Deathtouched
2008-02-09, 07:43 PM
EDIT: The D&D reconstruction of my world begins farther down, this is not the D&D version![B]
Okay, so I just registered on the forums today. This is my first post... on any site. Anyways, I started gaming when I was 5 or 4? with my dad.:smallsmile: He had played D&D but liked T&T better, so thats what i grew accustomed to. I loved it, the adventure, the magic, the radioactive chickens and giant blobs of raspberry jelly(The Labyrinth of Kroog had some odd creatures).:smalltongue: I played further with my father, eventually coming to a part where my female wizard was separated from her brother and locked in a glass jar, while the warrior brother and cleric friend were lost in a maze of sickly dog-people under the sewers, searching for a group of rouges and murderers (and a nasty mage), near a hall of screaming blood, oh and did i mention that theres a man-eating toad talking to the wizard? Anyways, I made some of my own stuff since I was 7, about, starting with a long-lost race of mushroom people having to rescue their king from a mutated mage. I did a second Mush campaign after that and then one where flying monkeys were summoning a vortex to destroy the country, and the only hope was a team of adventurers (my dad's players). I played as a gremlin alongside my sister who was a goblin in another game. I played a couple of short games with a friend once too, me gming. And I worked to create my own unique game, free of all other types of D&D/T&T creatures. I used stuff from both games and Chivalry and Sorcery. I also used stuff from books I read (not D&D), Magic the Gathering card game, and my oversized imagination. I called the world "Zacterith" (i have a penchant for obscure names). Originally, I set up the world around my father's Baten character, who was cursed by an (forget name) toad mage. But then I had the character portalled to another island where goat-like men (artificers, miners, farmers, and clerics) were fighting raven-headed warlocks. I did a lot for this, but used things like the C&S cleric system, which really kinda.... sucks... But after that game i did another where all magics came from the gods, and that really really really sucked. So then i fast-forwarded Zacterith a few centuries (magical cataclysms, racial wars, huge dormant volcanoes erupting and forming a massive crater, deamons escaping, etc.) and started making it more advanced. I still used T&T mostly, but I used C&S spells, which are numerous, and more book ideas. I realize C&S is too complicated in the magic system, so I want to drop that. :smallannoyed: I stopped working awhile ago, cause i got bored with making a game no one would ever play (I don't know any other gamers). But this is some of what i got done, T&T/C&S version, but I'm converting it...:smallfrown: sorry for the life story thing....
(These are the classes after I began advancing it, some anyways) (Think of the three T&T classes as bases for mine +C&S):smalleek:
Classes of Zacterith
Warriors: +2 ST
(D&D fighter in my version, sorta, lots of feats):smallsmile:
Fighters: 2x armor protect, specialized weap. +5% CtH/ 1d6 dmg, repair item (2xLvl+15)% repair/(10-Lvl)% damages, natural talent (20+3/Lvl)%success + talent/2Lvl>1(Primitive Talents)
(This one is kinda special, I got the idea from combining the yagebushi from MTG Kamigawa Cycle (the book) and Templars from the Disciples game):smallbiggrin:
Templars: specialized weap. +5% CtH/ 1d6 dmg, +5%save vs. Ill/Comm +/2Lvls>1, +3 dmg protect vs Basic +/2Lvls>1, natural talents (30+3/Lvl)%success Deafen/Stun/Weaken/Blind/Blast received Lvl3/4/5/6/7(Command Spells)
Rogues: +2 DX
(This class would basically get the C&S stealing, lock picking, and mugging)(change to D&D works seamlessly- mugging would be sneak attack):smallsmile:
Burglars:
(This would be C&S stealth)(D&D hiding and move silently)
Shadowspies:
Mages: +2 IQ(Okay, this groups wired cause I tried to seperate C&S spells into 2 groups) (HARD):smallfrown:
(Okay basically just give these guys all elemental spells C&S) (D&D evocations, a little conjuration)
Elementalists:
(These guys used the illusion spells C&S)(change C&S illusions to D&D illusion/enchantment, perfect)
Mindbenders:
(These are from the god-magic version, but the gods themselves would work on their own) (categorized by race)
Gods of Zacterith
Tor-Niksha:
Farwath: D: portrayed as a grayish sphere of swirling energy; P: the spirit of the grave and protector of souls;
Visceron: D: portrayed as a gigantic, dark-winged aberration with huge, toothy jaws; P: the cold clamp of death, the taker of life;
Ashiko:
Ugali: D: portrayed as a pillar of shining water; P: the safety of the seas and savior of fishermen and sailors;
