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Jangoose
2008-02-11, 06:56 PM
Here is a new class idea i came up with, tell me what you think

BAB: Poor
Fort: Poor
Ref: Poor
Will: Good

1st: Unlock, Trace Visions (Contact), Spells
2nd: Mind Blast (1d6)
3rd:
4th: Mind Blast (2d6),
5th: Psychic Link
6th:
7th: Mind Blast (3d6), Telepathy
8th:
9th: Trace Visions (Area)
10th: Mind Blast (4d6), Secret (1/day)
11th: Trace Visions (Death)
12th: Improved Scrying,
13th: Mind Blast (5d6), Dream Vision
14th: Premonition,
15th: Of the Past and of the Future, Detect Thoughts
16th: Mind Blast (6d6),
17th: Trace Visions (Verbal)
18th: Feel the Flow
19th:
20th: Mind Blast (7d6), Greater Secret (3/day)

Unlock: at first level, the oracle gets their first taste of their power. With the knowledge of ages on their shoulders, their bodies are visibly altered. Oracles aparently advance to the next age category (not actually, just in looks), and appear to age 2 times as fast. (Actual Age Remains Unchanged). An oracle no longer needs to sleep, instead they meditate. An oracle must rest for 8 hours regardless of race in order to replenish spells etc.

Trace Visions: Trace visions are subtle forces left behind in people, objects, even the very air. To the untrained, this just brings to mind the feeling of deja vu. An oracle can attempt to tap into something's past, present, or possible future. At first level, the Oracle gains access to the Trace Skill. An oracle uses this skill to intercept traces of the past or possible future. The DM determines the DC based on the importance of the object, person, place, etc. to the timeline. The higher the result of the check is above the DC, the more detailed the ensuing vision. Visions can be attained through the following ways.
- Contact - At first level, the oracle can barely control the trace skill. It functions similarly to the listen skill, the DM rolls for the character if necessary if they are touching an object of significance. The Character can attempt to force a vision, but this adds 3 to the DC
- Emotion - The Oracle can beginning at 7th level intercept trace emotions from the people around her. She can substitute Trace Checks for Sense Motive checks at any time.
- Area - Beginning at 9th level, the Oracle can intercept trace from simply being in an area. As such, the uncontrolled traces will become more frequent. Controlled Traces however only suffer +1 to DC
- Death - One of the Most traumatic or emotional moments in a persons life is often their death. The With a successful Trace check, an oracle can attempt to glean information about the death of the subject (how they died, the murderer?? etc.)
- Thought - The Oracle can at 17th level listen to the voices and thoughts of people that stood in the area. Because there are invariably many people who have spoken there, the oracle must be very specific as to their intentions (ie. what they intend to find out)

Spells: They should have 4 spell levels, devoted entirely to diviniation magic, with maybe a few illusion and or teleportation spells.

Mind Blast (ND6): the oracle can lash out at people with mental force. this deals non-lethal damage equal to the ammount stated (15 ft cone) (at will)

Psychic Link: The Oracle can attempt to view a willing subjects memories. Add the targets INT, CHA, and WIS modifiers together, and add them to the base DC of 10. In addition, the DC should be modified to represent the target's emotional state at the time of the memory. If a target didn't see something, neither does the oracle. (if they did see something, but don't remember, the oracle may attempt to either erase the memory completely when they are done, or reveal the memory to the target)

Telepathy: The Oracle gains Telepathy with a base range of 100ft. If the target is well known to the oracle, the range is doubled.

Secret: At tenth level; As the Spell Terrible Secret (as listed by Rich Burlew in the Gaming section), the Oracle summons forth a terrible secret of the world, to horrible for a mortal mind to comprehend. But, they do not inflict it upon themselves, instead whispering it into the ear of a target (This is negated in magical silence). The simple knowledge of the secret harms the body of the listener, and the target takes 1d6 damage per oracle level (max 20). In addition, in the following round, the target cannot take any action, and instead makes a willsave. If they fail, their eyes begin to bleed, and they are considered dazed for 5 rounds.

Scrying Mastery: The caster gets a +5 to any and all checks related to scrying

Dream Vision: The Oracle can enter a target's dream with a DC 30 Trace check. There, they can leave a subliminal message, speak directly with the target, or plague the target with violent nightmares (These prevent the target from preparing 1 spell per spell-level, and they awake fatigued)

Premonition: The Oracle feels a split second into the future at all times, granting a +2 on reflex saves, and attack rolls

Of the Past and of the Future: two uses
- view - The oracle summons a shimmering field of force. on it they can effectively look as if through a window to another time. they can rewind, and fast foreward. (no sound). obviously, checking every hour from your time to the desired information would be impractical, and by the time it would be found, the time limit of 1 minute per 4 levels has long since passed, so the oracle must have a rough estimate (preferably to the hour, but if not, the day is fine) of the time they wish to see.
- travel - This use takes roughly a week to perfom. it requires the drawing of a large magical circle, and a collection of seven items of significance to the time to be traveled to. Then, you summon a portal through which you can step to another time (past only). the items can only be used once, and once used, lose their connection to the time, and cannot even be used for trace visions. (this particular use can be used a maximum of once per month)

Detect Thoughts (At will), as the spell. (not always on, you have to actively concentrate) (you cannot be engaging in any activity while reading thoughts in this manner)

Feel The Flow: The oracle at 18th level can feel the trace forces of all around her. The oracle can feel the location and position of everything within 40 ft. as if she were seeing it. This is similar to blind-sense, but more advanced. Completely blindfolded, an oracle could function completely normally, and even read etc. the oracle effectively no longer needs to rely on sight, and is immune to gaze attacks, or effects that require sight.


this is just a random test


So, what do you think?? its a little overpowered right??,

my theory is to think of all the cool ideas first, and then cut it down from there, so slice away, what is to powerful? what needs to go? etc.

Innis Cabal
2008-02-11, 07:22 PM
Formatting will help alot. But it looks good

Atticus Bleak
2008-02-17, 02:23 AM
I like it, it seems pretty balanced. But...If you could use numbers i would love it :smallbiggrin: