Lord Tataraus
2008-02-01, 05:00 PM
Splinter Sword
"By sword and soul, I shall vanquish thee!!"
Great warriors live by their swords and the values by which they use them. Some warriors learn to use those very values as they exist in his soul and mind to destroy his enemies with power beyond the mortal realm.
Splinter Swords are usually very focused and dedicated to their values, if a bit reckless to sunder their souls so frivolously. True, the soul and mind repair themselves with time, but the pain begins to fade and the Splinter Sword becomes more confident, sundering more and more of his soul and mind. Many Splinter Sword become too confident or consumed with the unnatural power, utterly destroying themselves by expelling their entire soul for the rush of power. However, even among the reckless their are those who see that their must be some restraint. The most powerful of the Splinter Swords have learned to balance the sundering of soul and mind and to conserve it for when it is truly needed.
Hit Dice: d12
Class Skills:
Skill Points at Each Level: 2 + Int modifier
Prerequisites:
Feats: Improved Toughness or Toughness or Iron Will
Base Attack Bonus: +5
Special: You must have had at least 2 points of constitution or wisdom damage or drain.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+2|Splinter Soul, Splinter Guard
2nd|
+2|
+3|
+0|
+3|Splinter Blade
3rd|
+3|
+3|
+1|
+3|Splinter Body
4th|
+4|
+4|
+1|
+4|Splinter Mind
5th|
+5|
+4|
+1|
+4|Splinter Reality
[/table]
Class Features
Weapon and Armor Proficiencies: A Splinter Sword gains no new weapon or armor proficiencies.
Splinter Soul: The soul is the easiest of the three parts of a person to splinter into pieces, thus an acolyte of the Splinters learns this technique first. The Splinter Sword has an unlimited number of Splinter points to spend on his abilities. Every time the Splinter Sword uses a splinter point, add those points to his splinter pool. If the Splinter Sword's splinter pool has a number of points greater than or equal to his total hit dice, his splinter pool goes to zero and he takes one constitution damage.
Splinter Guard: The Splinter Sword learns how to use his essence to to absorb hits. Whenever the Splinter Sword takes damage he may any number of splinter points to ignore 5 points of damage for every 4 splinter spent.
Splinter Blade: The Splinter Sword learns to imbue his weapon with his essence to increase its power. For every splinter point the Splinter Sword may deal +1 damage with weapon attacks for one round.
Splinter Body: The Splinter Sword learns how to relocate his essence to temporarily boost his body. For every 2 splinter points spent the Splinter Sword may increase either his dexterity or strength by 1 for one hour per Splinter Sword level.
Splinter Mind: The Splinter Sword learns how to splinter his mind as well as his soul. Whenever the Splinter Sword would take constitution damage from the Splinter Soul ability, he may choose to instead take 2 wisdom damage. The Splinter Sword cannot use this ability if his effective wisdom score is less than 4.
Splinter Reality: The last ability the Splinter Sword learns is to use his essence to splinter reality itself, surviving the impossible. Whenever the Splinter Sword makes a saving throw he may gain a +1 bonus for every 2 splinter points spent. Additionally, upon death the Splinter Sword may take 2 points of permanent constitution drain. If he does so, he instead goes to 1 hp. The Splinter Sword may not use this ability if this would cause his effective constitution to become less than 4.
<hr>
Here is the start of my Splinter Sword, I will hopefully get the fluff up soon. But for now, please critique the crunch. Thanks!
"By sword and soul, I shall vanquish thee!!"
Great warriors live by their swords and the values by which they use them. Some warriors learn to use those very values as they exist in his soul and mind to destroy his enemies with power beyond the mortal realm.
Splinter Swords are usually very focused and dedicated to their values, if a bit reckless to sunder their souls so frivolously. True, the soul and mind repair themselves with time, but the pain begins to fade and the Splinter Sword becomes more confident, sundering more and more of his soul and mind. Many Splinter Sword become too confident or consumed with the unnatural power, utterly destroying themselves by expelling their entire soul for the rush of power. However, even among the reckless their are those who see that their must be some restraint. The most powerful of the Splinter Swords have learned to balance the sundering of soul and mind and to conserve it for when it is truly needed.
Hit Dice: d12
Class Skills:
Skill Points at Each Level: 2 + Int modifier
Prerequisites:
Feats: Improved Toughness or Toughness or Iron Will
Base Attack Bonus: +5
Special: You must have had at least 2 points of constitution or wisdom damage or drain.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+2|Splinter Soul, Splinter Guard
2nd|
+2|
+3|
+0|
+3|Splinter Blade
3rd|
+3|
+3|
+1|
+3|Splinter Body
4th|
+4|
+4|
+1|
+4|Splinter Mind
5th|
+5|
+4|
+1|
+4|Splinter Reality
[/table]
Class Features
Weapon and Armor Proficiencies: A Splinter Sword gains no new weapon or armor proficiencies.
Splinter Soul: The soul is the easiest of the three parts of a person to splinter into pieces, thus an acolyte of the Splinters learns this technique first. The Splinter Sword has an unlimited number of Splinter points to spend on his abilities. Every time the Splinter Sword uses a splinter point, add those points to his splinter pool. If the Splinter Sword's splinter pool has a number of points greater than or equal to his total hit dice, his splinter pool goes to zero and he takes one constitution damage.
Splinter Guard: The Splinter Sword learns how to use his essence to to absorb hits. Whenever the Splinter Sword takes damage he may any number of splinter points to ignore 5 points of damage for every 4 splinter spent.
Splinter Blade: The Splinter Sword learns to imbue his weapon with his essence to increase its power. For every splinter point the Splinter Sword may deal +1 damage with weapon attacks for one round.
Splinter Body: The Splinter Sword learns how to relocate his essence to temporarily boost his body. For every 2 splinter points spent the Splinter Sword may increase either his dexterity or strength by 1 for one hour per Splinter Sword level.
Splinter Mind: The Splinter Sword learns how to splinter his mind as well as his soul. Whenever the Splinter Sword would take constitution damage from the Splinter Soul ability, he may choose to instead take 2 wisdom damage. The Splinter Sword cannot use this ability if his effective wisdom score is less than 4.
Splinter Reality: The last ability the Splinter Sword learns is to use his essence to splinter reality itself, surviving the impossible. Whenever the Splinter Sword makes a saving throw he may gain a +1 bonus for every 2 splinter points spent. Additionally, upon death the Splinter Sword may take 2 points of permanent constitution drain. If he does so, he instead goes to 1 hp. The Splinter Sword may not use this ability if this would cause his effective constitution to become less than 4.
<hr>
Here is the start of my Splinter Sword, I will hopefully get the fluff up soon. But for now, please critique the crunch. Thanks!