Zangle: D: portrayed as a dark whirlpool leading to unknown depths; P: the destroyer of ships, opposition against travel;
Trolisans:
Misaset: D: portrayed as a glowing, stout tree with an infinite amount of branches reaching into the heavens; P: the giver of life and spirit, the protector of all living things;
Baten:
Mechisek: D: portrayed as a faint, lightened presence floating through the air; P: the ringing sound of nature that infuses the world;
Darvilourx: D: a small, nearly barren hill with one little flower growing on top; P: the hope that comes with a great struggle, the chance of a better way;
Schemak:
Giivk: D: portrayed as a great, rocky mountain standing above a flat field; P: the strength of earth and embodiment of power;
Shoudani: D: portrayed as a humanoid form made entirely of thick reeds; P: the connection to nature in all beings;
Nagaonax: D: portrayed as an enormous, spiked sword swinging through a pile of bones; P: the destruction of battle and killer of enemies;
Gorgrets:
Pasee: D: portrayed as a small, shimmering crystal shooting out beams of light; P: the enlightenment of the world and life of all;
Cragel: D: portrayed as a rock-like beast with three long tendrils reaching above; P: the spirit that holds all into its rightful place;
Troggs:
Lutersin: D: portrayed as a floating blue eye; P: the one who knows all and sharer of knowledge;
Lyharen:
Bissamc: D: portrayed as a flaming humanoid releasing gouts of fire; P: the spirit of fiery destruction and death;
Dosheen: D: portrayed as a plume of smoke rising and circling; P: the warning that comes before destruction, messenger of fire;
Kaldopai: D: portrayed as a swirling rain of ash forming a humanoid face; P: that which comes after death, the cycle of death and rebirth;
Remon:
Flochak: D: portrayed as a mass of vines intertwining around a ball of light; P: the spirit that brings everything toward the light of life;
Pagenth:
Happal: D: portrayed as a lance of blood rising into the sky; P: the madness of war and bloodshed that lends others power;
Fargeth: D: portrayed as a nebula of eternity sucking up everything; P: that which will come for the lives of friend, foe, and unknown alike;
Urtangules:
Ovilata: D: portrayed as a wave of liquid force crashing onto land; P: the power of the ocean that can destroy all;
Nosot: D: portrayed as a gigantic tentacled monster breathing a cloud of noxious gas; P: the one who commands all and patron of poison;
Boleese:
Yeleseo: D: portrayed as a great crack splitting the world apart; P: the embodiment of the end of all things;
(These are the 12 races, all of which I gave towns and racial histories, but never used some) (think of the Ability adjustments as -2 =2 whatever, no WIS cause T&T doesn't use it, but could modify that for LK)
Races of Zacterith
Tor-Niksha(ex: change ST 1/2 to ST-4 or -2, get it??? so sorry):smalleek:
D: Toad-like humanoids, sharp teeth, small spiky wings
AM: ST 1/2, CN 1/2, CH 1/2, IQ 3/2, Ht 1/3, Wt 1/3
AB: Hover Flight fly up to 6 ft high(special abilities added in advancement) (fly spell permanent)
FC: Mage
RG: Farwath, Visceron
FW: small spiked clubs, small daggers
EN: Gorgrets, Urtangules
Ashiko
D: Fish/toad humanoids, claws, scaly, gills
AM: ST 1/2, CN 3/4, CH 1/2, LK 3/2, Ht 1/3, Wt 1/3
AB: Water Breath indefinite underwater breathing (Underwater Breath)
FC: Rogue
RG: Ugali, Zangle
FW: short spears, darts
EN: Trolisans
Trolisans
D: Long arms and legs, wild manes, prehensile tails, small tusks
AM: CN 5/4, DX 3/2, Ht 5/4, Wt 3/2
AB: Third Arm tail can hold extra item in combat, weaps ½ dmg (sort of a third weapon slot in combat, but potions could be held for quick use)
FC: Rogue
RG: Misaset
FW: longbows, staves
EN: Ashiko, Troggs
Baten
D: Bat-like faces, large ears, thin fur coat
AM: IQ 5/4, CN 5/4, Ht 5/4, Wt 3/2
AB: Echo Vision locate using high frequency sounds, 40% +3/lvl (think of Blindsight/Blindsense, but more batty)
FC: Mage
RG: Mechisek, Darvilourx
FW: slings, staves
EN: Pagenth
Schemak
D: Grayish, rough skin, large hands and feet
AM: ST 2, CN 2, CH 3/2, Ht 3/2, Wt 2
AB: Tough Skin skin gives +4 to armor, piercing weaps do ½ dmg (basically just AC boost, mage armor sorta)
FC: Warrior
FG: Giivk, Shoudani, Nagaonax
FW: broadswords, long javelins
EN: Gorgrets
Gorgrets
D: Mole-like humanoids, light fur, large flat noses
AM: ST 3/2, CN 2, Ht 2/3
AB: Mineral Smell can sniff out metals and jewels, 40% +3/lvl (this was a kind of C&S detect spell, divination like find traps)
FC: Warrior
RG: Pasee, Cragel
FW: bludgeons, slings
EN: Tor-Niksha, Schemak
Troggs
D: Leathery skin, hairy, swirling eyes
AM: ST 3/4, CN 3/4, DX 3/2, CH 1/2, Ht 3/4, Wt 3/4
AB: Hypnotic Gaze can put looking creature into trance for 1-3ct, 40% +3/lvl (Obviously enchantment, sleep spell?)
