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Jalor
2008-02-17, 07:46 PM
Welcome to the new home of all my Magic Set Editor 2 cards! I will post on a completely irregular basis, so please make sure the topic doesn't die.

Now, for the game-breaking artifacts...

http://img227.imageshack.us/img227/7482/obeliskofannihilationsz3.jpg

http://img239.imageshack.us/img239/7180/dragonamuletac0.jpg

http://img263.imageshack.us/img263/9707/monochromeorbje0.jpg

http://img263.imageshack.us/img263/2240/scepterofforgettinguu9.jpg

http://img352.imageshack.us/img352/1358/tomeofancientknowledgejq4.jpg


Questions, comments, criticisms...

JasonDoomsblade
2008-02-17, 08:51 PM
My comp wont load the last one, but the others look really good.

Jalor
2008-02-18, 08:15 AM
That last one is:

Scepter of Forgetting 8
Legendary Artifact

Players can't draw cards.
8: Remove ~ from the game. Any player may play this ability.

Uncle Festy
2008-02-19, 07:56 AM
So this is where you've gone!
Anyhow, the first scares me comboed with any of the "remove from game, return at end of turn" spells, especially as you need to spend no mana activating it. Also, coming into play tapped won't stop it being used on turn 1, as a simple twiddle will give you an uber-wrath before your opponent can do Jack... shoot. :smallredface: The second is a little unclear. Can you use each 1/turn, or can you use one of them a turn? The second is a little underpowered, and the first should probably use the ubiquitous 'tap.' Oh, and the white ability is a tad underpowered. Regardless, all of these cards seem very interesting and 'Johnnyriffic.'

Jalor
2008-02-21, 05:56 AM
Thanks for the comments, although how is it possible to get WUBRG on turn 1, plus a U for Twiddle? And why would you annihilate on turn 1? You'd be removing a land and maybe a creature.

Anywho...

http://img184.imageshack.us/img184/7695/imprisonmentwv9.jpg


Basically a black Oblivion Ring, but weaker, because white is the color of forbiddance.

Uncle Festy
2008-02-21, 09:24 AM
"Turn one" is the first turn you play the card, not the first turn of the game. Sorry.
Oh, and what do you mean, "white is the color of forbiddance"? And how does that make Imprisonment weaker?

Drglenn
2008-02-22, 02:46 AM
"Turn one" is the first turn you play the card, not the first turn of the game. Sorry.
Oh, and what do you mean, "white is the color of forbiddance"? And how does that make Imprisonment weaker?

Compare it to oblivion ring
(http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=139414)

Jalor
2008-02-22, 05:29 AM
"Turn one" is the first turn you play the card, not the first turn of the game. Sorry.
Oh, and what do you mean, "white is the color of forbiddance"? And how does that make Imprisonment weaker?

White is the color of law. Laws make stuff illegal. They forbid you to do stuff.

http://img70.imageshack.us/img70/2789/mthedcipb1.jpg

Sure, this card is from Unglued, but it fits the color pie.

Jalor
2008-03-06, 06:56 AM
Still alive!


http://img174.imageshack.us/img174/1649/dumastemporalassassinnb0.jpg

Uncle Festy
2008-03-06, 11:14 AM
And how does that make Imprisonment weaker?

My question still stands.

Jalor
2008-03-06, 06:55 PM
White being the color of forbiddance doesn't weaken it. Only affecting creatures does.

And what, no comment on my time-traveling contract killer?

Jalor
2008-03-07, 05:00 AM
http://img86.imageshack.us/img86/8264/guildextirminatorlx1.jpg

Drglenn
2008-03-07, 09:21 AM
a couple of things about that card:
Exterminator
There should be a cost for the destroy effect as well as the more counters (compare to Hunter of Eyeblights (http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=139723))

Dallas-Dakota
2008-03-08, 06:03 PM
So you moved your cards to another thread, huh? Ok...

Jalor
2008-03-22, 07:07 AM
Sorry I haven't posted lately. My internet's been down.

Anyway, there are just so many things WotC has never tried.


http://img149.imageshack.us/img149/6980/druidicconclavezk2.jpg
Drawlands, I call them. There's one for each tribe and I still have yet to find decent artwork.

http://img186.imageshack.us/img186/2195/feedingfrenzyyl7.jpg
I love this card and its new mechanic, Manifest. The card just works perfectly, except for its lack of art. If anyone has any pics that might work, please post them.

http://img254.imageshack.us/img254/3316/dumastemporalassassinxx0.jpg
He's now a gold tribe lord.

http://img208.imageshack.us/img208/74/fiendofembersbz7.jpg
Split creatures work much like other split spells. You pick which side you are playing, and they always stay that creature while in play. If it gets bounced or otherwise ends up in your hand again, you can play it as the other creature.

http://img212.imageshack.us/img212/3784/hellishguardpostvm4.jpg
Fortify is an obscure keyword from Future Sight. There's a cycle of these in the set, all of which create manlands.

http://img379.imageshack.us/img379/3493/manasnuffia8.jpg
The most reliable counterspell ever made.

http://img208.imageshack.us/img208/3366/stormsunrisetg7.jpg
The Bird tribe is full of flying weenies. This enchantment is their path to victory.

http://img208.imageshack.us/img208/4835/fizzleyr7.jpg
Inspired by Urza Block's free spells. If it didn't have the cantrip it would be just as harmful as beneficial.



So you see I've been quite busy while my internet was on the fritz.

Jalor
2008-03-25, 09:08 AM
No comments?

http://img155.imageshack.us/img155/3500/kkeraakrampagingsaurianyu8.jpg

Kkeraak should stop the common problem of aggro losing in the late game. In a tribe of heavy beaters he's incredible.