Malfunctioned
2008-02-18, 06:26 PM
This is being written under supervision of Melange Pie and Nameless.
I've just finished my first major gaming session, with me as DM using a version of the Basic Game scenario with alterations e.g. Less chests, proper stats for monster, players use their own characters. The party was a Tiefling Sorcerer, played by Nameless, a Half-elf Ranger played by another friend and a Human Druid played by Melange Pie. After the first encounter (Two goblins) and the Ranger looted one of the goblins of their necklace, when they exited the dungeon and approached the town elders Nameless decieded to tell them that the Ranger had stolen the necklace which then led to a fight which itself ended in a unconcious sorcerer with crossbow and camel releated injuries, which a succesful bluff check enabled them to convince the town clerics that they were made by camel/goblin halfbreeds. After had just finished the first encounters, mainly due to the help of Herbert, the druids' camel Animal Companion, and had just entered the third when the druid spotted two chests in behind a harpy and decided to take on the harpy while the other two opened the chests. After two succesful searches I rolled for random treasure which ended in 4pp being shared out and the two chest-openers walking away with a +2 Vicious Merciful Shock Gauntlet for the sorcerer which in total did 4d6+1d3 non-lethal or 3d6+1d3 lethal with 1d6 to the sorcerer while the ranger ended up with a +1 Magical Beast Bane Thundering Frost Longbow....I'm starting to think I should tone up the campaign. :smallbiggrin:
I've just finished my first major gaming session, with me as DM using a version of the Basic Game scenario with alterations e.g. Less chests, proper stats for monster, players use their own characters. The party was a Tiefling Sorcerer, played by Nameless, a Half-elf Ranger played by another friend and a Human Druid played by Melange Pie. After the first encounter (Two goblins) and the Ranger looted one of the goblins of their necklace, when they exited the dungeon and approached the town elders Nameless decieded to tell them that the Ranger had stolen the necklace which then led to a fight which itself ended in a unconcious sorcerer with crossbow and camel releated injuries, which a succesful bluff check enabled them to convince the town clerics that they were made by camel/goblin halfbreeds. After had just finished the first encounters, mainly due to the help of Herbert, the druids' camel Animal Companion, and had just entered the third when the druid spotted two chests in behind a harpy and decided to take on the harpy while the other two opened the chests. After two succesful searches I rolled for random treasure which ended in 4pp being shared out and the two chest-openers walking away with a +2 Vicious Merciful Shock Gauntlet for the sorcerer which in total did 4d6+1d3 non-lethal or 3d6+1d3 lethal with 1d6 to the sorcerer while the ranger ended up with a +1 Magical Beast Bane Thundering Frost Longbow....I'm starting to think I should tone up the campaign. :smallbiggrin: