View Full Version : [Commoner-only Campaign] Ideas.

2008-01-27, 09:37 AM
I want to make a commoner-only campaign soon, but I'm looking for some ideas first. To make things easer and interesting I will also use some homebrew rulles:


Climb STR
Climb STR
Jump STR
Swim STR
Concentration CON
Appraise INT
Craft INT
Decipher Script INT
Forgery INT
Knowledge INT
Search INT
Spellcraft INT + Knowledge(Arcane) INT-> Arcana INT
Balance DEX
Disable Device DEX + Open Lock DEX -> Disable Device DEX
Escape Artist DEX
Hide DEX + Move Silently DEX -> Stealth
Sleight Of Hand DEX
Ride DEX
Tumble DEX
Use Rope DEX
Bluff CHA + Diplomacy CHA -> Persuade CHA
Gather Information CHA
Handle Animal CHA
Disguise CHA
Perform CHA
Use Magic Device CHA
Intimidate CHA
Heal WIS
Listen WIS + Spot WIS -> Perception WIS
Profession WIS
Sense Motive WIS
Survival WIS

Skill Sets (based from the variant from U.A.):

Default Set: Climb (Str), Craft (Any) (Int), Handle Animal (Cha), Jump (Str), Perception(Wis), Profession (Any) (Wis), Ride (Dex), Swim (Str), and Use Rope (Dex).

Farmer: Profession (Farmer) (Wis), Knowledge (nature/local/geography) (Int), Use rope (Dex), Handle animal (Wis), Ride (Dex), Craft (leather) (Int)

Healer: Profession (Healer) (Wis), Knowledge (medicine/nature/local) (Wis), Craft (medicine) (Int), Persuade (Cha), Sense Motive (Wis), Search (Int)

Hunter: Climb (Str), Handle Anima (Cha), Heal (Wis), Knowledge (nature) (Int), Survival (Wis), Craft (Trapmaking/Bowmaking) (Int), Stealth (Dex)

More: ????

Any Ideas?

Edit: By far, the commoner are the worst class amoung all npc classes. Poor farm guy...