Baxbart
2008-02-07, 05:49 PM
Well, the title pretty much sums it up. I've just been putting together a Paladin/Crusader/Ruby Knight Vindicator for an ECL 12 game I'm playing in soon. I've pretty much nailed the concept, background and personality for the character, but I've never tried this combination before and I'm falling down a bit on a good choice of feats to make the build solid (Optimised, but not cheesy).
Would anyone mind making a few suggestions?
Currently the character stands as a Human Paladin 4/Crusader 1/RKV 7 (divine impetus was very lucrative there)
Rolled stats were 16,14,14,18,13,8. I was thinking of putting either the 18 or 16 into Wisdom and taking Serenity as a third level feat so that I don't need to worry about Charisma (He's not the typical charismatic leader type, and definitely not much of a people person). I'm not looking for a mount-charger type (My DM isn't friendly towards warhorses and special mounts for one, he prefers to focus on the characters themselves, rather than the hired help they bring along).
H: Power attack?
1:
3: Serenity?
6: Divine Vigor (perhaps)
9: Extra turning
12:
I'm able to take flaws if need be to help round off a build.
Any suggestions welcome! :smallbiggrin:
Would anyone mind making a few suggestions?
Currently the character stands as a Human Paladin 4/Crusader 1/RKV 7 (divine impetus was very lucrative there)
Rolled stats were 16,14,14,18,13,8. I was thinking of putting either the 18 or 16 into Wisdom and taking Serenity as a third level feat so that I don't need to worry about Charisma (He's not the typical charismatic leader type, and definitely not much of a people person). I'm not looking for a mount-charger type (My DM isn't friendly towards warhorses and special mounts for one, he prefers to focus on the characters themselves, rather than the hired help they bring along).
H: Power attack?
1:
3: Serenity?
6: Divine Vigor (perhaps)
9: Extra turning
12:
I'm able to take flaws if need be to help round off a build.
Any suggestions welcome! :smallbiggrin: