Caracol
2008-02-05, 03:35 PM
Work in progress, give me advices!!!
Version 2.0
ANT BURGLAR
"What do you mean, I did it? Did you see me?" - Sylas, human Ant Burglar
Going inside some well guarded treasure-house, picking locks and disarming traps, looting some precious stuff and avoid being seized. Ant Burglars specialize in doing this. Their motto is: "what is small, it's also unnoticed". Ant Burglars have the ability to shrink themselves, decreasing their size enough to pass through many obstacles that their natural size wouldn't allow to, and being far difficult to be seen by hostile people. Actually, they become so small that the risk for them to be chased by roachs or rats istead... They train in basics arcane spells that can aid them during their tasks, they are not so effective in combats, but they can still be pestering if they know how to hit their opponents.
Ant Burglars is a good choice for Wizards with a thing for stealing, Rogues with natural magic abilities or Rogue/Wizard multiclass.
Hit Dice: d6
Restrictions
To become an Ant Burglar, a character must meet the following requisitions:
Hide: 8 ranks.
Open Lock: 8 ranks.
Use Rope: 8 ranks.
Spellcasting: Ability to cast 2nd level arcane spells.
Class Skills
Appraise, Balance, Bluff, Climb, Concentration, Craft, Disable Device, Disguise, Escape Artist, Gather Information, Hide, Knowledge, Jump, Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Sleigh of Hands, Spellcraft, Swim, Tumble, Use Magic Device, Use Rope.
Skill points per level: 8+Int modifier
{table="head"]Level|BAB|Fort|Ref|Will|Special |
Spellcasting
1st|+0|+1|+2|+1|reduce self|
-
2nd|+1|+1|+3|+1|Ant's Strength|
+1 existing spellcasting class
3rd|+2|+2|+3|+2|feather fall|
-
4th|+3|+2|+4|+2|Living Lockpick|
+1 existing spellcasting class
5th|+3|+3|+4|+3|shrink object|
-
[/table]
Class Features
Weapon and armor proficiency: An Ant Burglar is proficient in all simple weapon and in the light armor. He can cast his class ability spells while in light armor without penalities, but this not applies to his other class spells, if any.
reduce self: The basic trick for this job. An Ant Burglar can cast reduce self a number of times a day equal to his Ant Burglar levels. He can do this without having armor casting penalities.
Reduce self spell
Reduce self
Trasmutation
Level: Ant Burglar 1, Sor/Wiz3
Components: V,S,M
Casting Time: 1 round
Range: Personal
Target: Self
Duration: 10 minutes for level
Saving Throw: No
Spell resistance: Yes
This spell reduces the caster size, making him smaller up to 1/2 inch high. His weight is reduced to 1/3 ounce. The caster size is reduced to Fine. He gains +8 to his attack bonus and AC, a +16 to Hide and a +8 to Move Silenty due to his size, and also gains a +8 bonus to Dexterity and a penality of -8 to Strength and -8 to Constitution.
He has a natural reach of 0 feet. Any other abilities, spells or special attacks (including sneak attacks) works normally. This spell reduces the caster's speed at 1/4 of his natural speed.
All his equipment, including magic objects is reduced as well. Any reduced object dropped by the caster turns back in his original size after 10 minutes.
This spell could become permant with a permanence spell.
Material component: Some needle and thread.
Ant's Strength: An Ant Burglar can lift or move object heavier than him. He can move a total weight of 10 ounces for every Ant Burglar level.
feather fall: When your really, really, small, even a lousy table could become a mastodontic fortress. To protect himself from falling from high (in his scale) distances, an Ant Burglar can cas feather fall a number of times a day equal to his Ant Burglar levels, with the exceptions that this spell works on his Size category. He can do this without having armor casting penalities.
Living Lockpick: An Ant Burglar can pick a lock or disarm a booby trap actually going inside it. With this ability, he can move in a lock or device, examining it and becaming aware of what he has to to to make it work. He can add his Ant Burglar level and his Size modifier to his Open Lock and Disable Device check. He does not gain bonuses from his tools (they are too small) but can uses them for their special purposes (for example, picklocking at distance). The +8 Dex bonus deriving from the reduce self spell does not apply in this case, since is in Fine size you can't really be more precise than strong.
shrik object: To take with him the most admount of loot possible, and to make opponent gears uneffective in some cases, an Ant Burglar can cast shrik object a number of times equal to his Ant Burglar levels, with the exception that works on magical objects also and always reduce them at Fine size category. He can do this without armor casting penalities.
