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Saph
2008-02-10, 08:53 AM
Ho-kay, just saw what I think qualifies for the most spectacularly stupid player death I've ever witnessed. We were restarting our Phantasy Star IV campaign, and I was DMing. Two new players were joining the party.

The setting was Motavia; for those of you who don't know the Phantasy Star universe, think a planet a lot like Dune. Same mixture of low-tech and high-tech, along with sandworms. Big sandworms.

The PCs were 8th-9th level. They'd just finished a difficult and dangerous mission out in space, and had returned for a few days downtime before going back out again. They're not very tech-savvy, but they have an NPC called Rika who pilots their spaceship and operates all the technology. The two new players showed up - one's playing a warlock, the other's a warmage. The warmage player didn't get around to making a character and generated his PC in the 20 minutes before we started playing. With hindsight, this should have been a tip-off.

The two new players joined the party, and after some conversation were shocked to discover that there was nothing that immediately needed to be killed, mutilated, or blown up. Obviously, something had to be done about this.

Warlock: "Let's go out and hunt something."
Me: "Sure. This is a mostly low-level world, though, so the monsters aren't going to be much of a challenge. But you can spend a couple of days doing that and-"
Warlock: "Boring. Hey, I know, let's go out and hunt a sand worm."
Me: " . . . What?"
Warmage: "Yeah, that sounds cool."
Warlock: "Can we find one?"
Me: "Uh, yeah, in the deep desert. Listen, I did explain what the sandworms here are like, right? They're Dune-style sandworms. You know how big those are, right?"
Warlock: "That's why it's cool!"
Druid: "Has anyone tried hunting sandworms before?"
Me: "They've tried, yes."
Druid: "I'm guessing they never come back."
Me: "Yes. In fact, 'going to hunt a sandworm' is actually a proverb on this planet that translates as 'doing something suicidally stupid'."
Warlock: "Great! Let's go!"

(Ten minutes later)

Me: "Okay. The warlock and warmage are heading out into the deep desert. The rest of you are in the spaceship, following at an altitude of five hundred feet or so."
Warlock: "I start shooting eldritch blasts at the ground. Does it attract a sandworm?"
Warmage: "I walk around on the sand and jump up and down to make lots of noise."
Me: "Start making encounter rolls."

(Ten minutes later)

Me: "The distant earthquake seems to be getting louder and stronger. In the distance you can see a disturbance in the sand, getting closer."
Warlock: "I use fell flight and take off!"
Warmage: "I cast fly, take off, then cast fire shield and ring of blades!"
Psion (on the spaceship, five hundred feet up): "Rika, can you find it?"
Rika: "Getting a reading on the gravimetrics. About eighty feet long. It looks like a mature sand worm."
Psion: "Okay, how about you take the ship down, and open the hatch, so that we can-"
Rika: "No."

(Five minutes later. I couldn't be bothered to make up stats for a fully Dune-sized sandworm, so I decide to go with 'only' a D&D Purple Worm (http://www.d20srd.org/srd/monsters/purpleWorm.htm).)

Me: "The sandworm breaks the surface of the sand beneath you. You see its jaws, followed by the enormous length of its body."
Warlock: "I fly down and eldritch blast it!"
Warmage: "I fly down and cast orb of electricity on it!"

(Five minutes later, during which the players discover that flying at close range above the ground is not actually all that much protection against a creature that's 80 feet long.)

Me: "The sand worm's teeth sink into the warmage. You take 19 damage and you're grappled."
Warlock: "I eldritch blast it again!"
Me: "You know you're firing into a grapple, right?"
Warlock: "Yup."
Me: "Roll percentile dice."

(Five minutes later)

Me: "Okay, the rest of the party just saw the warlock blast the warmage, who's still in the worm's jaws."
Psion: "Maybe if Rika takes the ship down to close range-"
Rika: "Are you out of your mind? No!"
Warmage: "I've got Sudden Still. I use that to blast the worm with another orb of electricity!"
Me: "*sigh* Roll concentration."

(Five minutes later)

Me: "The worm gulps down the warmage like a cocktail olive . . ."
Warlock: "Great! Now I've got a clear shot!"
Me: " . . . and submerges beneath the surface of the desert."
Warlock: "Damn."
Warmage: "Hah! Now I'm in its stomach, my fire shield and ring of blades are doing it damage each turn!"

(Three minutes later)

Warmage: "Hey, Shout is a verbal-only spell! I can cast that from inside its stomach!"

(One minute later)

Me: "You take 23 crushing damage . . ."
Warmage: "That puts me to -7. But I'm still-!"
Me: " . . . and 8 acid damage."
Warmage: "Crap."
Warlock: "Can I see anything?"
Me: "Just swirls in the sand."
Psychic Warrior: "Can we leave and get back to the mission now?"
Druid: "Rika, can you put me on the speaker?"
Rike: "Sure."
Druid: "I shout out at the warlock, 'I told you, dumbass!' "
Me: "There's nothing to see anymore. You turn around and start flying back to base."
Psychic Warrior (to the warlock): "Does this usually happen to your companions?"
Warlock: "Well, come to think of it, he was always kind of stupid."
Warmage: "I'd just like to point out that my spells are going to keep going even after I'm dead, so I am eventually going to kill that thing. Ha."


The warmage player made a new character, a monk, and died one hour later to a pair of babau demons, putting him into the rare category of players who've managed to die twice in one session.

The real irony of it is that this player is our regular DM.

- Saph

Zenos
2008-02-10, 09:03 AM
*snip*

O.K. Very stupid player, but great story.

its_all_ogre
2008-02-10, 09:09 AM
i normally dm and when i'm a player i always die.
not normally from that level of stupidity though.

some dms do dm that the players are super-herolike and regularly survive things that no sane person would do.
i don't.
amusingly in my campaign the pcs all level 6 meet a lone behir and charge into it.
it nearly killed the dwarf fighter but they killed it between them. point was they realised this creature was very dangerous.

next session they see 4 of these creatures.
then charged.....

Human Paragon 3
2008-02-10, 09:32 AM
Crap! I want to play an a Phantasy Star IV campaign! I love that freaking game. Damn you, Saph. Damn you!


(my group has never played PS, and I doubt they'd be interested. Frmgl.)

Rumda
2008-02-10, 09:40 AM
OK that is similar to how our scout died on Wednesday. A little background information first, we had 9 weeks to shore up a towns defences against a pirate fleet that was incoming, the first 4 weeks were planed out and everything was going well, every one made all there skill checks in the first week, but in the second week there was nothing for the little monkey-like scout do do as he had only one applicable skill, so he decides to go hunting to get hides to better equip the towns militia, bear in mind that the town is the one safe haven on a island filled with monsters of all shapes and sizes, and a level 9 scout decides to take on the 'lower' band of monsters available, (ecl 6-9).

Needless to say he soon stumbles across a dire tiger feasting of the corpse of a dinosaur, the DM tried to go easy on him by wounding the tiger reducing it to 1/2 hit points, so the scout walks in levitates 20 feet in the air confidant that the tiger cannot make the jump check to reach him and shoots it, the tiger then leaps on him, being large size easily making the jump, and grapples him, the next round consists of the scout escaping the tigers grip and moving back, the tiger then proceeds to maul him again. And on the scouts next move he tries to double move away provoking a AoO that kills him outright, losing the iron bands that had become an integral part of our strategy facing medium creature of less that exceptional strength, and the wizards bag of holding.

Saph
2008-02-10, 10:29 AM
Crap! I want to play an a Phantasy Star IV campaign! I love that freaking game. Damn you, Saph. Damn you!


(my group has never played PS, and I doubt they'd be interested. Frmgl.)

Actually, I picked Phantasy Star IV because my group's never played the game. It meant I could use the plot of the game directly (which is really good, and works amazingly well for a D&D campaign). I wrote up a quick brief, 3 pages long, that told them everything they needed to know about the campaign setting and character guidelines. They found out the rest as they went along.

The first half of the campaign took the PCs from the investigation in Piata to defeating Zio. They're in the second half now, and yesterday's session took them into the Garuberk Tower. :)

- Saph

Worira
2008-02-10, 11:09 AM
O.K. Very stupid player, but great story.

Please don't quote the entirety of a multi-page report when you have one line to respond. We know what you're responding to.

Lemur
2008-02-10, 01:25 PM
Warmage: "I'd just like to point out that my spells are going to keep going even after I'm dead, so I am eventually going to kill that thing. Ha."


