magic_unlocked
2008-02-15, 05:11 PM
Sooo.... i was looking at the SP system in UA and i saw that level 20 sorcerers only get +17 more mana than level 20 clerics, druids and wizards. That translates into +1 more 9th-level spell. An under powerment if there ever was one.
So I devised my own, znd here it is. With some feats as well.
What does the Playground think?
Mana Point cost is equal to the Spell Level of the spell being cast. If it is modified by a metamagic feat, it uses the adjusted spell level. 0-level spells are usable a number of times per day equal to 3 + ½ class level + you permanent relevant caster modifier, after this limit; however, 0-level spells cost 1 mana point.
Base Mana Points by Class and Level
{table]Level|Bard|Cleric*|Druid|Paladin|Ranger|Sorcerer|W izard
1|-|1 + 1|1|-|-|3|1
2|0|2 + 1|2|-|-|4|2
3|1|4 + 3|4|-|-|5|4
4|2|7 + 3|7|0|0|12|7
5|5|10 + 6|10|0|0|14|10
6|7|15 + 6|15|1|1|25|15
7|7|20 + 10|20|1|1|30|20
8|12|27 + 10|27|1|1|45|27
9|15|34 + 15|34|1|1|52|34
10|15|43 + 15|43|3|3|71|43
11|22|53 + 21|53|3|3|80|52
12|26|64 + 21|64|6|6|103|67
13|26|77 + 28|77|6|6|114|79
14|35|90 + 28|90|6|6|141|86
15|41|103 + 36|103|11|11|154|100
16|43|121 + 36|121|13|13|185|109
17|57|140 + 45|140|16|16|200|125
18|67|157 + 45|157|17|17|235|154
19|78|173 + 45|173|26|26|252|171|
20|84|190 + 45|190|30|30|270|180|[/table]
*The +X in the Cleric column represents the cleric's reserve of a Domain Mana pool. This Pool of mana can only be used to cast domain spells. A cleric can cast any of their domain spells spontaneously without preparing them ahead of time. A cleric also gains +1 domain mana point per domain they have.
Bonus Mana Points by Maximum Spell Level
{table]Score|0|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
12-13|--|1|1|1|1|1|1|1|1|1
14-15|--|1|3|3|3|3|3|3|3|3
16-17|--|1|3|6|6|6|6|6|6|6
18-19|--|1|3|6|10|10|10|10|10|10
20-21|--|2|5|8|12|17|17|17|17|17
22-23|--|2|6|9|13|18|24|24|24|24
24-25|--|2|6|12|16|21|27|34|34|34
26-27|--|2|6|12|20|25|31|38|46|46
28-29|--|3|7|13|21|31|37|44|52|61
30-31|--|3|9|15|23|33|45|52|60|69
32-33|--|3|9|18|26|36|48|62|70|79
34-35|--|3|9|18|30|40|52|66|82|91
36-37|--|4|10|19|31|43|55|69|85|103
38-39|--|4|12|21|33|48|66|80|96|114
40-41|--|4|12|24|36|51|69|90|106|124
42-43|--|4|12|24|40|55|73|94|118|136
44-45|--|5|13|25|41|61|79|100|124|151[/table]
Mana Point-Based Feats:
Focused [general]
Prerequisite: Caster Level 1st (class to be chosen)
Benefit: You gain +1 Mana Point per class level.
Divine Focus [general]
Prerequisite: Divine caster with domain spells (class to be chosen)
Benefit: You gain +1 Domain Mana Point class per level.
Mana Conversion [general]
Prerequisites: Caster level 1, Iron Will, Concentration 4 Ranks, Con 13, Cha 13
Benefit: You can sacrifice 1 point of constitution in order to gain 1 mana point for 1 round as a free action on your turn. If you have a domain mana pool, it takes 2 points of constitution to gain 1 domain mana point. This constitution loss can only be regained through natural healing, any other means to heal this damage automatically fail.
Special: There is no set limit to the amount of mana points you can gain from this. So, if you sacrifice 2 points of constitution, you gain +2 mana points.
Mana Guard [general]
Prerequisite: Iron Will, Concentration 8 Ranks, Knowledge (Arcana) 8 ranks, survival 4 ranks, Caster Level 5
Benefit: In the event that you take damage from any source, you can instead reduce that amount, or portion thereof, of damage from your mana pool as a free action.
Special: If you allocate all damage to your mana pool, you do not need to make a concentration check.
Mana Surge [general]
Prerequisite: Focus (class to be chosen), Caster Level 5, Cha 15
Benefit: At the cost of +3 Mana Points, you fully raise your caster level for 1 round by +1. You can raise your caster in this way no more than +5 (which costs a total of +15 Mana Points). However, you must still follow the spell’s normal rules such as damage cap limit.
Special: If you have a domain mana pool, you can only use your domain mana pool to provide a bonus to caster level for a domain spell.
Mana Shield [general]
Prerequisite: Improved Initiative, Wis 15, Caster Level 1
Benefit: As an immediate action, you can expend a number of mana points to gain a deflection bonus to your Armor Class that stacks with all others, including other deflection bonuses, for the duration of the action that this feat was used on. The number of mana points you can expend is equal to ½ your caster level, minimum 1. For example, a cleric with this feat could activate this feat in response to an incoming attack, but only against that one particular attack.
Greater Mana Surge [general]
Prerequisite: Mana Surge, Focus (class to be chosen), Caster level 10, Cha 17
Benefit: There is no cap for the amount you can raise your caster level. However, for every caster level you raise above +5, you are fatigued for an equal number of rounds. For example, a sorcerer that raises his caster level by +6, is now fatigued for 1 round, on the round after he raised his caster level. You still follow the normal rules from Mana Surge.
