Stycotl
2008-02-07, 05:18 PM
…this one inspired by our discussion of transverse and compression waves (obviously).
needed a good force spell of ninth level. however, now that I am thinking about it, i am contemplating whether it should be force or sonic. i am still shaky on what exactly the force descriptor represents in game terms. sometimes it seems to be an actual, pressure effect, and sometimes just unexplained magical energy.
any thoughts?
it was created by an npc of mine who was tired of having high level foes of his easily succeed on their saves too often. i figured that this might whittle their saves down a little.
also, i was thinking of having this thing do something special to objects, like tear the ground up, smithereen-ify buildings, etc. unfortunately, i think i have already filled its destruction quota. if anyone has a good idea though, that doesn't make it too powerful (for a 9th level spell, hahahaha), let me know.
Compression Wave
Evocation [Sonic]
Level: Sorcerer/Wizard 9
Components: V, S
Casting Time: Standard Action
Range: 10 feet/level
Area: 10-foot/level line beginning at caster’s fingertips
Duration: Instantaneous
Saving Throw: Special
Spell Resistance: Yes
The caster causes a compression wave to catastrophically pulse away from him in a 5-foot wide line. The wave consists of two separate effects that happen in sequence, though so quickly that they seem to be the same force.
The first effect is that of the instantaneous stretching and contorting of all matter present within the line, like the withdrawing of the tides before the impact of the tsunami. Any object or creature that is subject to this line must succeed at a Fortitude saving throw or suffer 5d6 sonic damage and 1d4 Constitution damage. Success halves the damage and halves the Constitution damage.
The second effect is the instantaneous crushing effect along the line of the thundering compression wave. Objects and creatures within the line must succeed at a second Fortitude saving throw (subject to their modified Constitution score) or be permanently deafened, and suffer 1d6 sonic damage/level (20d6 maximum), and 2d4 Constitution damage. Success negates the deafness and halves the damage and halves the Constitution damage.
Objects are suffer somewhat different effects, though damage is still the same. An object affected by this spell loses 1d4 points of hardness with the first effect, and 2d4 points of hardness with the second effect. Attended objects can use the saving throw of the attending creature as normal. A successful save halves this damage to the object's hardness. An object that suffers damage to its hardness rating can be mended through normal means (mundane and magical). Objects brought to zero hit points and zero hardness are completely obliterated by this spell and cannot be repaired by anything short of a wish.
Objects and creatures with resistance to sonic damage are not deafened on a failed save, and suffer only half Constitution damage or hardness damage. Creatures with sonic resistance suffer no Constitution or hardness damage on a successful save.
needed a good force spell of ninth level. however, now that I am thinking about it, i am contemplating whether it should be force or sonic. i am still shaky on what exactly the force descriptor represents in game terms. sometimes it seems to be an actual, pressure effect, and sometimes just unexplained magical energy.
any thoughts?
it was created by an npc of mine who was tired of having high level foes of his easily succeed on their saves too often. i figured that this might whittle their saves down a little.
also, i was thinking of having this thing do something special to objects, like tear the ground up, smithereen-ify buildings, etc. unfortunately, i think i have already filled its destruction quota. if anyone has a good idea though, that doesn't make it too powerful (for a 9th level spell, hahahaha), let me know.
Compression Wave
Evocation [Sonic]
Level: Sorcerer/Wizard 9
Components: V, S
Casting Time: Standard Action
Range: 10 feet/level
Area: 10-foot/level line beginning at caster’s fingertips
Duration: Instantaneous
Saving Throw: Special
Spell Resistance: Yes
The caster causes a compression wave to catastrophically pulse away from him in a 5-foot wide line. The wave consists of two separate effects that happen in sequence, though so quickly that they seem to be the same force.
The first effect is that of the instantaneous stretching and contorting of all matter present within the line, like the withdrawing of the tides before the impact of the tsunami. Any object or creature that is subject to this line must succeed at a Fortitude saving throw or suffer 5d6 sonic damage and 1d4 Constitution damage. Success halves the damage and halves the Constitution damage.
The second effect is the instantaneous crushing effect along the line of the thundering compression wave. Objects and creatures within the line must succeed at a second Fortitude saving throw (subject to their modified Constitution score) or be permanently deafened, and suffer 1d6 sonic damage/level (20d6 maximum), and 2d4 Constitution damage. Success negates the deafness and halves the damage and halves the Constitution damage.
Objects are suffer somewhat different effects, though damage is still the same. An object affected by this spell loses 1d4 points of hardness with the first effect, and 2d4 points of hardness with the second effect. Attended objects can use the saving throw of the attending creature as normal. A successful save halves this damage to the object's hardness. An object that suffers damage to its hardness rating can be mended through normal means (mundane and magical). Objects brought to zero hit points and zero hardness are completely obliterated by this spell and cannot be repaired by anything short of a wish.
Objects and creatures with resistance to sonic damage are not deafened on a failed save, and suffer only half Constitution damage or hardness damage. Creatures with sonic resistance suffer no Constitution or hardness damage on a successful save.