The warmage player made a new character, a monk, and died one hour later to a pair of babau demons, putting him into the rare category of players who've managed to die twice in one session.

The real irony of it is that this player is our regular DM.

- Saph

Wait, this is the same guy who sends you against stupidly dangerous encounters, and then buffs his monsters in the middle of combat to make them more deadly if he thinks they're not doing enough damage?

>_O

Saph
2008-02-10, 01:38 PM
Wait, this is the same guy who sends you against stupidly dangerous encounters, and then buffs his monsters in the middle of combat to make them more deadly if he thinks they're not doing enough damage?

Yeah. Weird, huh?

This was the first time he's been a player in one of my games. I've always tended to assume that long-time GMs are likely to be fairly smart and savvy players. I'm thinking now that I might have been wrong. Maybe playing as a GM too long (and always being able to houserule in your own favour) softens you up a bit.

On the other hand, it does mean I definitely don't feel at all guilty about killing him twice. :P

After the second character death he sat out the rest of the session. I'm kind of curious as to what he's going to bring along next week.

- Saph

Sstoopidtallkid
2008-02-10, 01:56 PM
One of my regular GMs told me last night that one time he ran through 4 characters in a single night. I'm asking for the story next week.

Swooper
2008-02-10, 02:10 PM
One of my friends went through five characters in four sessions once. Nothing this stupid though, he was mainly just horrendously unlucky (and the DM was kind of merciless, plus we were using variant rules making death a bit more likely).

Aquillion
2008-02-10, 02:12 PM
It sounds like that's pretty much what he wanted to happen, though.

Um... is it possible that he's trying to deliberately disrupt the game? Just asking, but that story doesn't say "stupid" to me so much as it says "screwing around."

sonofzeal
2008-02-10, 02:12 PM
One of my regular GMs told me last night that one time he ran through 4 characters in a single night. I'm asking for the story next week.
I.... I don't think I've gone through that many in my whole D&D career...

One was too powerful, got turned into a DMNPC and proceeded to sacrifice himself gloriously to save the others.

One got stabbed in the back repeatedly by his partymembers, while he was fighting a whole squad of enemies by himself.

One had a Necklace of Fireballs melt down beside him.

.......that's about it, unless you count one more that's currently wandering naked around the Abyss, but knowing him he's probably half taken over by now.



We've had some pretty stupid players ourselves. "Pull a Grant" is now part of our lexicon, for stupid moves like you described. Jumping off a 300 foot roof towards a mature dragon? Taunting the people torturing him until they cut out his tongue? Dropping trou before the high priestess of Heironeous?

Saph
2008-02-10, 02:21 PM
It sounds like that's pretty much what he wanted to happen, though.

Um... is it possible that he's trying to deliberately disrupt the game? Just asking, but that story doesn't say "stupid" to me so much as it says "screwing around."

That's what I thought at first, too. But then he started sulking after getting killed. I got the impression he just didn't think, and then was surprised to find that he could actually die in this game.

- Saph

Chronos
2008-02-10, 03:21 PM
So, if I'm reading this right, he had at least three people telling them this was an insane idea (you, both through DM background information and an NPC, the druid, and the psion, and possibly the psychic warrior), and they still went ahead with it, even without support from the rest of the party?

Wow.

kme
2008-02-10, 05:06 PM
Well, to be honest, they could have killed it pretty easily if they just stayed (with fly) out of its reach. Of course, the worm can always retreat in sand if badly wounded.

FlyMolo
2008-02-10, 05:48 PM
Well, to be honest, they could have killed it pretty easily if they just stayed (with fly) out of its reach. Of course, the worm can always retreat in sand if badly wounded.

Actually, not really. A purple worm is 80 feet long, and could easily strike at things up to say 50 feet up. Most warmage spells are close range(the orb ones, anyway), or 25 feet plus 5/2 levels. That's what? 45 feet by 8th level? You're lunch. (The solution is to use magic missile.)

Of course, you could always just drop rocks on it. A 200-pound rock does a heckuvalot of damage from 500 feet up, or so. If you were smart, you could beat a purple worm by trapping it or domesticating it. (!!! Huge ranks in handle animal and diplomacy, anyone? Purple worm mount! Heck yes.) It only has int 1, so outwitting it would be easy, IC. OOC, maybe the worm would outwit them.

