Zyks
2008-02-21, 05:12 AM
Ok, so I thought Assassins creed was a great game, and so decided I wanted to make a class for it in DnD. I finally got round to doing it, and the following is what I ended up with. My first draft was slightly different, but I sent it to a friend, who added some extras in like Roof jumper and Roof Wanderer (since I don't have cityscape I dont know exactly what they do).
This hasn't been tested in game yet, so feel free to use it as a beta test. I hope nobody has already made this class :smalltongue:
This is mostly my work, with some 3rd party checks from a couple of friends. Tell me what you think, this is my first homewbrew :smallbiggrin:
Masyaf Assassin
Alignment: any non-chaotic and non-good
Hit die: d8
Special: Not just anyone can be a Masyaf Assassin. They must be trained from a young age in the Masyaf Castle and surrounding villages. Once they graduate, they are awarded with their hidden blade, and become a Masyaf Assassin.
Class skills:
Balance (Dex), Climb (Str), Disguise (Cha), Escape Artist (Dex), Gather information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (religion) (Int), Move silently (Dex), Listen (Wis), Spot (Wis), Tumble (Dex)
Skill points at first level: (6 + Int modifier) x 4
Skill points at additional levels: (6 + Int modifier)
http://i221.photobucket.com/albums/dd27/adg1310/table.jpg
{I couldn't be bothered to type out the whole table. If its not clear enough in the image tell me and I'll do it properly :smallsmile: }
Class abilities
Weapon and armour proficiencies:
Masyaf Assassins are proficient only padded and leather armour. They are proficient with all simple weapons, plus the short sword, long sword, hand crossbow, shuriken. They are also proficient with the assassin’s hidden blade (see below)
AC bonus
A Masyaf Assassin adds his wisdom bonus (if any) to his AC as a dodge bonus. This bonus only applies when the assassin wears padded, leather or no armour and only wielding one weapon.
Assassins hidden blade
This is the key part of the Masyaf assassin. Upon joining the Masyaf ranks, every assassin is given one of these. It is a leather gauntlet, with a thin blade on the inside of the arm. The blade can extend and be used to kill unaware opponents, and then retract to be hidden again.
This blade functions in a way similar to the Assassin’s (PrC DMG) death attack. There are some differences however.
The blade may only be used against an opponent who is flat footed. If it is used other wise, it deals no damage, and the opponent gets an attack of opportunity on the user. Using the blade is a standard action. The user must succeed on a touch attack against the opponent in order to hit. Should they fail, the opponent is alerted to their presence, though not necessarily their intention. Once hit, the opponent must make a will save. DC of 10 + Masyaf Assassins level + Assassins Wisdom bonus. Should the opponent be successful in their save, they take 1d6/level of damage.
The assassin may choose to make a kill with this weapon in either a high profile way, or low profile way. In high profile, it is very obvious they have made the kill. People around will panic, and guards will rush to the scene. In low profile, the body slumps slowly to the ground, and it will be a few moments before anyone notices they are dead.
Weapon focus
At first level, a Masyaf assassin has trained hard with a weapon, and gains the weapon focus feat. The weapon may be any they are proficient with (except the hidden blade). This weapon will be the Assassins chosen speciality, and all weapon fcous and specialisation feats to come will apply to that weapon
Free running
A Masyaf Assassin is adept at avoiding enemies by utilising rooftops, alleyways, and obscure climbing and evasive methods. The free running ability means a Masyaf Assassin may climb at 10ft less than his normal speed, and at the same speed on surfaces which require a balance check (with the relevant checks). And make jump checks as if he had a running start and the run feat.
Sudden Strike
At 4th level, a Masyaf Assassin gains sneak attack. This functions in exactly the same way as the ninja ability with the same name. It increases by 1D6 every 4 levels.
Evasion
A Masyaf Assassin must avoid being struck at all costs. Again, this functions in the same way as the rogue ability with the same name
Acrobatics
The Masyaf Assassin must utilise their mobility as much as possible. This ability functions like the Ninja ability of the same name, but also applies to balance checks
Combat expertise
At 6th level, the Assassin has trained to fight defensively, in order to survive should they become compromised. They gain the Combat Expertise feat, regardless of Prerequisites
Weapon specialisation
At 7th level, the Assassin gains the feat weapon specialisation for their chosen weapon, regardless of prerequisites. This represents continuous training with the weapon.
Roof Wander
At 7th level a Masyaf Assassin gets the Roof walker feat regardless of Prerequisites.
Bonus feat
At 9th level, and every 4 levels after, and Assassin gains a bonus feat from this list; Improved Disarm, Improved Feint, Improved trip, Dodge, Mobility, Spring attack, Whirlwind attack, Combat reflexes, Blind fight, Lightning reflexes, Agile, Acrobatic, Athletic and run. The prerequisites still apply.
