kieza
2008-02-12, 03:52 PM
I'm working on some variant spellcasting classes which have different styles of spell slots. A character will have one spell slot per spell level available which they can refill indefinitely (i.e. after casting the spell, they can prepare a new one in it), one spell slot for spells that are extremely powerful but only usable once per day, and one slot for weak spells that can be used at will. (If the spell has a duration, it can only be active in one instance at any one time) I need suggestions for spells that are useful but not overpowering if used at will.
For example: Light and Detect Magic are useful to have at will, but don't break the game. Message is useful in certain situations, but doesn't usually break the game. Death Knell can only be used in certain situations. Magic Weapon is powerful, but balanced by the aforementioned restriction that it can only be active on one weapon at once. These are good examples of what I want. I don't want major effects, like AoE damage spells, save-or-dies, or minor effects that are overpowering if you can use them repetitively. Feel free to suggest anything, so long as you give me details if it's in an obscure source.
For example: Light and Detect Magic are useful to have at will, but don't break the game. Message is useful in certain situations, but doesn't usually break the game. Death Knell can only be used in certain situations. Magic Weapon is powerful, but balanced by the aforementioned restriction that it can only be active on one weapon at once. These are good examples of what I want. I don't want major effects, like AoE damage spells, save-or-dies, or minor effects that are overpowering if you can use them repetitively. Feel free to suggest anything, so long as you give me details if it's in an obscure source.