Reinboom
2008-01-31, 04:34 PM
Another stat generation idea that came up.
Start with a base number in a stat, such as 6. Every stat has at least this.
Roll a pool of d6s, such as 36d6.
For each 1, add one to the 1st number.
For each 2, add one to the 2nd number.
etc.
Reroll all dice that would increase a stat above 18.
This guarantees that all players have an equal number of 'total stats', yet, they are decidedly random.
To further this, an idea provided by Kyace:
Once you are finished rolling your selection, you get 10 stat points you can distribute based on the rules outlined in the DMG.
This shows both a random development, background, etc. Yet still allows a character to build in "focused training", and customize a bit.
Of course, this idea suffers the problem of it takes too freaking long to roll.
So, I also offer you this:
Stat Placer (http://pifro.com/dnd/NEW/statta.php)
Start with a base number in a stat, such as 6. Every stat has at least this.
Roll a pool of d6s, such as 36d6.
For each 1, add one to the 1st number.
For each 2, add one to the 2nd number.
etc.
Reroll all dice that would increase a stat above 18.
This guarantees that all players have an equal number of 'total stats', yet, they are decidedly random.
To further this, an idea provided by Kyace:
Once you are finished rolling your selection, you get 10 stat points you can distribute based on the rules outlined in the DMG.
This shows both a random development, background, etc. Yet still allows a character to build in "focused training", and customize a bit.
Of course, this idea suffers the problem of it takes too freaking long to roll.
So, I also offer you this:
Stat Placer (http://pifro.com/dnd/NEW/statta.php)