Roof Jumper
At 12th level a Masyaf Assassin gets the Roof-Jumper feat regardless of Prerequisites.
This hasn't been tested in game yet, so feel free to use it as a beta test. I hope nobody has already made this class :smalltongue:
This is mostly my work, with some 3rd party checks from a couple of friends. Tell me what you think, this is my first homewbrew :smallbiggrin:
Masyaf Assassin
Alignment: any non-chaotic and non-good
Hit die: d8
Special: Not just anyone can be a Masyaf Assassin. They must be trained from a young age in the Masyaf Castle and surrounding villages. Once they graduate, they are awarded with their hidden blade, and become a Masyaf Assassin.
Class skills:
Balance (Dex), Climb (Str), Disguise (Cha), Escape Artist (Dex), Gather information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (religion) (Int), Move silently (Dex), Listen (Wis), Spot (Wis), Tumble (Dex)
Skill points at first level: (6 + Int modifier) x 4
Skill points at additional levels: (6 + Int modifier)
http://i221.photobucket.com/albums/dd27/adg1310/table.jpg
{I couldn't be bothered to type out the whole table. If its not clear enough in the image tell me and I'll do it properly :smallsmile: }
Class abilities
Weapon and armour proficiencies:
Masyaf Assassins are proficient only padded and leather armour. They are proficient with all simple weapons, plus the short sword, long sword, hand crossbow, shuriken. They are also proficient with the assassin’s hidden blade (see below)
AC bonus
A Masyaf Assassin adds his wisdom bonus (if any) to his AC as a dodge bonus. This bonus only applies when the assassin wears padded, leather or no armour and only wielding one weapon.
Assassins hidden blade
This is the key part of the Masyaf assassin. Upon joining the Masyaf ranks, every assassin is given one of these. It is a leather gauntlet, with a thin blade on the inside of the arm. The blade can extend and be used to kill unaware opponents, and then retract to be hidden again.
This blade functions in a way similar to the Assassin’s (PrC DMG) death attack. There are some differences however.
The blade may only be used against an opponent who is flat footed. If it is used other wise, it deals no damage, and the opponent gets an attack of opportunity on the user. Using the blade is a standard action. The user must succeed on a touch attack against the opponent in order to hit. Should they fail, the opponent is alerted to their presence, though not necessarily their intention. Once hit, the opponent must make a will save. DC of 10 + Masyaf Assassins level + Assassins Wisdom bonus. Should the opponent be successful in their save, they take 1d6/level of damage.
The assassin may choose to make a kill with this weapon in either a high profile way, or low profile way. In high profile, it is very obvious they have made the kill. People around will panic, and guards will rush to the scene. In low profile, the body slumps slowly to the ground, and it will be a few moments before anyone notices they are dead.
Weapon focus
At first level, a Masyaf assassin has trained hard with a weapon, and gains the weapon focus feat. The weapon may be any they are proficient with (except the hidden blade). This weapon will be the Assassins chosen speciality, and all weapon fcous and specialisation feats to come will apply to that weapon
Free running
A Masyaf Assassin is adept at avoiding enemies by utilising rooftops, alleyways, and obscure climbing and evasive methods. The free running ability means a Masyaf Assassin may climb at 10ft less than his normal speed, and at the same speed on surfaces which require a balance check (with the relevant checks). And make jump checks as if he had a running start and the run feat.
Sudden Strike
At 4th level, a Masyaf Assassin gains sneak attack. This functions in exactly the same way as the ninja ability with the same name. It increases by 1D6 every 4 levels.
Evasion
A Masyaf Assassin must avoid being struck at all costs. Again, this functions in the same way as the rogue ability with the same name
Acrobatics
The Masyaf Assassin must utilise their mobility as much as possible. This ability functions like the Ninja ability of the same name, but also applies to balance checks
Combat expertise
At 6th level, the Assassin has trained to fight defensively, in order to survive should they become compromised. They gain the Combat Expertise feat, regardless of Prerequisites
Weapon specialisation
At 7th level, the Assassin gains the feat weapon specialisation for their chosen weapon, regardless of prerequisites. This represents continuous training with the weapon.
Roof Wander
At 7th level a Masyaf Assassin gets the Roof walker feat regardless of Prerequisites.
Bonus feat
At 9th level, and every 4 levels after, and Assassin gains a bonus feat from this list; Improved Disarm, Improved Feint, Improved trip, Dodge, Mobility, Spring attack, Whirlwind attack, Combat reflexes, Blind fight, Lightning reflexes, Agile, Acrobatic, Athletic and run. The prerequisites still apply.
Roof Jumper
At 12th level a Masyaf Assassin gets the Roof-Jumper feat regardless of Prerequisites.