13_CBS
2008-02-09, 10:06 PM
I recently [shameless advertising] a Diablo PbP in the appropriate forums here[/shameless advertising]. One of the posters made this suggestion:
The second reason (my reason) is a little more complicated. Your game seems to be geared more towards combat than puzzles or RP, which is fine, and it's freeform, which is also fine. However, the two together are bad. Good combat requires hard rules; in fact, a common complaint among roleplayers is that they don't need all those skill check mechanics (etc) replacing good ol' RPing. Thus, a combat-heavy freeform game will very quickly turn into a twink-fest as the players god-mode their ways to victory.
So I'm considering gearing the upcoming game towards RP.
For those of you who have played freeform, how true is this? How much action should I include? Keep in mind that this PbP is based off Diablo II, which is literally hack & slash: you could probably complete the game by "talking" to maybe 4-5 NPCs.
The second reason (my reason) is a little more complicated. Your game seems to be geared more towards combat than puzzles or RP, which is fine, and it's freeform, which is also fine. However, the two together are bad. Good combat requires hard rules; in fact, a common complaint among roleplayers is that they don't need all those skill check mechanics (etc) replacing good ol' RPing. Thus, a combat-heavy freeform game will very quickly turn into a twink-fest as the players god-mode their ways to victory.
So I'm considering gearing the upcoming game towards RP.
For those of you who have played freeform, how true is this? How much action should I include? Keep in mind that this PbP is based off Diablo II, which is literally hack & slash: you could probably complete the game by "talking" to maybe 4-5 NPCs.