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Burley
2008-02-08, 12:51 PM
So...um...My DM sorta quit today. There was a dispute between him and another player, and in the heat of the moment, he decided to take a month off after insulting the entire group with blatant generalizations. So...he didn't really quit...as much as got himself fired...

So, anyways, the Masterbuilt Warlock that I have finally optimized to my specific expectations is out the window. Thanks to every person on the boards who help Robbie Cap the Fey Warlock become the Eldrith Powerhouse he came to be.

My next project: Arcane character that's all about runes. I'm thinking a Wizard with that wonky class ability that makes it really difficult for others to read his spell book. Maybe prestige into Geometer. Or maybe that class that was hijacked from Oriental Adventures that cast off of their little charm thingies. Of course, I'll be doing the spell preparation tattoos, as well.

Anyways, if anybody has any ideas about a good Rune/sigil/symbol build, let me know. Please start from first, and explain things, with books and junk.
I'm slow and unworthy.

RTGoodman
2008-02-08, 01:02 PM
I don't know if it's good or not, but there's a Runesmith PrC (I think that's what it's called) from Races of Stone, but I believe it's Dwarf-only. I think Forgotten Realms has a Runecaster PrC, but I don't know the book.

Also in RoS is stuff about rune circles. I don't recall being impressed by them, but they could add some potential flavor for the build.

Sstoopidtallkid
2008-02-08, 03:02 PM
Complete Arcane. Chapter 7? has the ability to tattoo your spellbook on your body. Actually, that chapter has some of the best flavor options for a wizard. Not only because some of them are good(necromancy specialist with a spellbook written on the finger bones that make up his necklace), but because they show how far you can actually take it, and are a RAW backup when you present your ideas to the DM.

Admiral Squish
2008-02-08, 03:28 PM
Complete Arcane. Chapter 7? has the ability to tattoo your spellbook on your body. Actually, that chapter has some of the best flavor options for a wizard. Not only because some of them are good(necromancy specialist with a spellbook written on the finger bones that make up his necklace), but because they show how far you can actually take it, and are a RAW backup when you present your ideas to the DM.

Could a necromancer with the skeletal minion (http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm#skeletalMinion) variant class feature scribe his spellbook onto said minion? that would be pretty kick-arse. A walking spellbook-skeleton.

Sstoopidtallkid
2008-02-08, 03:38 PM
Could a necromancer with the skeletal minion (http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm#skeletalMinion) variant class feature scribe his spellbook onto said minion? that would be pretty kick-arse. A walking spellbook-skeleton.56 pages, more depending on how much your DM is willing to trade balance for anatomy. If you do plan to use a non-standard spellbook, I suggest waiting till level 8 and picking up a level of Geometer first, so it takes less space.