Deathtouched
2008-02-12, 09:23 PM
Mage-Bane Warrior
Spellcasters wield some of the most powerful forces in existence, and some use their powers for destruction. As a precaution against these rogue mages, special training camps for elite fighters were created. The warriors trained in these camps develop special anti-magical skills that protect them from spells. As a side effect from learning so much about the ways spells work, the warriors also gain supernatural abilities that aid them in battle. Some of the warriors become mage hunters, while others become the protectors of towns. These anti-magical fighters are known as Mage-Bane Warriors.
Alignment: Any
HD: d10
Class Skills: Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (arcana) (Int), Jump (Str), Ride (Dex), Spellcraft (Int), Swim (Str)
Skill Points: 4 + Int Modifier
Special: Battle Magic: the Mage-Bane Warrior gains supernatural abilities that harm his enemies.
Mage-Bane Warrior
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+2|Trained Mind +2, Energy Protection 2
2nd|
+2|
+3|
+0|
+3|-
3rd|
+3|
+3|
+1|
+3|Energy Protection 4
4th|
+4|
+4|
+1|
+4|Battle Magic: Deafen
5th|
+5|
+4|
+1|
+4|Magic Resistant 5
6th|
+6/+1|
+5|
+2|
+5|Trained Mind +4, Energy Protection 6
7th|
+7/+1|
+5|
+2|
+5|Battle Magic: Stun
8th|
+8/+3|
+6|
+2|
+6|-
9th|
+9/+4|
+6|
+3|
+6|Energy Protection 8
10th|
+10/+5|
+7|
+3|
+7|Truest Sight, Magic Resistant 10
11th|
+11/+6/+1|
+7|
+3|
+7|Trained Mind +6, Battle Magic: Weaken
12th|
+12/+7/+2|
+8|
+4|
+8|Energy Protection 10
13th|
+13/+8/+3|
+8|
+4|
+8|-
14th|
+14/+9/+4|
+9|
+4|
+9|Battle Magic: Blind
15th|
+15/+10/+5|
+9|
+5|
+9|Dispelling Strike, Magic Resistant 15, Energy Protection 12
16th|
+16/+11/+6/+1|
+10|
+5|
+10|Trained Mind +8
17th|
+17/+12/+7/+2|
+10|
+5|
+10|-
18th|
+18/+13/+8/+3|
+11|
+6|
+11|Battle Magic: Blast, Energy Protection 14
19th|
+19/+14/+9/+4|
+11|
+6|
+11|-
20th|
+20/+15/+10/+5|
+12|
+6|
+12|Channeled Dispel, Magic Resistant 20, Energy Protection 16 [/table]
Mage-Bane Warrior Abilities
Trained Mind (Ex) - at level 1, the Mage-Bane Warrior has begun training his mind against magical influence. He gets a +2 bonus on all Will saves against mind-influencing spells and spell-like abilities. The bonus is increased by 2 at levels 6, 11, and 16, to +8 at level 16. The bonus stacks with other bonuses to Will saves.
Energy Protection (Ex): - at level 1, the Mage-Bane Warrior has begun learning how to protect himself from magical damage. He has resistance 2 against all five energy types (acid, cold, electric, fire, sonic). The resistance is increased by 2 at levels 3, 6, 9, 12, 15, 18, and 20, to resistance 16 at level 20.
Battle Magic: Deafen (Su): - at level 4, the Mage-Bane Warrior learns how to use battle magic to deafen his enemies. As a full round action, he can completely deafen any one creature within 50 ft that fails a Fortitude saving roll with a DC of 10 + 1/2 Mage-Bane Warrior's level + his Wisdom Modifier. Duration is 1d4 rounds. The ability is usable 1/day, but gains additional uses every four levels past level 4, to 5/day at level 20.
Magic Resistant (Ex): - at level 5, the Mage-Bane Warrior begins to learn how to resist magic. He gains +5 Spell Resistance. The Spell Resistance increases by 5 at levels 10, 15, and 20, to 20 SR at level 20. The SR stacks with SR from other sources.
Battle Magic: Stun (Su): - at level 7, the Mage-Bane Warrior learns how to use battle magic to stun his enemies. As a full round action, he can stun any one creature within 50 ft that fails a Fortitude saving roll with a DC of 10 + 1/2 Mage- Bane Warrior's level + his Wisdom Modifier. Duration is 1d4 rounds. The ability is usable 1/day, but gains additional uses every four levels after level 7, to 4/day at level 20.
Truest Sight (Ex): - at level 10, the Mage-Bane Warrior learns to see through magical concealment. He may ignore the miss chance given by spells or spell-like abilities on his target.
Battle Magic: Weaken (Su): - at level 11, the Mage-Bane Warrior learns how to use battle magic to weaken his enemies. As a full round action, he may weaken by 2 Str damage to any one creature within 50 ft that fails a Fortitude saving roll with a DC of 10 + 1/2 Mage-Bane Warrior's level + his Wisdom Modifier. The creature continues to weaken by 2 Str damage until the round when it is able to make the Fortitude saving roll. Duration is 1d4 rounds, unless negated. The Str damage is temporary. The ability is usable 1/day, but gains additional uses every four levels after level 11, to 3/day at level 20.
Battle Magic: Blind (Su): - at level 14, the Mage-Bane Warrior learns how to use battle magic to blind his enemies. As a full round action, he may blind any one creature within 50 ft that fails a Fortitude saving roll with a DC of 10 + 1/2 Mage-Bane Warrior's level + his Wisdom Modifier. Duration is 1d4 rounds. The ability is usable 1/day, but gains additional uses every four levels past level 4, to 2/day at level 20.
Dispelling Strike (Ex): - at level 15, the Mage-Bane Warrior's attacks become anti-magical. His attacks ignore AC bonuses from spells and spell-like abilities. As a full round action, he may attempt to hit a creature and if he is successful the creature is subjected to the effects of a targeted Greater Dispel Magic. The caster level check for the Dispel is 1d20 + Mage-Bane Warrior's level + his Wisdom Modifier.
Battle Magic: Blast (Su): - at level 18, the Mage-Bane Warrior learns how to use battle magic to form a powerful attack. As a full round action, he may hit any one creature within 50 ft with a bolt of force that does 10d6 magical damage if he succeeds on a ranged touch attack. The creature hit by the blast must also make a Fortitude saving roll with a DC of 10 + 1/2 Mage-Bane Warrior's level + his Wisdom Modifier or be knocked prone and stunned for 1d6 rounds. The ability is usable 1/day.
Channeled Dispel (Ex): - at level 20, the Mage-Bane Warrior is able to channel the magic from his Dispelling Strikes to aid himself. Each time he successfully dispels a spell or spell-like effect using his Dispelling Strike he gains 5 temporary hit points for each spell level of the spell that was dispelled. Each time he successfully dispels, he may replace his old temporary hits points with the new ones. The duration of the temporary hit points is 1 minute.
EDIT: Okay, so how's this? Does it look good? seems a little too much like the warlock's for my liking.
PS: This class could not have been made this far or this well without the helpful and well-thought-out suggestions of brian c. Thank you brian c. :smallsmile:
Spellcasters wield some of the most powerful forces in existence, and some use their powers for destruction. As a precaution against these rogue mages, special training camps for elite fighters were created. The warriors trained in these camps develop special anti-magical skills that protect them from spells. As a side effect from learning so much about the ways spells work, the warriors also gain supernatural abilities that aid them in battle. Some of the warriors become mage hunters, while others become the protectors of towns. These anti-magical fighters are known as Mage-Bane Warriors.
Alignment: Any
HD: d10
Class Skills: Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (arcana) (Int), Jump (Str), Ride (Dex), Spellcraft (Int), Swim (Str)
Skill Points: 4 + Int Modifier
Special: Battle Magic: the Mage-Bane Warrior gains supernatural abilities that harm his enemies.
Mage-Bane Warrior
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+2|Trained Mind +2, Energy Protection 2
2nd|
+2|
+3|
+0|
+3|-
3rd|
+3|
+3|
+1|
+3|Energy Protection 4
4th|
+4|
+4|
+1|
+4|Battle Magic: Deafen
5th|
+5|
+4|
+1|
+4|Magic Resistant 5
6th|
+6/+1|
+5|
+2|
+5|Trained Mind +4, Energy Protection 6
7th|
+7/+1|
+5|
+2|
+5|Battle Magic: Stun
8th|
+8/+3|
+6|
+2|
+6|-
9th|
+9/+4|
+6|
+3|
+6|Energy Protection 8
10th|
+10/+5|
+7|
+3|
+7|Truest Sight, Magic Resistant 10
11th|
+11/+6/+1|
+7|
+3|
+7|Trained Mind +6, Battle Magic: Weaken
12th|
+12/+7/+2|
+8|
+4|
+8|Energy Protection 10
13th|
+13/+8/+3|
+8|
+4|
+8|-
14th|
+14/+9/+4|
+9|
+4|
+9|Battle Magic: Blind
15th|
+15/+10/+5|
+9|
+5|
+9|Dispelling Strike, Magic Resistant 15, Energy Protection 12
16th|
+16/+11/+6/+1|
+10|
+5|
+10|Trained Mind +8
17th|
+17/+12/+7/+2|
+10|
+5|
+10|-
18th|
+18/+13/+8/+3|
+11|
+6|
+11|Battle Magic: Blast, Energy Protection 14
19th|
+19/+14/+9/+4|
+11|
+6|
+11|-
20th|
+20/+15/+10/+5|
+12|
+6|
+12|Channeled Dispel, Magic Resistant 20, Energy Protection 16 [/table]
Mage-Bane Warrior Abilities
Trained Mind (Ex) - at level 1, the Mage-Bane Warrior has begun training his mind against magical influence. He gets a +2 bonus on all Will saves against mind-influencing spells and spell-like abilities. The bonus is increased by 2 at levels 6, 11, and 16, to +8 at level 16. The bonus stacks with other bonuses to Will saves.
Energy Protection (Ex): - at level 1, the Mage-Bane Warrior has begun learning how to protect himself from magical damage. He has resistance 2 against all five energy types (acid, cold, electric, fire, sonic). The resistance is increased by 2 at levels 3, 6, 9, 12, 15, 18, and 20, to resistance 16 at level 20.
Battle Magic: Deafen (Su): - at level 4, the Mage-Bane Warrior learns how to use battle magic to deafen his enemies. As a full round action, he can completely deafen any one creature within 50 ft that fails a Fortitude saving roll with a DC of 10 + 1/2 Mage-Bane Warrior's level + his Wisdom Modifier. Duration is 1d4 rounds. The ability is usable 1/day, but gains additional uses every four levels past level 4, to 5/day at level 20.
Magic Resistant (Ex): - at level 5, the Mage-Bane Warrior begins to learn how to resist magic. He gains +5 Spell Resistance. The Spell Resistance increases by 5 at levels 10, 15, and 20, to 20 SR at level 20. The SR stacks with SR from other sources.
Battle Magic: Stun (Su): - at level 7, the Mage-Bane Warrior learns how to use battle magic to stun his enemies. As a full round action, he can stun any one creature within 50 ft that fails a Fortitude saving roll with a DC of 10 + 1/2 Mage- Bane Warrior's level + his Wisdom Modifier. Duration is 1d4 rounds. The ability is usable 1/day, but gains additional uses every four levels after level 7, to 4/day at level 20.
Truest Sight (Ex): - at level 10, the Mage-Bane Warrior learns to see through magical concealment. He may ignore the miss chance given by spells or spell-like abilities on his target.
Battle Magic: Weaken (Su): - at level 11, the Mage-Bane Warrior learns how to use battle magic to weaken his enemies. As a full round action, he may weaken by 2 Str damage to any one creature within 50 ft that fails a Fortitude saving roll with a DC of 10 + 1/2 Mage-Bane Warrior's level + his Wisdom Modifier. The creature continues to weaken by 2 Str damage until the round when it is able to make the Fortitude saving roll. Duration is 1d4 rounds, unless negated. The Str damage is temporary. The ability is usable 1/day, but gains additional uses every four levels after level 11, to 3/day at level 20.
Battle Magic: Blind (Su): - at level 14, the Mage-Bane Warrior learns how to use battle magic to blind his enemies. As a full round action, he may blind any one creature within 50 ft that fails a Fortitude saving roll with a DC of 10 + 1/2 Mage-Bane Warrior's level + his Wisdom Modifier. Duration is 1d4 rounds. The ability is usable 1/day, but gains additional uses every four levels past level 4, to 2/day at level 20.
Dispelling Strike (Ex): - at level 15, the Mage-Bane Warrior's attacks become anti-magical. His attacks ignore AC bonuses from spells and spell-like abilities. As a full round action, he may attempt to hit a creature and if he is successful the creature is subjected to the effects of a targeted Greater Dispel Magic. The caster level check for the Dispel is 1d20 + Mage-Bane Warrior's level + his Wisdom Modifier.
Battle Magic: Blast (Su): - at level 18, the Mage-Bane Warrior learns how to use battle magic to form a powerful attack. As a full round action, he may hit any one creature within 50 ft with a bolt of force that does 10d6 magical damage if he succeeds on a ranged touch attack. The creature hit by the blast must also make a Fortitude saving roll with a DC of 10 + 1/2 Mage-Bane Warrior's level + his Wisdom Modifier or be knocked prone and stunned for 1d6 rounds. The ability is usable 1/day.
Channeled Dispel (Ex): - at level 20, the Mage-Bane Warrior is able to channel the magic from his Dispelling Strikes to aid himself. Each time he successfully dispels a spell or spell-like effect using his Dispelling Strike he gains 5 temporary hit points for each spell level of the spell that was dispelled. Each time he successfully dispels, he may replace his old temporary hits points with the new ones. The duration of the temporary hit points is 1 minute.
EDIT: Okay, so how's this? Does it look good? seems a little too much like the warlock's for my liking.
PS: This class could not have been made this far or this well without the helpful and well-thought-out suggestions of brian c. Thank you brian c. :smallsmile: