The Vorpal Tribble
2008-02-13, 10:50 AM
Night Insight
Oneiropathy
Level: Dreamer 2
Display: Mental
Manifesting Time: 1 round
Range: See text
Target: One creature
Duration: Concentration
Saving Throw: See text
Power Resistance: No
Power Points: 3
Your mind reaches into the realm of the subconscious as you recall and connect the meanings of seemingly random events in dreams. You momentarily gain the benefit of the Dreamtelling feat (http://realmshelps.dandello.net/cgi-bin/feats.pl?Dreamtelling,HH) (Heroes of Horror, p. 122) and gain a +10 bonus to Knowledge (the planes) checks for the purpose of interpretting dreams.
To interpret your own dream while using this power takes only 1 minute. To interpret the dream of another requires 10+1d10 minutes of them explaining the dream in great detail. If they are willing, you are capable in this state of reliving the dream they had the previous night as they experienced it. This lowers the time required to interpet the dream to 1 minute.
Once it has been attempted to interpret a single dream, successful or not, the power ends.
Augment: For every power point you spend the bonus to Knowledge (the planes) check increases by 1.
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Dream Stalker
Oneiropathy [Mind-Affecting, Fear]
Level: Dreamer 8
Display: Mental
Manifesting Time: 1 round
Range: See text
Target: One living creature
Duration: 1 day/2 levels
Saving Throw: Will negates partial; see text
Power Resistance: Yes
Power Points: 15
You sneak a subconscious beacon into the mind of a living being you can see. That night as you sleep you craft a beast of pure nightmare and set it to loose to find the mind of the target. Each night the target dreams they must succeed on a will save or die as the creature takes the form of their worst fear and slays them in the most horrible way the target can imagine.
If they manage to elude the creature the next morning they must succeed on a second save or awake Fatigued and unable to regain power points for the next 24 hours. The next time they sleep, or even if they are rendered unconscious, the creature seeks them out and attempts to slay them time and time again for the duration of the power.
Spells and powers that protect against nightmares, such as Restful Slumber, guard the subject for their duration, but the next time the target becomes unconscious after that duration the creature returns.
Oneiropathy
Level: Dreamer 2
Display: Mental
Manifesting Time: 1 round
Range: See text
Target: One creature
Duration: Concentration
Saving Throw: See text
Power Resistance: No
Power Points: 3
Your mind reaches into the realm of the subconscious as you recall and connect the meanings of seemingly random events in dreams. You momentarily gain the benefit of the Dreamtelling feat (http://realmshelps.dandello.net/cgi-bin/feats.pl?Dreamtelling,HH) (Heroes of Horror, p. 122) and gain a +10 bonus to Knowledge (the planes) checks for the purpose of interpretting dreams.
To interpret your own dream while using this power takes only 1 minute. To interpret the dream of another requires 10+1d10 minutes of them explaining the dream in great detail. If they are willing, you are capable in this state of reliving the dream they had the previous night as they experienced it. This lowers the time required to interpet the dream to 1 minute.
Once it has been attempted to interpret a single dream, successful or not, the power ends.
Augment: For every power point you spend the bonus to Knowledge (the planes) check increases by 1.
-=-=-=-=-
Dream Stalker
Oneiropathy [Mind-Affecting, Fear]
Level: Dreamer 8
Display: Mental
Manifesting Time: 1 round
Range: See text
Target: One living creature
Duration: 1 day/2 levels
Saving Throw: Will negates partial; see text
Power Resistance: Yes
Power Points: 15
You sneak a subconscious beacon into the mind of a living being you can see. That night as you sleep you craft a beast of pure nightmare and set it to loose to find the mind of the target. Each night the target dreams they must succeed on a will save or die as the creature takes the form of their worst fear and slays them in the most horrible way the target can imagine.
If they manage to elude the creature the next morning they must succeed on a second save or awake Fatigued and unable to regain power points for the next 24 hours. The next time they sleep, or even if they are rendered unconscious, the creature seeks them out and attempts to slay them time and time again for the duration of the power.
Spells and powers that protect against nightmares, such as Restful Slumber, guard the subject for their duration, but the next time the target becomes unconscious after that duration the creature returns.