I hope that this is a little better now. Please, keep comment and give me advices, about the concept, the character develop, the class features, the spell (is homebrewd)
Version 2.0
ANT BURGLAR
"What do you mean, I did it? Did you see me?" - Sylas, human Ant Burglar
Going inside some well guarded treasure-house, picking locks and disarming traps, looting some precious stuff and avoid being seized. Ant Burglars specialize in doing this. Their motto is: "what is small, it's also unnoticed". Ant Burglars have the ability to shrink themselves, decreasing their size enough to pass through many obstacles that their natural size wouldn't allow to, and being far difficult to be seen by hostile people. Actually, they become so small that the risk for them to be chased by roachs or rats istead... They train in basics arcane spells that can aid them during their tasks, they are not so effective in combats, but they can still be pestering if they know how to hit their opponents.
Ant Burglars is a good choice for Wizards with a thing for stealing, Rogues with natural magic abilities or Rogue/Wizard multiclass.
Hit Dice: d6
Restrictions
To become an Ant Burglar, a character must meet the following requisitions:
Hide: 8 ranks.
Open Lock: 8 ranks.
Use Rope: 8 ranks.
Spellcasting: Ability to cast 2nd level arcane spells.
Class Skills
Appraise, Balance, Bluff, Climb, Concentration, Craft, Disable Device, Disguise, Escape Artist, Gather Information, Hide, Knowledge, Jump, Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Sleigh of Hands, Spellcraft, Swim, Tumble, Use Magic Device, Use Rope.
Skill points per level: 8+Int modifier
{table="head"]Level|BAB|Fort|Ref|Will|Special |
Spellcasting
1st|+0|+1|+2|+1|reduce self|
-
2nd|+1|+1|+3|+1|Ant's Strength|
+1 existing spellcasting class
3rd|+2|+2|+3|+2|feather fall|
-
4th|+3|+2|+4|+2|Living Lockpick|
+1 existing spellcasting class
5th|+3|+3|+4|+3|shrink object|
-
[/table]
Class Features
Weapon and armor proficiency: An Ant Burglar is proficient in all simple weapon and in the light armor. He can cast his class ability spells while in light armor without penalities, but this not applies to his other class spells, if any.
reduce self: The basic trick for this job. An Ant Burglar can cast reduce self a number of times a day equal to his Ant Burglar levels. He can do this without having armor casting penalities.
Reduce self spell
Reduce self
Trasmutation
Level: Ant Burglar 1, Sor/Wiz3
Components: V,S,M
Casting Time: 1 round
Range: Personal
Target: Self
Duration: 10 minutes for level
Saving Throw: No
Spell resistance: Yes
This spell reduces the caster size, making him smaller up to 1/2 inch high. His weight is reduced to 1/3 ounce. The caster size is reduced to Fine. He gains +8 to his attack bonus and AC, a +16 to Hide and a +8 to Move Silenty due to his size, and also gains a +8 bonus to Dexterity and a penality of -8 to Strength and -8 to Constitution.
He has a natural reach of 0 feet. Any other abilities, spells or special attacks (including sneak attacks) works normally. This spell reduces the caster's speed at 1/4 of his natural speed.
All his equipment, including magic objects is reduced as well. Any reduced object dropped by the caster turns back in his original size after 10 minutes.
This spell could become permant with a permanence spell.
Material component: Some needle and thread.
Ant's Strength: An Ant Burglar can lift or move object heavier than him. He can move a total weight of 10 ounces for every Ant Burglar level.
feather fall: When your really, really, small, even a lousy table could become a mastodontic fortress. To protect himself from falling from high (in his scale) distances, an Ant Burglar can cas feather fall a number of times a day equal to his Ant Burglar levels, with the exceptions that this spell works on his Size category. He can do this without having armor casting penalities.
Living Lockpick: An Ant Burglar can pick a lock or disarm a booby trap actually going inside it. With this ability, he can move in a lock or device, examining it and becaming aware of what he has to to to make it work. He can add his Ant Burglar level and his Size modifier to his Open Lock and Disable Device check. He does not gain bonuses from his tools (they are too small) but can uses them for their special purposes (for example, picklocking at distance). The +8 Dex bonus deriving from the reduce self spell does not apply in this case, since is in Fine size you can't really be more precise than strong.
shrik object: To take with him the most admount of loot possible, and to make opponent gears uneffective in some cases, an Ant Burglar can cast shrik object a number of times equal to his Ant Burglar levels, with the exception that works on magical objects also and always reduce them at Fine size category. He can do this without armor casting penalities.
I hope that this is a little better now. Please, keep comment and give me advices, about the concept, the character develop, the class features, the spell (is homebrewd)