35d12+459 (687)|44|10|31|30|30|29|+35/+63|+47|+31|+20|+31|20d10 (36)|38
Wyrm|Colossal|38d12+483 (730)|46|10|33|32|32|31|+38/+71|+47|+33|+21|+33|22d10 (39)|40
Great Wyrm|Colossal|41d12+533 (800)|48|10|35|34|34|33|+41/+75|+51|+35|+22|+35|24d10 (41)|42
[/table]
Astatine Dragon Abilities by Age:
{table=head]Age|Speed|AC|Special Abilities|Caster Level|SR
Wyrmling|60 ft., fly 200 ft. (poor)|19 (+9 natural), touch 10, flat-footed 19|Immune to acid, immune to fire, vulnerable to cold, Alternate Form|-|-
Very Young|60 ft., fly 200 ft. (poor)|21 (-1 size, +11 natural), touch 9, flat-footed 21||-|-
Young|60 ft., fly 200 ft. (poor)|24 (-1 size, +15 natural), touch 9, flat-footed 24||1st|-
Juvenile|60 ft. fly 200 ft. (poor)|27 (-2 size, +19 natural), touch 8, flat-footed 27|Flaming Grasp|3rd|-
Young Adult|60 ft., fly 200 ft. (poor)|29 (-2 size, +21 natural), touch 8, flat-footed 29|DR 5/magic|5th|23
Adult|60 ft., fly 200 ft. (poor)|32 (-2 size, +24 natural), touch 8, flat-footed 32|Heat Metal|7th|25
Mature Adult|60 ft., fly 250 ft. (clumsy)|35 (-4 size, +29 natural), touch 6, flat-footed 35|DR 10/magic|9th|27
Old|60 ft., fly 250 ft. (clumsy)|36 (-4 size, +30 natural), touch 6, flat-footed 36|Disintegrate|11th|28
Very Old|60 ft., fly 250 ft. (clumsy)|39 (-4 size, +33 natural), touch 6, flat-footed 39|DR 15/magic|13th|29
Ancient|60 ft., fly 250 ft. (clumsy)|40 (-6 size, +36 natural), touch 2, flat-footed 40|Incendiary Cloud|15th|31
Wyrm|60 ft., fly 250 ft. (clumsy)|42 (-6 size, +38 natural), touch 2, flat-footed 42|DR 20/magic|17th|33
Great Wyrm|60 ft., fly 250 ft. (clumsy)|44 (-6 size, +40 natural), touch 2, flat-footed 44|Meteor Swarm, Radioactive Aura|19th|35
1. Can also cast cleric spells and those from the Chaos, Fire, and Destruction domains.
[/table]

You are wandering on a backtrail in the mountains, minding your own business. You turn a sharp corner, and see two bandits attempting to mug what appears to be an old man. The old man seems to grow in size, and turns into the largest damn thing you've ever seen. It is a majestic dragon, resembling a cross between a red and gold dragon, except for its color. It has gray-purple scales that reflect every color of the rainbow. It scares off the bandits, then returns to its alternate form, acting like nothing happened.

The astatine dragon is one of the largest and are rumored to be one rarest of all dragons native to the mortal plane. For this reason, many doubt its existence, especially scholars. Scholars believe many sightings of astatine dragons are simply a case of mistaken identity. Those who see them often believe at first they are being confronted with an old amethyst dragon or a prismatic dragon. They are rumored to be quiet calm despite their chaotic tendency, and many that have claimed to see them insist they can change forms.

The scales of a wyrmling astatine dragon is a lusterless grayish purple hue with flecks of iridescence. While the dragon ages, the scales darken and become glossy. Eventually, the scales are entirely iridescent, reflecting every color of the rainbow. They also become harden than steel and larger than a man’s fist. Because of their somewhat purple color, astatine dragons are occasionally mistaken for amethyst dragons. An astatine dragon smells of smoke, with a chemical undertone. As the dragon gets older, the pupils fade, and the eyes resemble orbs of liquid mercury.