On a related note, why do purple worms have swim+20? They can't exactly fall into a lake.

Enguhl
2008-02-10, 05:59 PM
Haha, funny story, though sadly I think I win...
Long story short the party was outsmarted by a hole (a normal hole) that was 5'x15'x20' deep. Of the six players, two died in the hole and three died because there were (two) ettins on the other side and they had taken (a lot of) damage from the hole. The sixth happened to not be there that session and was "in town". Oh, this was a party of level nine characters...

Irreverent Fool
2008-02-10, 06:45 PM
That's definitely one of the dumbest I've ever seen. Doesn't seem he was too upset about dying though. Very entertaining.

Here's my entry, happened last play session.

The party (ECL 5) had just managed to bypass a magically sealed door through clever (and tenacious) use of the stone shape spell. This led the party into a dungeon that had been designed for them being about ECL 8-9. After fighting off FOUR wraiths who were attacking them through the walls of a very narrow maze, two of the team proceeded to the center of the maze while the others decided that this was beyond what they were capable of and headed outside to rest for the night and prepare to return to the nearest settlement at daybreak.

The characters examining the maze were Aurius, a specialist conjurer devoted to Pelor with the 10' teleport alternate class feature (HATE IT SO MUCH) and Xantia, the drow warlock diplomancer. (Xantia is technically ECL 7 as a 5th-level warlock, but everyone is ok with this)

Me: You reach a large octogon-shaped room, a welcome respite from the narrow hallways you've been squeezing through for the last hour or so. Your torchlight reveals the same crumbling flagstone you've seen elsewhere in the maze, but blackened and cracked. The entire chamber is coated in a thick soot, and at the edges of your torchlight you can make out charred skeletons against the corners of the room. Some still have bits of black, rusted armor on. Straight across the room is an utter darkness that could only be another exit.

Aurius: Okay, I'll step about 10 feet into the room and...
Me: Make a reflex save. *I start picking d6's out of the black bag with the skull-and-crossbones on it*
Aurius: *gives me a nasty look and rolls* Um... 12
Me: Sorry about this. *roll 10d6, getting a result that drops the wizard to -10 exactly, ironic because he was 3hp below full and turned down a healing spell from the bard before heading into the deeper parts of the maze* A brilliant flash blinds both Xantia and Aurius for a moment. It is swiftly followed by a roar of flame and a wave of unnatural heat. When Xantia's vision returns, she sees the charred and ruined skeleton of Aurius collaped against the nearest wall.
Aurius: How was I supposed to know there was a fireball trap there!

I think it's worth mentioning that the warlock can detect magic at will and the wizard himself had the spell prepared too... in addition to his usual 'summon monster' spells.

Parvum
2008-02-10, 06:49 PM
Warmage: "I'd just like to point out that my spells are going to keep going even after I'm dead, so I am eventually going to kill that thing. Ha."


...

I have a new hero. Hooray for suicidal Kenny characters!

Saph
2008-02-10, 07:07 PM
...

I have a new hero. Hooray for suicidal Kenny characters!

Funny you should say that. The player couldn't come up with a name for his next character, the made-in-20-minutes monk, and ended up taking the warlock's suggestion for a name. Which was, believe it or not, 'Kenny'.

Entering the next dungeon, Kenny the Monk proceeds to walk out into a shadowy area where he knew demons were hiding. The demons turned out to be pair of babaus (http://www.d20srd.org/srd/monsters/demon.htm#babau). Kenny failed several Listen and Spot checks and walked right between them. The babaus full attacked him.

This was the point at which the party discovered that babaus, despite being only CR 6, have three attacks each and sneak attack +2d6. Kenny went down to -15 HP.

In retrospect, it was a bit cruel for me to insist the rest of the party all say in a chorus of high-pitched voices, "Oh my God! They killed Kenny!" - but it was just too funny.

- Saph

Yami
2008-02-10, 08:13 PM
I don't know... "It's my watch then? Alright, I poke the Frenzied Berzerker." pretty much takes the cake for me. Lost half the party to that one.

Chronos
2008-02-10, 08:59 PM
Aurius: How was I supposed to know there was a fireball trap there!Flavor text: It's not just for flavor any more.