FC: Rogue
RG: Lutersin
FW: scimitars, katars
EN: Trolisans, Urtangules
Lyharen
D: Short legs, large eyes, horn stubs
AM: ST 5/4, IQ 3/2, Ht 2/3
AB: Blink Shift can teleport up to 5 ft, 40% +3/lvl (Teleport)
FC: Mage
RG: Bissmac, Dosheen, Kaldopai
FW: axes, morningstars
EN: Pagenth
Remon
D: Hawk- headed, feathered, claws
AM: IQ 3/2, CH 2
AB: Future Sight see future event [G 1-25, N 26-75, B 76-100], 40% (this was from C&S mage: diviner, think of premonition maybe, but not same bonus)+3/lvl
FC: Mage
RG: Flochak
FW: short bows, dirks
EN: Boleese
Pagenth
D: Crow-headed, feathered, long talons
AM: ST 5/4, CN 3/2, LK 5/4
AB: Blood Call can deal 2d6 dmg to target, 40% +3/lvl (this was a shot of imagination, Pagenth were the darker ones, so this might be a little off, minor negative energy ray?
FC: Warrior
FG: Happal, Fargeth
FW: pikes, small crossbows
EN: Baten, Lyharens
Urtangules
D: Crooked noses, head tentacles, long claws
AM: LK 3/4, CN 5/4, DX 3/2, CH 3
AB: Poison Whip can hit target with tentacles to poison 1-2 dmg/ct (poison spell sorta, but T&T uses dmg poison, change 1-2 dmg to 1-2 dex/str/con)
FC: Rogue
RG: Ovilata, Nosot
FW: sabers, saxes
EN: Tor-Niksha, Troggs
Boleese
D: Curved horns, long legs, fangs
AM: IQ 3/2, LK 1/2, CH 3/2, Wt 1/2
AB: Dark Cloud can created smog of darkness in 8 by 8 ft area, 40% +3/lvl(Darkness)
FC: Mage
RG: Yeleseo
FW: maces, spears
EN: Remon
(The following creatures were mostly never used, all are my own ideas cause i tired not to use the Monster-Monster creatures for my game) (Most creatures created for future, few were developed):smallfrown:
Monsters of Zacterith
(Just change things like 1/4 dmg from piercing to -5/piercing i guess) (MR can be switched to HD, or challenge rating maybe? ex: 75=7)(use imagination for powers, change spell-like ability powers from C&S to closest D&D spell ex:create and detach water= Ice dagger together)(dmging things like bloodsuck could be changed to ability damage):smallbiggrin:
Serpencia: MR: 75; CtH: 40%; D: large, fanged serpent with huge iridescent wings; P: breathes fire up to 20 ft, 3d6 dmg;
Hagfin: MR: 35; CtH: 50%; D: long-tailed fish-creature with humanoid face, twisted fin arms, and long, tangled, and hair-like gills; P: cast Create and Detach Water, 5/day;
Gibbler: MR: 6; CtH: 35%; D: large-headed monkey-creature with pointy fangs and suction fingers; P: shoot hardening glue up to 10 ft, lasts 1-3 ct;
Arakanoid: MR: 20; CtH: 55%; D: four-armed/four-legged hairy creature that stands up on legs and has 5 spider-like eyes; P: cast all Ill. lvls 1-2, 8/day;
Tentacullis: MR: 60; CtH: 65%; D: huge plant-like monster with 4-10 tentacles and a gaping mouth in center; P: cut tentacles regenerate 2x, 25% chance of cutting;
Wriglis: MR: 12; CtH: 25%; D: large, mildly-plated worm with one small eye at front; P: can burrow through ground at 2x speed of running;
Darfire: MR: 15; CtH: 30%; D: fox-like creature with flaming tail; P: cast Create and Detach Fire, 2/day;
Oculo: MR 22; CtH: 65%; D: floating, tentacled eyeball with glowing iris; P: cast Sleep, Clumsiness, and Muscle Spasm, 6/day;
Wispix: MR: 5; CtH: 20%; D: a small, flying fuzz ball that gives off a faint glow; P: fur can cause sneezing reaction, 30% chance of sneezing fit for 1 ct;
Fetheskink: MR: 46; CtH: 35%; D: tall, bird-like creature covered in a mix of scales and feathers, with a toothy beak; P: can shoot noxious gas from its tail end, 65% chance of unconsciousness for 1-3 turns;
Iceefir: MR: 40; CtH: 45%; D: large, shaggy beast that carries an aura of cold; P: Create, Detach, and Affix Ice, 10/day;
Mezele: MR: 16; CtH: 25%; D: reanimated skeletal warrior held together by magic; P: pointed weaps do Ό dmg, immune to Commands;
Grogxek: MR: 40; CtH 35%; D: corpse-eating undead monster that cannot stand to be in sunlight; P: 20% chance of victims becoming Gorgxeks;
Darwesut: MR: 85; CtH: 45%; D: dark, flattened behemoth, with two clawed arms; P: fills enemies with Terror, ½ dmg from all weaps;
Ohtleg: MR: 30; CtH: 40%; D: reanimated corpse warrior; P: fills enemies with Fear, immune to Commands;