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Edit 1.0: Fixed Mana Conversion.
So I devised my own, znd here it is. With some feats as well.
What does the Playground think?
Mana Point cost is equal to the Spell Level of the spell being cast. If it is modified by a metamagic feat, it uses the adjusted spell level. 0-level spells are usable a number of times per day equal to 3 + ½ class level + you permanent relevant caster modifier, after this limit; however, 0-level spells cost 1 mana point.
Base Mana Points by Class and Level
{table]Level|Bard|Cleric*|Druid|Paladin|Ranger|Sorcerer|W izard
1|-|1 + 1|1|-|-|3|1
2|0|2 + 1|2|-|-|4|2
3|1|4 + 3|4|-|-|5|4
4|2|7 + 3|7|0|0|12|7
5|5|10 + 6|10|0|0|14|10
6|7|15 + 6|15|1|1|25|15
7|7|20 + 10|20|1|1|30|20
8|12|27 + 10|27|1|1|45|27
9|15|34 + 15|34|1|1|52|34
10|15|43 + 15|43|3|3|71|43
11|22|53 + 21|53|3|3|80|52
12|26|64 + 21|64|6|6|103|67
13|26|77 + 28|77|6|6|114|79
14|35|90 + 28|90|6|6|141|86
15|41|103 + 36|103|11|11|154|100
16|43|121 + 36|121|13|13|185|109
17|57|140 + 45|140|16|16|200|125
18|67|157 + 45|157|17|17|235|154
19|78|173 + 45|173|26|26|252|171|
20|84|190 + 45|190|30|30|270|180|[/table]
*The +X in the Cleric column represents the cleric's reserve of a Domain Mana pool. This Pool of mana can only be used to cast domain spells. A cleric can cast any of their domain spells spontaneously without preparing them ahead of time. A cleric also gains +1 domain mana point per domain they have.
Bonus Mana Points by Maximum Spell Level
{table]Score|0|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
12-13|--|1|1|1|1|1|1|1|1|1
14-15|--|1|3|3|3|3|3|3|3|3
16-17|--|1|3|6|6|6|6|6|6|6
18-19|--|1|3|6|10|10|10|10|10|10
20-21|--|2|5|8|12|17|17|17|17|17
22-23|--|2|6|9|13|18|24|24|24|24
24-25|--|2|6|12|16|21|27|34|34|34
26-27|--|2|6|12|20|25|31|38|46|46
28-29|--|3|7|13|21|31|37|44|52|61
30-31|--|3|9|15|23|33|45|52|60|69
32-33|--|3|9|18|26|36|48|62|70|79
34-35|--|3|9|18|30|40|52|66|82|91
36-37|--|4|10|19|31|43|55|69|85|103
38-39|--|4|12|21|33|48|66|80|96|114
40-41|--|4|12|24|36|51|69|90|106|124
42-43|--|4|12|24|40|55|73|94|118|136
44-45|--|5|13|25|41|61|79|100|124|151[/table]
Mana Point-Based Feats:
Focused [general]
Prerequisite: Caster Level 1st (class to be chosen)
Benefit: You gain +1 Mana Point per class level.
Divine Focus [general]
Prerequisite: Divine caster with domain spells (class to be chosen)
Benefit: You gain +1 Domain Mana Point class per level.
Mana Conversion [general]
Prerequisites: Caster level 1, Iron Will, Concentration 4 Ranks, Con 13, Cha 13
Benefit: You can sacrifice 1 point of constitution in order to gain 1 mana point for 1 round as a free action on your turn. If you have a domain mana pool, it takes 2 points of constitution to gain 1 domain mana point. This constitution loss can only be regained through natural healing, any other means to heal this damage automatically fail.
Special: There is no set limit to the amount of mana points you can gain from this. So, if you sacrifice 2 points of constitution, you gain +2 mana points.
Mana Guard [general]
Prerequisite: Iron Will, Concentration 8 Ranks, Knowledge (Arcana) 8 ranks, survival 4 ranks, Caster Level 5
Benefit: In the event that you take damage from any source, you can instead reduce that amount, or portion thereof, of damage from your mana pool as a free action.
Special: If you allocate all damage to your mana pool, you do not need to make a concentration check.
Mana Surge [general]
Prerequisite: Focus (class to be chosen), Caster Level 5, Cha 15
Benefit: At the cost of +3 Mana Points, you fully raise your caster level for 1 round by +1. You can raise your caster in this way no more than +5 (which costs a total of +15 Mana Points). However, you must still follow the spell’s normal rules such as damage cap limit.
Special: If you have a domain mana pool, you can only use your domain mana pool to provide a bonus to caster level for a domain spell.
Mana Shield [general]
Prerequisite: Improved Initiative, Wis 15, Caster Level 1
Benefit: As an immediate action, you can expend a number of mana points to gain a deflection bonus to your Armor Class that stacks with all others, including other deflection bonuses, for the duration of the action that this feat was used on. The number of mana points you can expend is equal to ½ your caster level, minimum 1. For example, a cleric with this feat could activate this feat in response to an incoming attack, but only against that one particular attack.
Greater Mana Surge [general]
Prerequisite: Mana Surge, Focus (class to be chosen), Caster level 10, Cha 17
Benefit: There is no cap for the amount you can raise your caster level. However, for every caster level you raise above +5, you are fatigued for an equal number of rounds. For example, a sorcerer that raises his caster level by +6, is now fatigued for 1 round, on the round after he raised his caster level. You still follow the normal rules from Mana Surge.
----
Edit 1.0: Fixed Mana Conversion.