Astatine dragons make their lairs in large caves on the sides of mountains. They particularly prize caves with volcanic or geothermal activity, much like red dragons. An astatine dragon likes to have areas in their caves with high ceilings, high enough to allow them to spread their wings occasionally. Their choice of lair puts them at odds with silver, red, and the occasional iodine dragon. Astatine dragons do not care for the avaricious red dragons, and usually being larger than them, will drive them out. They usually do not mind silver or iodine neighbors, just as long as they are left alone. Dungeon-dwelling astatine dragons make their lairs near areas with lava.

Astatine dragons will eat almost anything, though they do have preferences. They enjoy the flesh of dire animals that roam in the mountains and the various large crystal in their lairs.

COMBAT

Despite their enormous power and size, astatine dragons prefer not to fight. More often than not, they flee before combat even begins. If they must, if they are angered, or if they feel strongly about it, astatine dragons will leap into combat confidently, with a single-minded ferocity. They prefer to use their fire breath weapon first, then diving in with raking claws. If their foes are not weakened considerably then, the dragon will cast spells. Only in last resort or uncertainty will use their special poison breath weapon. Often, after they expel their nasty poisonous breath weapon, they will flee combat.

Alternate Form (Su): An astatine dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): The astatine dragon has two breath weapons, a line of fire and a cone of a pale purple-gray gas that causes a rare sickness. This gas lingers for 5 rounds plus one round for every three age categories of the dragon, if not disturbed. The radius is 20 feet, with an additional five feet added every two age categories. Those inside the cloud have concealment. Those who do not succeed on a Fortitude save (DC of breath weapon) come down with a sickness known as Radiation Poisoning. The severity and damage this disease causes depends on the length of exposure and age of the dragon. This disease is said to have no cure except for the passage of time. It is possible to treat the symptoms, and only magical healing can repair the damage done to a character by Radiation Poisoning. Naturally, astatine dragons are immune to radiation poisoning effects, including those of another dragon.
RADIATION POISONING
{table=head]Exposure|Infection|Incubation|Initial Damage|Secondary Damage
1 Round|Inhaled|1d3 days|1d4 Con|1d3 Dex
1 Round|Injury|1d3 days|1d3 Con|1d3 Str
2 Rounds|Inhaled|1d3 days|1d6 Con|1d3 Dex
2 Rounds|Injury|1d3 days|1d3 Con|1d3 Str
3 Rounds|Inhaled|6d10 hours|1d6 Con|1d4 Dex
3 Rounds|Injury|6d10 hours|1d4 Con|1d4 Str
4 Rounds|Inhaled|4d10 hours|1d8 Con|1d6 Dex
4 Rounds|Injury|4d10 hours|1d6 Con|1d6 Str
4 Rounds|Contact|4d10 hours|1d3 Con|1d2 Cha
5 Rounds|Inhaled|2d12 hours|1d8 Con|1d6 Dex
5 Rounds|Injury|2d12 hours|1d6 Con|1d6 Str
5 Rounds|Contact|2d12 hours|1d4 Con|1d3 Cha
6 Rounds|Inhaled|3d6 hours|1d8 Con|1d6 Dex
6 Rounds|Injury|3d6 hours|1d8 Con|1d6 Str
6 Rounds|Contact|3d6 hours|1d6 Con|1d4 Cha
7 Rounds|Inhaled|1d6 hours|2d10 Con|2d6 Dex
7 Rounds|Injury|1d6 hours|4d3 Con|2d6 Str
7 Rounds|Contact|1d6 hours|2d6 Con |2d12 Cha
8 Rounds|Inhaled|1d2 hours|DEATH|2d10 Con
8 Rounds|Injury|1d2 hours|3d6 Con|2d6 Str
8 Rounds|Contact|1d2 hours|3d6 Con |2d12 Cha
[/table]

In addition to this damage, sufferers may experience intense pain, fatigue, nausea, headaches, loss of body hair, temporary or permanent sterility, and/or external and internal bleeding. Those with mild radiation poisoning may not experience any other symptoms at all. The damage and symptoms are exponential, getting progressively worse as the exposure is longer. At around 42 seconds of exposure, there is a high risk of death, even if it is not immediate. Death can be anywhere from a week to two hours later. Fortunately, exposure that acute is exceptionally rare. It takes at least a week for the body to recover from minimal exposure, with two weeks added for each round of exposure, assuming the person is lucky enough to survive that long. It is rumored that astatine dragons know how to cure this disease, but seeing as how no one has ever truly contacted one, this may or may not be true.

To determine the mode of infection, roll a d4. If the victim has taken any damage, especially in the form of wounds, that has not been healed, and the exposure is less than 4 rounds, a roll of 1 to 2 determines it was transmitted via inhalation, and a roll of 3-4 indicates it was injury. If exposure is 4 rounds or more, roll a d6. 1-2 indicates inhalation, 3-4 indicates injury, and 4-6 indicates contact. If no other damage was taken, and the exposure is more than 4 rounds, roll a d4. A result of 1-2 indicates inhalation, and a result of 3-4 indicates contact.

Flaming Grasp (Spell-like Ability): Flaming Grasp acts like a Shocking Grasp spell, except it deals fire damage.

Radioactive Aura (Ex): A Great Wyrm astatine dragon embodies the element astatine so well that a Detect Poison spell (or similar spell or ability) will easily detect it, despite the fact it is technically not poisonous. This also means that any area the astatine dragon frequents is detected as poisonous.

Spell-like Abilities: 3/day: Flaming Grasp, Heat Metal; 1/day: Disintegrate, Incendiary Cloud; I/week: Meteor Swarm

Since visuals are always nice, I made a comparison of size between them all. It's only their silhouettes, but you can see what they look like. Sorta. :smallwink:

http://img.photobucket.com/albums/v250/Draconican/5cecac35.jpg

I'll eventually make color pictures of each individual dragon so you can all see what they look like. :smalltongue:

Using the Halogen Dragons in Your Campaign

The halogen dragons are just as likely to be allies or the thing that makes adventurers feel small as it is to be a villian. Unless you decide otherwise, halogen dragons are less likely to be seen than even gem dragons (if your campaign uses them). Because most of them are incredibly intelligent, more often than not they are behind an intricate plot, involved somehow in city politics, or simply remaining out of sight, out of mind.

Fluorine dragons are one of the most likely to be encountered. While still rare, they are the ones most likely to be seen close to civilization. Unless the adventurers do something or say something horrible to insult it, most likely the encouter is a nonviolent one. Even evil fluorine dragons tend to be honey-tongued with humanoids. They prefer diplomacy to fighting. A good or neutral one is likely to be sought out for their knowledge or library. An evil one is more likely to blackmail or confront the adventurers for something, especially if they are rich and/or high level.

Chlorine dragons are nearly as likely to be encountered, mostly because of their curiosity. They are famous for sticking their snouts into places they shouldn't be. Also, they love adventure. More often than not, chlorine dragons are most like pests than actual dangers. What they want with the adventurers is often based only on whim. Unlike the fluorine dragons, their ego is not easily bruised, though when they are angered, they will not hesitate to attack. They're most likely to be encountered as a minor pest to a town in the desert (such as eating livestock) or simply due to curiousity on the part of the dragon.

Unlike the first two halogen dragons, bromine dragons are not as likely to be seen. In fact, they do their best to avoid contact with others, including other dragons. Often, their encounters are purely accidental, and most of the time the adventurers won't be entirely aware they encountered a bromine dragon (unless they have previously dealt with one). More often than not, they are seen in the sea, not on the land or in the sky. Evil bromine dragons, when actually encountered, are likely to use port cities as a means of food, i.e. getting its inhabitants to sacrifice livestock or even young women to them. Good ones are more likely to be seen as saviors, helping those lost at see.

The third most likely to be seen, iodine dragons are visited not because they go out often, but because of rumors and tales. Iodine dragons are said to be very good advise givers, and there are bard tales about neutral good iodine dragons giving adventurers locations of major artifacts or treasure. In some cases, this is true. However, neutral evil iodine dragons exploit this and seek ways to pervert this for their sadistic pleasure, preparing their lairs with all sorts of traps to have a show.

The rarest of them all, astatine dragons are likely to be encoutered once and only once. If they are encountered at all, it would likely be in a polymorphed form, and the players would never know. Evil astatine dragons are as likely to be a tyrant over a town as a rogue attacker on a small village. The good and neutral ones are more or less likely to be encountered in polymorphed forms as beneficiaries or the wise archmage of the wizard's guild.

Vavaara
2008-01-25, 11:03 PM
Should it bother me that the first thing that came to mind when I saw the words "Halogen Dragons" was a neon sign of a dragon above a take-out chinese place?

DracoDei
2008-01-25, 11:08 PM
If you complete this project you will probably be the poster of the greatest number of True dragons on this board. (I THINK I currently hold the record at a measily 2 (Beige, and Wing)). For that I salute you. I see that you have taken some of the Rust Dragons special abilities for the Flourine dragon... that is good. I would be interested to know why they get abilities related to plants... If you wanted to you could have their teeth count as Adamintine for the purposes of overcoming damage reduction... because, everyone know floride is good keeping your teeth strong...

You seem a bit short on fluff to me, and a spoiler or spoilers containing the justifications for the abilities would be good... Note also that you may have to start a second thread to fit them (this board has a limit on post size build into the programming... although it is so high that I only found out about it when doing my Beige dragons).

Lord Tataraus
2008-01-25, 11:16 PM
Interesting, though I think adding more dragons is a bit much, last I counted there are...38 official dragons (give or take). Oh well, I won't ruin it for you, I have made 2 dragons myself (posted here somewhere).

{table nazis]
You should give your tables a header row to make it easier to read, do this by changing {table] to {table=head]. Also you should try to center some of the numbering by wrapping them in
tags. Remeber that if the center tags are in the last column to include either a space or empty line afterward or your table gets messed up.
[/table nazis]

Zarrexaij
2008-01-25, 11:21 PM
If you complete this project you will probably be the poster of the greatest number of True dragons on this board. (I THINK I currently hold the record at a measily 2 (Beige, and Wing)). For that I salute you. I see that you have taken some of the Rust Dragons special abilities for the Flourine dragon... that is good. I would be interested to know why they get abilities related to plants...I'll be honest, when I first created the fluorine dragon I pretty much had a smaller green dragon in mind. I kept the plant ability, though, because they live in forests and being so small (think in between white and brass dragon size), they need a little bit of camo for their lair.


If you wanted to you could have their teeth count as Adamintine for the purposes of overcoming damage reduction... because, everyone know floride is good keeping your teeth strong...Fluoride is an ion. :smalltongue:


You seem a bit short on fluff to me, and a spoiler or spoilers containing the justifications for the abilities would be good... Note also that you may have to start a second thread to fit them (this board has a limit on post size build into the programming... although it is so high that I only found out about it when doing my Beige dragons).It all comes down to chemistry. I'd probably hit the limit explaining everything, but I have very good reasons for choosing the abilities I did, especially with the later dragons. I wanted them to embody the element they represented, and if you think about it the Fluorine dragon's abilities do this.

Yeah, I thought of these last year in Honors Chem I as a junior in high school. I only recently got finished with them, but I've been working on them on and off for a year or so. I've written a total of 25 pages of them in Microsoft Word.

DracoDei
2008-01-26, 02:13 AM
Yeah, but it has been longer for me than for you since I was in Chem. ... and some people probably didn't even get an A in that class. :smalltongue: For these reasons I would suggest appending a seperate post or posts 'explaining the jokes'. And I think ions could reasonably count as being the base element... or even polyatomic ions named after a given element they include...

Zarrexaij
2008-01-26, 07:03 PM
Yeah, but it has been longer for me than for you since I was in Chem. ... and some people probably didn't even get an A in that class. :smalltongue:I'm in AP Chemistry now and I'm still makin' those A's.


For these reasons I would suggest appending a seperate post or posts 'explaining the jokes'.That sounds reasonable enough. And fun. :smallbiggrin:


And I think ions could reasonably count as being the base element... or even polyatomic ions named after a given element they include...Well, technically hydrofluoric acid is a strong electrolyte, disassociating into hydride ions and fluoride ions. :smallwink:

That's a good point, though. HF has properties that decalcifies bone, so in order for the dragon to still have teeth they must have some killer enamel made out of something other than calcium.

I added an image that compares the halogen dragons size and such. I'm also working on formatting chlorine dragon stats into a nice and neat table.

Jalor
2008-01-27, 07:37 AM
:redcloak: Chlorine Dragon, kill all humans in the courtyard.

Awesome. Any chance of more element dragons? I'm thinking alkaline dragons might be interesting.

Arakune
2008-01-27, 08:04 AM
:redcloak: Chlorine Dragon, kill all humans in the courtyard.

Awesome. Any chance of more element dragons? I'm thinking alkaline dragons might be interesting.

Metalic to fire, just add water!

mikeejimbo
2008-01-27, 06:36 PM
I look forward to the Plutonium and Uranium dragons.

Zarrexaij
2008-01-27, 07:53 PM
Awesome. Any chance of more element dragons? I'm thinking alkaline dragons might be interesting.I hadn't really thought about it. :smallamused:

I should probably start working on formatting bromine dragon statistics.

Kesnit
2008-01-28, 08:43 AM
As someone who got a 5 on the AP Chem exam (many years ago), I love this idea. :smallbiggrin:

How does a Bromine dragon use its gas cloud breath weapon under water? Does it stay in cone shape, or does it dissolve and turn the water into hydrobromic acid?


For the alkaline dragons... If attacked with a spell/weapon that does cold damage, all creatures within X distance of the dragon (probably scaling with age) must make a Reflex save (DC breath weapon DC) or take half the damage done to the dragon as fire damage.

Zarrexaij
2008-01-28, 08:13 PM
As someone who got a 5 on the AP Chem exam (many years ago), I love this idea. :smallbiggrin:

How does a Bromine dragon use its gas cloud breath weapon under water? Does it stay in cone shape, or does it dissolve and turn the water into hydrobromic acid?I'll say it stays as a cone (because I'm lazy and don't want to figure out stats for it turning into hydrobromic acid:smallredface:).

Got the iodine dragon stats up.

chionophile
2008-01-28, 08:41 PM
Considering that the most stable form of astatine has a half life of a bit over eight hours, I'm not sure a dragon based on that would be a good idea. It'd turn into a much less interesting dragon rather quickly :smallcool:. Although that could be an interesting mechanism.

Zarrexaij
2008-01-28, 08:53 PM
Considering that the most stable form of astatine has a half life of a bit over eight hours, I'm not sure a dragon based on that would be a good idea. It'd turn into a much less interesting dragon rather quickly :smallcool:. Although that could be an interesting mechanism.Astatine dragons don't radioactively decay. :smallamused: :smalltongue:

That would be bad for the dragon and anything around it. :smallbiggrin:

Collin152
2008-01-28, 09:21 PM
Course, you could just have the mage faster. Like say, knock a couple centuries off of Great Wyrm status, kind of faster.

Oh, also, I love it.

Zarrexaij
2008-01-28, 09:29 PM
Course, you could just have the mage faster. Like say, knock a couple centuries off of Great Wyrm status, kind of faster.

Oh, also, I love it.Hmm, I could do that.

chionophile
2008-01-28, 10:16 PM
Astatine dragons don't radioactively decay. :smallamused: :smalltongue:

That would be bad for the dragon and anything around it. :smallbiggrin:

Aw, if you insist. I think a decaying dragon could be amusing. :smalltongue:

A metal dragon that melts when exposed to human body heat (gallium) could be fun too.

Kesnit
2008-01-29, 08:42 AM
Iodine dragon... Hmmm...

Maybe the scales could be used to boost Heal checks? Or armor made from iodine dragons would give a constant regeneration effect?

Partysan
2008-01-29, 08:57 AM
I look forward to the Plutonium and Uranium dragons.

There is a Plutonium Dragon in Munchkin's Monster Manual I think. It became smaller instead of bigger with age (because, you know, the mass radiates away...), starting as a great wyrm and shrinking.

Zarrexaij
2008-01-29, 08:53 PM
Wooh, I just got done with the Astatine dragon.

Iodine only has good antiseptic properties when dissolved in a solution of alcohol. Putting elemental iodine on you probably isn't the best idea. :smalltongue:

NakedCelt
2008-01-31, 02:33 AM
If you complete this project you will probably be the poster of the greatest number of True dragons on this board. (I THINK I currently hold the record at a measily 2 (Beige, and Wing)).

Does "true dragons" include my elemental dragons (alas, merely the classical elements, not the much more interesting periodic table ones)? If so, then I equal your former record.

Zarrexaij
2008-02-01, 10:31 PM
I'm in the process of making a halogen dragon deity. The question is, should I bother? :p

The gem dragons have Sardior, and I'm sure I'd actually use it in my dragon-heavy campaign. I'm thinking of basing her on the element hydrogen, which can act like a halogen. Thoughts?

Milanius
2008-02-02, 04:23 PM
Dear mother of Kord... that was one hell of a post. Props, PROPS.

Although, they do feel somewhat overpowered, but eh... they're Dragons.

Once, when I actually met a PnP player in my home town, a long time ago in one arcade [I was an ace in D&D: Tower of Doom :smallbiggrin: ] he told me these words: "You DO NOT seek out Dragons. You run from them when you see them." and, it's accurate.

I wonder if mythical, never-ever encountered Ununseptium Dragon could keep ol' Aurie at bay :smalltongue: him, or Belkar (http://www.giantitp.com/comics/oots0439.html), perhaps?


p.s.: Antiseptic, eh?... What if my dwarf takes down one gallon of ale, pours another all over himself and then gives a big ole Iodine Dragon a warm, hearty hug?

Collin152
2008-02-02, 04:32 PM
I'm in the process of making a halogen dragon deity. The question is, should I bother? :p

The gem dragons have Sardior, and I'm sure I'd actually use it in my dragon-heavy campaign. I'm thinking of basing her on the element hydrogen, which can act like a halogen. Thoughts?

Hydrogen Dragon = concentrated awesomeness.
Most certainly merits fast healing, given how (relatively) easily hydrogen forms.

Kesnit
2008-02-02, 04:35 PM
Does a polymorphed astatine dragon still show up as poisonous?

Zarrexaij
2008-02-02, 06:39 PM
Does a polymorphed astatine dragon still show up as poisonous?Yes, they do.

They're hardly overpowered, if you have the right stuff. Once you're in the epic levels... there's no such thing as "too strong, too powerful." :p


Hydrogen Dragon = concentrated awesomeness.
Most certainly merits fast healing, given how (relatively) easily hydrogen forms.Not to mention hydrogen can act metallic, too.

Opens up a bunch of interesting possibilities. :smallamused:

Grax Hellfire
2008-02-27, 03:29 AM
Well, technically hydrofluoric acid is a strong electrolyte, disassociating into hydride ions and fluoride ions. :smallwink:

Well, technically, it is a weak acid and does not completely dissociate due to flourine's excessive electronegativity.:smallamused:

Also, I find it perplexing that you use the elements in the reverse order of their reactivity for the power of the dragon. While it does make some sense, as the size and weight of the elements increases, I still feel a flourine breath weapon would knock the socks off of an iodine breath weapon.

Astatine is done well to my considerations though, as it is a big, heavy, radioactive element. I would mention something about how the dragon keeps the astatine at an excited state in order to allow some metastability, in order to prevent its supply from decaying.

FlyMolo
2008-02-27, 07:32 PM
[snip]
Astatine is done well to my considerations though, as it is a big, heavy, radioactive element. I would mention something about how the dragon keeps the astatine at an excited state in order to allow some metastability, in order to prevent its supply from decaying.

But if you're going to go that technical, anyone who understands what you're saying is going to be mad at you for getting it wrong. It's one of those things about nuclear decay that you can't do much to it to keep it from doing so. Although I read an interesting article about extreme cold that reported some highly controversial results to that effect. But that's like cold fusion. Unless someone has more recent news?

Considering that it's a damn great lizard which spits acid, where it gets it's astatine is not your biggest problem. If they're complaining about that, point them in the direction of the fact that most dragons can't fly. Low-speed flight is impossible at that scale, because muscles scale relative to L squared, and weight scales relative to L cubed. Jumbo jets can only fly because they move so fast. The fastest dragons do about 30 mph, if i did my math right. Your average jet cruises at close to the speed of sound. Even Ye olde biplanes usually work up a couple hundred.