Ridast: MR: 25; CtH: 65%; D: tall creature with three thin stick-legs, a long snout, and two curved horns; P: can suck blood on hit, 1d4 dmg/life;
Zotawa: MR: 67; CtH: 35%; D: large, spiked fish-creature with a brightly glowing head-stalk; P: cast Blind, 5/day;
Klaxer: MR: 10; CtH: 35%; D: crab-like creature with a hard, rocky shell; P: cast Create and Detach Sand, 2/day;
Fetris: MR: 30; CtH: 55%; D: fast-moving beast with three tails and long front claws; P: can cause disease on hit, 25% 1-3 dmg/t;
Gigauntor: MR: 140; CtH: 70%; D: enormous three-headed monster with a long mace-like tail; P: breathes out a flammable acid from all mouths, 6d6 dmg;
Brigler: MR: 100+1-100; CtH: 55%; D: huge undead warrior with over-sized feet and hands; P: Ό dmg from all weaps, immune to Commands/Illusions;
Ssathagas: MR: 23; CtH: 40%; D: two-headed, over-sized bird with high plumage; P: breathes petrification gas, 60%/10% stunned/petrified;
Achako: MR: 12; CtH: 25%; D: humanoid manifestation of brambles; P: blend into background, 40% chance;
Duchako: MR: 25; CtH: 35%; D: humanoid manifestation of mud and sludge; P: can melt into mud-puddle;
Soolez: MR: 24; CtH: 45%; D: guardian spirit warrior with magical aura; P: immune to all weaps, cast Commands/Illusions 1-3, 10/day;
Fasazyt: MR: 55; CtH: 55%; D: spike-covered lizard with twisting body; P: can shoot spikes 1-5, 1-3 dmg/; (wanted to give example here: sort of like Manticore spikes)
(PS: some of the creatures are odd because i was working on a magic system using material parts from creatures for casting):smallwink:
Well, that's about all I can post on this now. I know it was a kinda long post for my first, but this is what i worked on for like 3 years maybe when i was 12-14 maybe. ther's much more, but I won't post that stuff. I was working on a new concept using ideas from Perdido Station and Ravnica for a more tech-advanced world. Mages would be alchemists and artificers mostly, warriors would have more knowledge skills, rouges for dimantling stuff, etc. I've always wanted to played a real game with humans outside my family, and not just on NWN D&D. That's why it is important to me that you comment on this so that i can feel better about doing this work (and alot more). I can post the backstories cause they are handwritten, but their is a lot more to this world, especially after the 3 or so century jump. One example would bethe warring atolls of two enemy races being consumedin a mystical explosion and formingan island with a dark citadel of mutant-mold deamons. But this is all for now. I also write stories on this kind of stuff at home. So, once again, I love gaming:smallbiggrin: but i never get to play D&D or anything at all anymore:smallfrown: so please please please PLEASE COMMENT!!!!!!!:smalleek:
Thank you for your possible time/attantion.:smallsmile:
....I should have named myself goblin-lover....:smallyuk:
Once again.... PLEASE PLEASE COMMENT!!!!![B]
Okay, so I just registered on the forums today. This is my first post... on any site. Anyways, I started gaming when I was 5 or 4? with my dad.:smallsmile: He had played D&D but liked T&T better, so thats what i grew accustomed to. I loved it, the adventure, the magic, the radioactive chickens and giant blobs of raspberry jelly(The Labyrinth of Kroog had some odd creatures).:smalltongue: I played further with my father, eventually coming to a part where my female wizard was separated from her brother and locked in a glass jar, while the warrior brother and cleric friend were lost in a maze of sickly dog-people under the sewers, searching for a group of rouges and murderers (and a nasty mage), near a hall of screaming blood, oh and did i mention that theres a man-eating toad talking to the wizard? Anyways, I made some of my own stuff since I was 7, about, starting with a long-lost race of mushroom people having to rescue their king from a mutated mage. I did a second Mush campaign after that and then one where flying monkeys were summoning a vortex to destroy the country, and the only hope was a team of adventurers (my dad's players). I played as a gremlin alongside my sister who was a goblin in another game. I played a couple of short games with a friend once too, me gming. And I worked to create my own unique game, free of all other types of D&D/T&T creatures. I used stuff from both games and Chivalry and Sorcery. I also used stuff from books I read (not D&D), Magic the Gathering card game, and my oversized imagination. I called the world "Zacterith" (i have a penchant for obscure names). Originally, I set up the world around my father's Baten character, who was cursed by an (forget name) toad mage. But then I had the character portalled to another island where goat-like men (artificers, miners, farmers, and clerics) were fighting raven-headed warlocks. I did a lot for this, but used things like the C&S cleric system, which really kinda.... sucks... But after that game i did another where all magics came from the gods, and that really really really sucked. So then i fast-forwarded Zacterith a few centuries (magical cataclysms, racial wars, huge dormant volcanoes erupting and forming a massive crater, deamons escaping, etc.) and started making it more advanced. I still used T&T mostly, but I used C&S spells, which are numerous, and more book ideas. I realize C&S is too complicated in the magic system, so I want to drop that. :smallannoyed: I stopped working awhile ago, cause i got bored with making a game no one would ever play (I don't know any other gamers). But this is some of what i got done, T&T/C&S version, but I'm converting it...:smallfrown: sorry for the life story thing....
(These are the classes after I began advancing it, some anyways) (Think of the three T&T classes as bases for mine +C&S):smalleek:
Classes of Zacterith
Warriors: +2 ST
(D&D fighter in my version, sorta, lots of feats):smallsmile:
Fighters: 2x armor protect, specialized weap. +5% CtH/ 1d6 dmg, repair item (2xLvl+15)% repair/(10-Lvl)% damages, natural talent (20+3/Lvl)%success + talent/2Lvl>1(Primitive Talents)
(This one is kinda special, I got the idea from combining the yagebushi from MTG Kamigawa Cycle (the book) and Templars from the Disciples game):smallbiggrin:
Templars: specialized weap. +5% CtH/ 1d6 dmg, +5%save vs. Ill/Comm +/2Lvls>1, +3 dmg protect vs Basic +/2Lvls>1, natural talents (30+3/Lvl)%success Deafen/Stun/Weaken/Blind/Blast received Lvl3/4/5/6/7(Command Spells)
Rogues: +2 DX
(This class would basically get the C&S stealing, lock picking, and mugging)(change to D&D works seamlessly- mugging would be sneak attack):smallsmile:
Burglars:
(This would be C&S stealth)(D&D hiding and move silently)
Shadowspies:
Mages: +2 IQ(Okay, this groups wired cause I tried to seperate C&S spells into 2 groups) (HARD):smallfrown:
(Okay basically just give these guys all elemental spells C&S) (D&D evocations, a little conjuration)
Elementalists:
(These guys used the illusion spells C&S)(change C&S illusions to D&D illusion/enchantment, perfect)
Mindbenders:
(These are from the god-magic version, but the gods themselves would work on their own) (categorized by race)
Gods of Zacterith
Tor-Niksha:
Farwath: D: portrayed as a grayish sphere of swirling energy; P: the spirit of the grave and protector of souls;
Visceron: D: portrayed as a gigantic, dark-winged aberration with huge, toothy jaws; P: the cold clamp of death, the taker of life;
Ashiko:
Ugali: D: portrayed as a pillar of shining water; P: the safety of the seas and savior of fishermen and sailors;
Zangle: D: portrayed as a dark whirlpool leading to unknown depths; P: the destroyer of ships, opposition against travel;
Trolisans:
Misaset: D: portrayed as a glowing, stout tree with an infinite amount of branches reaching into the heavens; P: the giver of life and spirit, the protector of all living things;
Baten:
Mechisek: D: portrayed as a faint, lightened presence floating through the air; P: the ringing sound of nature that infuses the world;
Darvilourx: D: a small, nearly barren hill with one little flower growing on top; P: the hope that comes with a great struggle, the chance of a better way;
Schemak:
