graymachine
2008-02-05, 02:41 AM
So, it seems that my character in my current 3.5 game is probably going to die in the next few sessions (he's just discovered that his religion, as a cleric, has a pretty strict inquisition policy) so I've been turning over ideas in my head for a new character and have settled on one I like but am not sure how to fully actualize. The character I have in mind is of an Orson Wells bent, as the title implies, in the sense that he is portrayed in some over-the-top literature, and in comics, most notably the Planetary series. While I realize that crazy-no-way science doesn't have a place in a fantasy setting, I still think that I could pull off a Frankensteinian feeling that would work well. I've worked out the things I need to focus on, such as most of the knowledges and a goodly number of crafts, but I'm kinda stuck on how to reach my goals with this character, as it were. The current idea I have is to go with Rogue and Warlock levels (I'm pretty much working with 6 levels) and get the best mix out of them. Rogue levels are important, obviously, for the much needed skill points, but I want to minimalize them since I think they would put the wrong flavor on the character. I like warlock because it has so much craziness about it that I could pull it off ("Look what controlled ionization can do when I point my finger!") and it also has some of the slightly dark feeling I'm going for. Furthermore, it has the ability, as a class, to create bother clerical and arcane magic items, which is something I fancy since I think the character will be a hefty artificer. I even plan to start the character with a custom magic item which is goggles that give a bonus to Knowledge:Engineering (I would try to start with a Sonic Screwdriver, but I don't think that would be allowed.) I thought about archivist, or whatever the class is out of Heroes of Horror, but ultimately didn't like how it fit with the character. So, I suppose my question comes in several fold: What odd skills should I focus on, since I've never really sat down and made a skill-monkey? Is there a good reason for me to take more than a few levels in Rogue without loosing the feel of the character? What's the best way for a Warlock to deal with making magic items? And so on.... Sorry to seem so ignorant of the rules, but it's simply been too long since I've made a skill-based character to think of anyway to make him both entertaining and actually useful to the party.
P.S.- I know I'm going to feel stupid the moment someone mentions it, but what book is the Able Learner feat from? Do you think it would work for this character?
P.S.- I know I'm going to feel stupid the moment someone mentions it, but what book is the Able Learner feat from? Do you think it would work for this character?