That one reminds me of a game I was in... All low levels, I think it was only 1 or 2. We're in the sewers under a town, and the mage-thief was scouting ahead. The oily sheen the DM described on the top of the water didn't mean anything to the player. The peculiar chemical smell didn't mean anything to him. The members of the thieve's guild down the tunnel, past the edge of the oily sheen, with flaming arrows nocked, didn't mean anything to him. The Greek fire igniting and burning the character to a crisp, surprisingly, did.

Well, that character was brought back by an act of DM ex Machina. The next game, that character ended up being knocked into the negatives in a critical battle, and only just barely survived. And the game after that, she was the only member of the party to suffer any injury at all, being reduced to 1 HP by trying to pick up a powerful, intelligent, evil weapon. The funny thing is, the second and third times, he didn't really make any mistakes, but was just in the wrong place at the wrong time.

Orak
2008-02-10, 09:17 PM
"Just move me"

Distracted mage walking through an enemy infested are in Dragonstar. For those of you who don't know the game it is 3.0 D&D with lazers, explosives and magic. It is a very lethal system. A decent lazer does 6d6 damage. You can get one in early levels or start with one if you are lucky.

The mage in question was moved into an intersection in full view of two baddies who were waiting for the players. One good crit took the mages head clean off.

ChaosDefender24
2008-02-10, 09:19 PM
What would you have done if the PC's brought along their maker-hooks?

sonofzeal
2008-02-10, 10:16 PM
I don't know... "It's my watch then? Alright, I poke the Frenzied Berzerker." pretty much takes the cake for me. Lost half the party to that one.
....yeah, I lol'd. ^^

raistlin807
2008-02-10, 11:39 PM
Ok I have one. My party consists of 1 psionic Monk a Shifter rogue a (bird race from Eberron) sorcerer, a house ruled in blue goblin skeleton Psion and me, the good ol' sociopath Warforged Barbarian. We're all level 5 ish and were being paid to tail a powerful Necromancer through a town. After she leaves an Inn we go in to see what she was up to in there. After being intercepted by the bouncers our Psion crystal shards the mooks and kills half the crowd inside the tavern, knowing that bad things are imminent, the Barb and Rogue sprint upstairs to find the Necromancer's room. We kill the Necromancer's apprentice, and the Sorcerer, Monk and Theif manage to escape with the dirt we needed on the Wizard. This left my Barb and the Psion trapped with an angry mob racing up the inn to kill us. Being that I wanted to protect my evil buddy, we broke out a window and landed....right inside part of the said mob. After trying to fight my way out of the crowd of commoners with a greatsword, my CE Barb hurls this goblin skeleton clear of the danger and wades in intending to go down swinging. He was captured and executed later but not after he made sure a lot fewer kids had daddys come nightfall.

riddles
2008-02-11, 05:33 AM
i've had a couple of stupid deaths - Warhammer FP, throwing a skaven wind globe down a tunnel in an enclosed dungeon (like a cloudkill spell). me, 2 npcs and another pc died that session.

in our curent campaign, i have died twice. the first time, our wizard decided it would be a good idea to cast sleep on the ratmen charging us. i'm the only person who fails the will save and down i go. coup de grace. i was raised by a priest NPC who turned out later in the campaign to be an immortal defender of the church.

the second time, two players were out so the three of us ended fighting a large ogre/rat crossbreed. the cleric/paladin (who is, incidentally, a good fighter) runs to the back with the wizard and leaves me to get chomped. again, raised by the NPC at the cost of 3 weeks of community service during downtime. lose a level.

next time i'm playing CoDzilla...

KindaChang
2008-02-11, 06:36 AM
Playing Call of Cthulhu, the party walked into a library and the first thing we noticed with spot checks was (of course) a strange book with a corpse in front of it. Well, the resident genuis decided to try to read said book.

*sigh* The rest of the party died in the library a short while later, but at least we were somewhat smart about our deaths.

Lady Tialait
2008-02-11, 07:04 AM
Alright, I got one.

We had a party with a Elven Rouge, a Half-Blue Dragon Monk, a Human Fighter, and a Half-Orge Barbarian.

The party where 10ish level. We where fighting for the kobolds in a war against the Gnomes. Our ever so neato Elven Rouge sees a set of 10 gnomish mooks.

His idea: I get thrown into the middle of that duel wielding my weapons. I spin around and slit every one of their little throats. Yeah, awesome.