Giivk: D: portrayed as a great, rocky mountain standing above a flat field; P: the strength of earth and embodiment of power;
Shoudani: D: portrayed as a humanoid form made entirely of thick reeds; P: the connection to nature in all beings;
Nagaonax: D: portrayed as an enormous, spiked sword swinging through a pile of bones; P: the destruction of battle and killer of enemies;
Gorgrets:
Pasee: D: portrayed as a small, shimmering crystal shooting out beams of light; P: the enlightenment of the world and life of all;
Cragel: D: portrayed as a rock-like beast with three long tendrils reaching above; P: the spirit that holds all into its rightful place;
Troggs:
Lutersin: D: portrayed as a floating blue eye; P: the one who knows all and sharer of knowledge;
Lyharen:
Bissamc: D: portrayed as a flaming humanoid releasing gouts of fire; P: the spirit of fiery destruction and death;
Dosheen: D: portrayed as a plume of smoke rising and circling; P: the warning that comes before destruction, messenger of fire;
Kaldopai: D: portrayed as a swirling rain of ash forming a humanoid face; P: that which comes after death, the cycle of death and rebirth;
Remon:
Flochak: D: portrayed as a mass of vines intertwining around a ball of light; P: the spirit that brings everything toward the light of life;
Pagenth:
Happal: D: portrayed as a lance of blood rising into the sky; P: the madness of war and bloodshed that lends others power;
Fargeth: D: portrayed as a nebula of eternity sucking up everything; P: that which will come for the lives of friend, foe, and unknown alike;
Urtangules:
Ovilata: D: portrayed as a wave of liquid force crashing onto land; P: the power of the ocean that can destroy all;
Nosot: D: portrayed as a gigantic tentacled monster breathing a cloud of noxious gas; P: the one who commands all and patron of poison;
Boleese:
Yeleseo: D: portrayed as a great crack splitting the world apart; P: the embodiment of the end of all things;
(These are the 12 races, all of which I gave towns and racial histories, but never used some) (think of the Ability adjustments as -2 =2 whatever, no WIS cause T&T doesn't use it, but could modify that for LK)
Races of Zacterith
Tor-Niksha(ex: change ST 1/2 to ST-4 or -2, get it??? so sorry):smalleek:
D: Toad-like humanoids, sharp teeth, small spiky wings
AM: ST 1/2, CN 1/2, CH 1/2, IQ 3/2, Ht 1/3, Wt 1/3
AB: Hover Flight fly up to 6 ft high(special abilities added in advancement) (fly spell permanent)
FC: Mage
RG: Farwath, Visceron
FW: small spiked clubs, small daggers
EN: Gorgrets, Urtangules
Ashiko
D: Fish/toad humanoids, claws, scaly, gills
AM: ST 1/2, CN 3/4, CH 1/2, LK 3/2, Ht 1/3, Wt 1/3
AB: Water Breath indefinite underwater breathing (Underwater Breath)
FC: Rogue
RG: Ugali, Zangle
FW: short spears, darts
EN: Trolisans
Trolisans
D: Long arms and legs, wild manes, prehensile tails, small tusks
AM: CN 5/4, DX 3/2, Ht 5/4, Wt 3/2
AB: Third Arm tail can hold extra item in combat, weaps ½ dmg (sort of a third weapon slot in combat, but potions could be held for quick use)
FC: Rogue
RG: Misaset
FW: longbows, staves
EN: Ashiko, Troggs
Baten
D: Bat-like faces, large ears, thin fur coat
AM: IQ 5/4, CN 5/4, Ht 5/4, Wt 3/2
AB: Echo Vision locate using high frequency sounds, 40% +3/lvl (think of Blindsight/Blindsense, but more batty)
FC: Mage
RG: Mechisek, Darvilourx
FW: slings, staves
EN: Pagenth
Schemak
D: Grayish, rough skin, large hands and feet
AM: ST 2, CN 2, CH 3/2, Ht 3/2, Wt 2
AB: Tough Skin skin gives +4 to armor, piercing weaps do ½ dmg (basically just AC boost, mage armor sorta)
FC: Warrior
FG: Giivk, Shoudani, Nagaonax
FW: broadswords, long javelins
EN: Gorgrets
Gorgrets
D: Mole-like humanoids, light fur, large flat noses
AM: ST 3/2, CN 2, Ht 2/3
AB: Mineral Smell can sniff out metals and jewels, 40% +3/lvl (this was a kind of C&S detect spell, divination like find traps)
FC: Warrior
RG: Pasee, Cragel
FW: bludgeons, slings
EN: Tor-Niksha, Schemak
Troggs
D: Leathery skin, hairy, swirling eyes
AM: ST 3/4, CN 3/4, DX 3/2, CH 1/2, Ht 3/4, Wt 3/4
AB: Hypnotic Gaze can put looking creature into trance for 1-3ct, 40% +3/lvl (Obviously enchantment, sleep spell?)
FC: Rogue
RG: Lutersin
FW: scimitars, katars
EN: Trolisans, Urtangules
Lyharen
D: Short legs, large eyes, horn stubs
AM: ST 5/4, IQ 3/2, Ht 2/3
AB: Blink Shift can teleport up to 5 ft, 40% +3/lvl (Teleport)
FC: Mage
RG: Bissmac, Dosheen, Kaldopai
FW: axes, morningstars
EN: Pagenth
Remon
D: Hawk- headed, feathered, claws
AM: IQ 3/2, CH 2
AB: Future Sight see future event [G 1-25, N 26-75, B 76-100], 40% (this was from C&S mage: diviner, think of premonition maybe, but not same bonus)+3/lvl
FC: Mage
RG: Flochak
FW: short bows, dirks
EN: Boleese
Pagenth
D: Crow-headed, feathered, long talons
AM: ST 5/4, CN 3/2, LK 5/4
AB: Blood Call can deal 2d6 dmg to target, 40% +3/lvl (this was a shot of imagination, Pagenth were the darker ones, so this might be a little off, minor negative energy ray?
FC: Warrior
FG: Happal, Fargeth
FW: pikes, small crossbows
EN: Baten, Lyharens
Urtangules
D: Crooked noses, head tentacles, long claws
AM: LK 3/4, CN 5/4, DX 3/2, CH 3
AB: Poison Whip can hit target with tentacles to poison 1-2 dmg/ct (poison spell sorta, but T&T uses dmg poison, change 1-2 dmg to 1-2 dex/str/con)
FC: Rogue
RG: Ovilata, Nosot
FW: sabers, saxes
EN: Tor-Niksha, Troggs
Boleese
D: Curved horns, long legs, fangs
AM: IQ 3/2, LK 1/2, CH 3/2, Wt 1/2
AB: Dark Cloud can created smog of darkness in 8 by 8 ft area, 40% +3/lvl(Darkness)
FC: Mage
RG: Yeleseo
FW: maces, spears
EN: Remon
(The following creatures were mostly never used, all are my own ideas cause i tired not to use the Monster-Monster creatures for my game) (Most creatures created for future, few were developed):smallfrown:
Monsters of Zacterith
(Just change things like 1/4 dmg from piercing to -5/piercing i guess) (MR can be switched to HD, or challenge rating maybe? ex: 75=7)(use imagination for powers, change spell-like ability powers from C&S to closest D&D spell ex:create and detach water= Ice dagger together)(dmging things like bloodsuck could be changed to ability damage):smallbiggrin:
Serpencia: MR: 75; CtH: 40%; D: large, fanged serpent with huge iridescent wings; P: breathes fire up to 20 ft, 3d6 dmg;
Hagfin: MR: 35; CtH: 50%; D: long-tailed fish-creature with humanoid face, twisted fin arms, and long, tangled, and hair-like gills; P: cast Create and Detach Water, 5/day;
Gibbler: MR: 6; CtH: 35%; D: large-headed monkey-creature with pointy fangs and suction fingers; P: shoot hardening glue up to 10 ft, lasts 1-3 ct;
Arakanoid: MR: 20; CtH: 55%; D: four-armed/four-legged hairy creature that stands up on legs and has 5 spider-like eyes; P: cast all Ill. lvls 1-2, 8/day;
Tentacullis: MR: 60; CtH: 65%; D: huge plant-like monster with 4-10 tentacles and a gaping mouth in center; P: cut tentacles regenerate 2x, 25% chance of cutting;
Wriglis: MR: 12; CtH: 25%; D: large, mildly-plated worm with one small eye at front; P: can burrow through ground at 2x speed of running;
Darfire: MR: 15; CtH: 30%; D: fox-like creature with flaming tail; P: cast Create and Detach Fire, 2/day;
Oculo: MR 22; CtH: 65%; D: floating, tentacled eyeball with glowing iris; P: cast Sleep, Clumsiness, and Muscle Spasm, 6/day;
Wispix: MR: 5; CtH: 20%; D: a small, flying fuzz ball that gives off a faint glow; P: fur can cause sneezing reaction, 30% chance of sneezing fit for 1 ct;
Fetheskink: MR: 46; CtH: 35%; D: tall, bird-like creature covered in a mix of scales and feathers, with a toothy beak; P: can shoot noxious gas from its tail end, 65% chance of unconsciousness for 1-3 turns;
Iceefir: MR: 40; CtH: 45%; D: large, shaggy beast that carries an aura of cold; P: Create, Detach, and Affix Ice, 10/day;
Mezele: MR: 16; CtH: 25%; D: reanimated skeletal warrior held together by magic; P: pointed weaps do Ό dmg, immune to Commands;
Grogxek: MR: 40; CtH 35%; D: corpse-eating undead monster that cannot stand to be in sunlight; P: 20% chance of victims becoming Gorgxeks;
Darwesut: MR: 85; CtH: 45%; D: dark, flattened behemoth, with two clawed arms; P: fills enemies with Terror, ½ dmg from all weaps;
Ohtleg: MR: 30; CtH: 40%; D: reanimated corpse warrior; P: fills enemies with Fear, immune to Commands;
Ridast: MR: 25; CtH: 65%; D: tall creature with three thin stick-legs, a long snout, and two curved horns; P: can suck blood on hit, 1d4 dmg/life;
Zotawa: MR: 67; CtH: 35%; D: large, spiked fish-creature with a brightly glowing head-stalk; P: cast Blind, 5/day;
Klaxer: MR: 10; CtH: 35%; D: crab-like creature with a hard, rocky shell; P: cast Create and Detach Sand, 2/day;
Fetris: MR: 30; CtH: 55%; D: fast-moving beast with three tails and long front claws; P: can cause disease on hit, 25% 1-3 dmg/t;
Gigauntor: MR: 140; CtH: 70%; D: enormous three-headed monster with a long mace-like tail; P: breathes out a flammable acid from all mouths, 6d6 dmg;
Brigler: MR: 100+1-100; CtH: 55%; D: huge undead warrior with over-sized feet and hands; P: Ό dmg from all weaps, immune to Commands/Illusions;
Ssathagas: MR: 23; CtH: 40%; D: two-headed, over-sized bird with high plumage; P: breathes petrification gas, 60%/10% stunned/petrified;
Achako: MR: 12; CtH: 25%; D: humanoid manifestation of brambles; P: blend into background, 40% chance;
Duchako: MR: 25; CtH: 35%; D: humanoid manifestation of mud and sludge; P: can melt into mud-puddle;
Soolez: MR: 24; CtH: 45%; D: guardian spirit warrior with magical aura; P: immune to all weaps, cast Commands/Illusions 1-3, 10/day;
Fasazyt: MR: 55; CtH: 55%; D: spike-covered lizard with twisting body; P: can shoot spikes 1-5, 1-3 dmg/; (wanted to give example here: sort of like Manticore spikes)
(PS: some of the creatures are odd because i was working on a magic system using material parts from creatures for casting):smallwink:
Well, that's about all I can post on this now. I know it was a kinda long post for my first, but this is what i worked on for like 3 years maybe when i was 12-14 maybe. ther's much more, but I won't post that stuff. I was working on a new concept using ideas from Perdido Station and Ravnica for a more tech-advanced world. Mages would be alchemists and artificers mostly, warriors would have more knowledge skills, rouges for dimantling stuff, etc. I've always wanted to played a real game with humans outside my family, and not just on NWN D&D. That's why it is important to me that you comment on this so that i can feel better about doing this work (and alot more). I can post the backstories cause they are handwritten, but their is a lot more to this world, especially after the 3 or so century jump. One example would bethe warring atolls of two enemy races being consumedin a mystical explosion and formingan island with a dark citadel of mutant-mold deamons. But this is all for now. I also write stories on this kind of stuff at home. So, once again, I love gaming:smallbiggrin: but i never get to play D&D or anything at all anymore:smallfrown: so please please please PLEASE COMMENT!!!!!!!:smalleek:
Thank you for your possible time/attantion.:smallsmile:
....I should have named myself goblin-lover....:smallyuk:
Once again.... PLEASE PLEASE COMMENT!!!!![B]