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Half-blood
2008-02-16, 05:53 PM
Oddworld DND things (now re-organized for convenience)



http://ballsandwalnuts.com/wp-content/uploads/2006/09/abe_oddworld.jpg
Mudokon(s)
Medium sized
30 ft land speed
-2 dex +2 wis
Naturally psionic extra three power points
Group Psionics: Large groups of muds may
channel all of their psionic energy
into a single "medium" adding all of their
power points together via said medium,
and essentially the medium becomes a Psion
(level depends on medium, without a medium it's
approx 20 mudokons form the psionic energy
and the medium temporarily acts as a
level one psion with 60 PP)
this psionic energy combined together may do things
like summoning a storm capable of destroying
Rupture farms for example. (although in
that case they had a powerful medium)


http://images3.wikia.nocookie.net/oddworld/images/thumb/c/c5/Pop_cg_left.jpg/130px-Pop_cg_left.jpg
Gabbit
Small sized
Base land speed 10 ft, swim speed 40 ft
-4 dex +2 cha
+20 swim
Languages
Common, gabbitese

http://www.oddworld.au.com/universe/creatures/images/glukkon05.jpg
Glukkon
Medium sized
5 ft land speed
-4 str -4 dex +2 int +2 cha
+4 knowledge business -3 will
When in suit, no arms. Otherwise. Reach +5 ft but can’t move

http://www.oddworld.au.com/universe/creatures/images/vykker02.jpg
Vyker
-2 dex/str +2 intelligence
+4 craft (any)
+2 heal -2 wills

Four arms
http://images1.wikia.nocookie.net/oddworld/images/thumb/2/23/Slig.jpg/135px-Slig.jpg
Slig

15 ft movement (without pants, with pants varies)
+4 dex -2 wis, int, & charisma
+2 attack bonus - 3 will
Need pants


Slig pants

Reg pants:
30 ft movement

Flying pants

40 ft movement good maneuverability
Grenades

“Tank” pants
20 ft movement For “Big bro” sligs

Classes:


(PRC) Big Bro slig
http://www.the-spoiler.com/Sinjin/MUNCH/abbslig.jpg
Requirments

+5 base attack
13+ str
Special: must get the operation at vykers labs


BAB F R W Special
+1 2 0 0 Oversized gun big traits
+2 3 0 0 Bonus feat
+3 3 1 1 Imp speed + 10


Large size, need tank pants
Can use two handed “blisters” with one hand
Gets a fighter bonus feet

Imp speed ipso facto

Steef 50 ft
Size medium
Str +2 dex+4 int -2
Natural attack, head butt 1d6
Mounted combat applies when in cenitar form
(sometimes humanoid)
Weapon proficiency crossbow (hand, light, heavy, & repeating)
+2 knowledge nature
+2 survival
Favored classes ranger &/or fighter
+1 L.A.

Half-blood
2008-02-17, 01:26 AM
http://www.oddworld.au.com/universe/creatures/images/scrab01.jpg
Scrabs
Medium animal
HD 3 HP 3d8+3 (17)
AC 16 (10+2 DEX+2 natural armor)
Speed 30 ft
Attack +3 (3d5+2)
Abilities Str 14 Dex 14 Con 12 Int 3 Wis 8 Cha 6
Saves fort +4 Ref +5 Will +0
CR 5
Barbarian Rage +4 STR and Con -2 AC
Organization Solitary, two, group (4-6) or herd (20+)
Envioment warm desert

http://www.oddworld.au.com/universe/creatures/images/slog01.jpg
Slog
Small animal
Hit dice: 2d8+
Ac 16 (10+3 dex +3 nat)
Speed 30 ft
base attack/grapple (+1/-3)
Special qualities none
Saves fort+5 ref +3 will -1
abilities Str 15 Dex 17 con 15 int 2 wis 8 cha 6
skills Jump +6 Listen -1
feats:Track
environment: any
Organization solitary, pack (2-18 + X sligs)
CR: 3

http://www.oddworld.au.com/universe/creatures/images/paramite01.jpg
Paramites
Small animal
Init:+3
Speed 20 ft
2HD HP 2D8 (9)
AC 13 (10+3 dex)
Attack bite +4 attack (1D12)
Special qualities
Saves Fort +3 +7 +2
Abilities Str 10 Dex 16 con 10 Int 2 wis 12 cha 6
Feats: Weapon finesse (bite)
Skills Climb +12 Use rope +12
Organization two, pack (3-6) (Herd 7-25) (colony 100+)
Enviorment Forest or underground
Special:
Webs. (may work as “web” spell, or as a grappling hook)

Elum
http://www.oddworld.au.com/universe/creatures/images/elum03.jpg
(as horse but loves honey more than ANYTHING)
(note, using and elum is optional, but not recommended)