What he said: Throw me! (to the Half-dragon Monk)

What happened: He got thrown into the gnomes. THe monk missed. and when he tryed to stand back up, he enjoyed the AoO. and died.

It was glorious..

Shademan
2008-02-11, 08:00 AM
i got a ...decent one...
In the rather large township of Ashburn... a plauge of creatures infested the area, the became more every single day! they threatened to take over the world... Not a single man inside the walls were alive, and the only thing that kept this shambling horde of braineaters in check were the large gates of the city. for the creatures had not intelligence to open them!
our brave heroes and the npc elf Ranger Illaryn Fudd (who had theese abonomations of nature as his favoured enemy) ran down the street. The entire horde came at them, the last survivors, from all sides! Fudd jumped onto a broken cart and from there onto a roof. the other party members made the jump as well exept from the Cleric! his armour where to heavy! the horde closed in... he had one more chance!
the gates, the only thing keeping the wolrd safe from the horde, cracked. BEHOLD! it was the armies from the kingdom of Nagai! they knew nothing of the horde and would soon break open the gates!!
the cleric jumped, but he didnt reach the roof! Fudd grabbed his arm and tried to pull him up... strenght check= fail. the cleric fell to his death.
eaten alive...by a horde of Dire Rabbits.

MariettaGecko
2008-02-11, 09:29 AM
I don't know... I had a good one in the game I ran a week ago on Saturday...

I have had some issues with my party of players, albeit mostly due to people, for one reason or another, having to leave the game. So I arranged for two new people to join the game, and for everyone to put together a second character so that if needed we could double up.

So the one character who didn't put together a second character, the Barbarian who, although he had a paper intelligence of 12 or so actually played more like a 7, gets into a room with a really deep chasm in the middle and a rope bridge (which he had seen partially collapse as the rogue tried to cross it) over the chasm. There was a sound of running water far below.

Now one of the other characters manages to notice that there's something strange about part of a wall (just barely failed a spot check to see a secret door) so the barbarian goes over to investigate. He looks at the wall, and then backs up and runs at it, banging his head against the wall to use it to try to break down what they had, by now, identified as a secret door. I had him roll an int check to be smart enough to not do this (fail), a balance check since he was right on the edge of the chasm (fail), another balance check to TRY to catch himself and fall away from the chasm (fail), and allowed two other players a chance to roll a strength check to grab him before he fell (fail, fail). So basically, he ran at the wall, knocked himself out, and promptly fell down the chasm (taking something like 20D6 damage from the fall alone), just to get swept away in an underground river back into a cave with no air. He was level 2, so he had no chance on that one... But geez! If you're going to try to bash down the secret door, at least use something other than your head!

Scathach
2008-02-11, 11:13 AM
Still the stupidest death among our group:

Dwarven cleric of the god of law, justice, and good.
Evil Necromancer known to be a BBEG.

Evil Necromancer invites the dwarven cleric into her sanctum and asks his permission to cast a spell on him. He gives his permission and FORGOES THE SAVING THROW.

IC, all the characters know is the cleric stepped into a room and disappeared, never to be seen again. OOC, the players were aghast.

This player also had his barbarian jump onto the back of a dragon as it tried to flee the party (dragon had 4 hit points left, barbarian had 7). One spell from the party wizard later, both plummeted out of the sky to their dooms.

He also had his paladin (also of the god of law, justice, and good) accept a cursed longsword from an arch-fiend and then wield it (yes, he knew it was cursed, yes, he knew it was from an arch-fiend, no, it wasn't for the greater good).


Then there was the ninja who learned the hard way not to anger the pirate PCs. He got keelhauled, throat slit, tied into a bag filled with rocks, and tossed overboard during a storm.

Newtkeeper
2008-02-11, 11:16 AM
Then there was the ninja who learned the hard way not to anger the pirate PCs. He got keelhauled, throat slit, tied into a bag filled with rocks, and tossed overboard during a storm.

That's not stupid, that's poor RP. What kind of Ninja associates with *pirates*?

kamikasei
2008-02-11, 11:17 AM
Evil Necromancer invites the dwarven cleric into her sanctum and asks his permission to cast a spell on him. He gives his permission and FORGOES THE SAVING THROW.

......

What was he thinking? Do you know?

Saph
2008-02-11, 11:49 AM
Dwarven cleric of the god of law, justice, and good.
Evil Necromancer known to be a BBEG.

Evil Necromancer invites the dwarven cleric into her sanctum and asks his permission to cast a spell on him. He gives his permission and FORGOES THE SAVING THROW.

Okay, I think that actually beats my sandworm story.

Did he ever give a reason? Or was everyone too dumbstruck to ask?

- Saph

The_Werebear
2008-02-11, 01:02 PM
One of my characters got mauled by a dragon, though I am not quite sure he deserved it. Human Beguiler/Mindbender (myself) my charmed Half Orc Cleric, my Charmed Ogre Warhulk and the Half Fiend Duskblade were dragon hunting. We needed one for an assault we were planning. We decided on an Old Black as having the best balance of power and charmability.

The Duskblade was flying on his own power, myself and the cleric were on the Flying Carpet. The Ogre was walking through the swamp. I had cast Locate Creature on the dragon and was tracking it in. I sensed it underground and the DM ruled that I could use it like radar to ping it as it approached. *Ping* 50 meters...*ping*....40....*ping*....25 Meters....*ping*....10 meters...*ping*...we're right on top of *claw pops out of swamp, grabs ogre, drags him under.

Enter a negotiation session held telepathically as I demand the ogre back because I spent a lot of time training him. Eventually, he sends up just the ogres arms.. Annoyed, I burn my thrall ability to crush its mind, order it to fail its next save and lower spell resistance, and feeblemind it out of spite.

Still, going to have to pay a bunch to get the ogre brought back in one chunk. I am annoyed about that because the arm reached through solid ground to drag him down. At least I got a dragon out of it.

Scathach
2008-02-11, 05:49 PM
What was he thinking? Do you know?

His reason was along the lines of 'I thought I'd try the diplomatic approach' and 'she told me it would be a divination spell'.

I forgot one:
He also died once when he allowed himself to be teleported to the (same) Necromancer's lair. He had a spell readied to counterspell what she'd cast at him and then would be able to attack. The fact that her bodyguard, a dual-wielding pit-fiend, was going to be in the same room and five feet from the teleportation circle never crossed his mind.

He came from a game where the DM played all bad guys as though they had an intelligence stat of 6. That a bad guy would use trickery or be prepared was a concept he never quite managed to grasp.

Most players have at least one 'duh' moment in their careers, but that guy abused the privilege.

Didn't end in death, but should have:

The party wizard (different player and normally very intelligent) had encountered a certain evil caster before and KNEW she was prone to using spell turning on herself before going into battle. However, that escaped him when he won initiative and used a magic item to cast an empowered disintegrate on her.

He ended up at -6 due to the dice gods smiling down upon him. He had no excuse for his actions and was properly shamefaced for the rest of the session.

TallTroll
2008-08-13, 09:01 AM
D&D campaign, characters were 4th - 7th level, spellcaster heavy party (3 elves, one magic-user, one cleric, one fighter). The fighters player was very new, and to be fair didn't have a great grasp of game mechanics. We were also using individual initiative rolls

So, we're crossing a desert, and a blue dragon comes up as an encounter, and lands nearby, after blasting the party with its breath weapon first, doing some damage. Intiative rolls are made, with the PC fighter first, then the dragon, the the others PCs.

The fighter charged, and did a few points of damage. Then it's the dragons turn. It did it's whole melee routine on him, for 3 hits (3d10/d6+1/d6+1), and he's a bleeding mess, I think technically the first claw killed him.

Then the rest of the party gets it's actions, and puts 2 fireballs and a magic missile (3 missiles) into the dragon. It wins initiative next rounds and limps off with single-digit HP left.

Dude read the combat rules again 3 times before he rolled up his next character

Dr Bwaa
2008-08-13, 09:23 AM
Um... please don't resurrect 6-month-old threads. If you have something to say on this topic, start a new thread about it. Everyone knows Necromancy is evil-aligned.

Roland St. Jude
2008-08-13, 03:39 PM
Um... please don't resurrect 6-month-old threads. If you have something to say on this topic, start a new thread about it. Everyone knows Necromancy is evil-aligned.

Sheriff of Moddingham: Indeed. Please see the Forum Rules on Thread Necromancy.