Kioran
2008-02-21, 09:53 AM
The Gifted
Flavor text:
Erial was wary. The fight had lasted for the better part of two minutes, both opponents stalking each other, neither one committing to an attack - until now. His concentration was slipping, as was his grip on the power of the Diamond mind. It didnīt matter - there it was, the opening heīd waited for.
Lunging forward, his sword describing a flashing, bright silver streak, headed straight for the opponents heart, the large, bare-chested human moving slow, to slow...till his upper body gave a sharp twist in the last instant. A scarlet fountain of blood erupted from his opponents chest, and yet, Erial could tell he had missed the heart, failed to strike the mortal blow. Then, it struck him, like the hand of a vengeful god, his opponentsī elbow slamming into his ribcage with impossible strength, almost like a giantīs. He felt ribs bend and snap under the power, felt his vision fade to black. There was, they said, an amount of power, against which no measure of strategy or sophistication would work. But...how?
This class does not attempt to enhance a characters grip on a specific kind of techniques or supernatural power - instead, it advances the Characters capaiblites much like those of a creature. A Humanoid monster advancement, if one so wills. Itīs a design exercise based on the Dragon Disciple and the Acolyte of the Skin, as well as the tenets of the MM1 (no flight before ECL 5, reliable access to DR at ECL 7+ and so on - abilties do not become racially available before a PC can achieve it through some class Feature, mainly spellcasting). I know it will probably be broken in Gestalt, but Iīm very interested how you see it working in normal play....
HD: d8
Class Skills: Choose any 10 skills. Craft and knowledge skills must be taken separately
Skills: (4 + Int mod ranks)/lvl, (4 + Int mod ranks)*4 at first
A gifted is proficient with all simple weapons and medium armor, She is not proficient with Shields.
GIFTED
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Bonus Feat
2nd|
+1|
+3|
+0|
+3|Ability Boost
3rd|
+2|
+3|
+1|
+3|Speed Increase
4th|
+3|
+4|
+1|
+4|Ability Boost, Toughened Body +1
5th|
+3|
+4|
+1|
+4|Unlock potential
6th|
+4|
+5|
+2|
+5|Bonus Feat, Ability Boost
7th|
+5|
+5|
+2|
+5|Insightful learning
8th|
+6/+1|
+6|
+2|
+6|Ability Boost, Toughened Body +2
9th|
+6/+1|
+6|
+3|
+6|Speed Increase
10th|
+7/+2|
+7|
+3|
+7|Ability Boost, Unlock potential
11th|
+8/+3|
+7|
+3|
+7|Bonus Feat
12th|
+9/+4|
+8|
+4|
+8|Ability Boost, Toughened Body +3
13th|
+9/+4|
+8|
+4|
+8|Advanced Insight
14th|
+10/+5|
+9|
+4|
+9|Ability Boost
15th|
+11/+6/+1|
+9|
+5|
+9|Unlock Potential, Speed Increase
16th|
+12/+7/+2|
+10|
+5|
+10|Ability Boost, Toughened Body +4, Bonus Feat
17th|
+12/+7/+2|
+10|
+5|
+10|Ageless Body
18th|
+13/+8/+3|
+11|
+6|
+11|Ability Boost
19th|
+14/+9/+4|
+11|
+6|
+11|
20th|
+15/+10/+5|
+12|
+6|
+12|Adaption, Ability Boost, Toughened Body +5[/table]
Bonus Feat: At level 1 and every 5 levels thereafter, the Gifted may freely select one additional Feat.
Ability boost: At level 2 and every even level therafter, a Gifted may permanently increase one of his ability scores by +2
Speed Increase: At level 3 and every 6 levels thereafter, a Gifted may increase the speed of one of his modes of movement by +10. This includes additional modes of movement gained through unlocked potential.
Toughened Body: At level 4, a Giftedīs natural armor Bonus increases by +1. This Bonus increases by another point every 4 levels thereafter.
Unlock Potential: At 5th level and every 5 lvls therafter, a Gifted may choose one Adaption from the following list. Unless otherwise specified, Adaption may be taken only once. All abilities conferred are, unless otherwise specified, extraordinary abilites:
Climber: The Character gains a climb speed of 20ft, and a +8 racial bonus on any climb checks made in hazardous situations. The Character may always take 10 on these checks, even if normally prevented from doing so.
Swimmer: The character gains a swim speed of 20 ft., and +8 racial bonus on any swim checks made in hazardous situations. The character may always take 10 on these checks, even if normally prevented from doing so.
Robust Body: The Character may substitute his strength modifier for the constitution modifier to Fortitude Saves.
Extraordinary SpeedAll the Characters modes of Movement gain a +10 racial bonus to their speeds.
Arcane Resistance: The Character gains Spell resistance equal to 5+his class level.
Evasion: The Character gains Evasion, as per the Monk Class Feature.
Uncanny Dodge: The Character gains Uncanny Dodge, as per the Barbarian class Feature.
Muscular armor: The Character gains DR 3/adamantine. This Adaption may be taken multiple times. Itīs effects stack.
Prerequisite: Robust Body
Greater Arcane Resistance: The Characters Spell resistance increases to 10 + class lvl
Prerequisite: Arcane Resistence
Improved Uncanny Dodge: The gifted gains improved uncanny dodge, as per the Barbarian class Feature.
Prerequisite: Uncanny Dodge
Intuitive Magic: The Character gains a Spell-like Ability, usable 3/day. Choose any spell from the Cleric or Wizard spell list (no Domains!), with a lvl of up to a third of the Giftedīs class lvl. The Caster lvl equals the Giftedīs class lvl. This Adaption may be taken multiple times. Each time, choose another eligible Spell. The save DCs are Charisma based.
Arcane Stamina: One of the Characterīs Spell-like Abilities is available an additional 3 times/day. This Adaption may be taken mulitple times, itīs effects stack.
Prerequisite: Intuitive Magic
Inherent Magic: One of the Characterīs Spell-like Abilites becomes available at will. This adaption may be taken multiple times. Itīs effect applies to a different SLA each time.
Prerequisite: Intuitive Magic, Arcane Stamina for chosen SLA
Insightful learning (Ex): At each new lvl, recalculate the amount of available ranks for skill selection based on the current Intelligence modifier. A player may not redistribute ranks already invested, neither will she lose any of those. All rules for maximum ranks per skill still apply.
Advanced Insight (Ex): Choose another 4 Skills. These are henceforth considered class skills for this Gifted.
Ageless Body (Ex): Upon attaining 17th level, a Gifted no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the Gifted still dies of old age when her time is up.
Comments?
Flavor text:
Erial was wary. The fight had lasted for the better part of two minutes, both opponents stalking each other, neither one committing to an attack - until now. His concentration was slipping, as was his grip on the power of the Diamond mind. It didnīt matter - there it was, the opening heīd waited for.
Lunging forward, his sword describing a flashing, bright silver streak, headed straight for the opponents heart, the large, bare-chested human moving slow, to slow...till his upper body gave a sharp twist in the last instant. A scarlet fountain of blood erupted from his opponents chest, and yet, Erial could tell he had missed the heart, failed to strike the mortal blow. Then, it struck him, like the hand of a vengeful god, his opponentsī elbow slamming into his ribcage with impossible strength, almost like a giantīs. He felt ribs bend and snap under the power, felt his vision fade to black. There was, they said, an amount of power, against which no measure of strategy or sophistication would work. But...how?
This class does not attempt to enhance a characters grip on a specific kind of techniques or supernatural power - instead, it advances the Characters capaiblites much like those of a creature. A Humanoid monster advancement, if one so wills. Itīs a design exercise based on the Dragon Disciple and the Acolyte of the Skin, as well as the tenets of the MM1 (no flight before ECL 5, reliable access to DR at ECL 7+ and so on - abilties do not become racially available before a PC can achieve it through some class Feature, mainly spellcasting). I know it will probably be broken in Gestalt, but Iīm very interested how you see it working in normal play....
HD: d8
Class Skills: Choose any 10 skills. Craft and knowledge skills must be taken separately
Skills: (4 + Int mod ranks)/lvl, (4 + Int mod ranks)*4 at first
A gifted is proficient with all simple weapons and medium armor, She is not proficient with Shields.
GIFTED
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Bonus Feat
2nd|
+1|
+3|
+0|
+3|Ability Boost
3rd|
+2|
+3|
+1|
+3|Speed Increase
4th|
+3|
+4|
+1|
+4|Ability Boost, Toughened Body +1
5th|
+3|
+4|
+1|
+4|Unlock potential
6th|
+4|
+5|
+2|
+5|Bonus Feat, Ability Boost
7th|
+5|
+5|
+2|
+5|Insightful learning
8th|
+6/+1|
+6|
+2|
+6|Ability Boost, Toughened Body +2
9th|
+6/+1|
+6|
+3|
+6|Speed Increase
10th|
+7/+2|
+7|
+3|
+7|Ability Boost, Unlock potential
11th|
+8/+3|
+7|
+3|
+7|Bonus Feat
12th|
+9/+4|
+8|
+4|
+8|Ability Boost, Toughened Body +3
13th|
+9/+4|
+8|
+4|
+8|Advanced Insight
14th|
+10/+5|
+9|
+4|
+9|Ability Boost
15th|
+11/+6/+1|
+9|
+5|
+9|Unlock Potential, Speed Increase
16th|
+12/+7/+2|
+10|
+5|
+10|Ability Boost, Toughened Body +4, Bonus Feat
17th|
+12/+7/+2|
+10|
+5|
+10|Ageless Body
18th|
+13/+8/+3|
+11|
+6|
+11|Ability Boost
19th|
+14/+9/+4|
+11|
+6|
+11|
20th|
+15/+10/+5|
+12|
+6|
+12|Adaption, Ability Boost, Toughened Body +5[/table]
Bonus Feat: At level 1 and every 5 levels thereafter, the Gifted may freely select one additional Feat.
Ability boost: At level 2 and every even level therafter, a Gifted may permanently increase one of his ability scores by +2
Speed Increase: At level 3 and every 6 levels thereafter, a Gifted may increase the speed of one of his modes of movement by +10. This includes additional modes of movement gained through unlocked potential.
Toughened Body: At level 4, a Giftedīs natural armor Bonus increases by +1. This Bonus increases by another point every 4 levels thereafter.
Unlock Potential: At 5th level and every 5 lvls therafter, a Gifted may choose one Adaption from the following list. Unless otherwise specified, Adaption may be taken only once. All abilities conferred are, unless otherwise specified, extraordinary abilites:
Climber: The Character gains a climb speed of 20ft, and a +8 racial bonus on any climb checks made in hazardous situations. The Character may always take 10 on these checks, even if normally prevented from doing so.
Swimmer: The character gains a swim speed of 20 ft., and +8 racial bonus on any swim checks made in hazardous situations. The character may always take 10 on these checks, even if normally prevented from doing so.
Robust Body: The Character may substitute his strength modifier for the constitution modifier to Fortitude Saves.
Extraordinary SpeedAll the Characters modes of Movement gain a +10 racial bonus to their speeds.
Arcane Resistance: The Character gains Spell resistance equal to 5+his class level.
Evasion: The Character gains Evasion, as per the Monk Class Feature.
Uncanny Dodge: The Character gains Uncanny Dodge, as per the Barbarian class Feature.
Muscular armor: The Character gains DR 3/adamantine. This Adaption may be taken multiple times. Itīs effects stack.
Prerequisite: Robust Body
Greater Arcane Resistance: The Characters Spell resistance increases to 10 + class lvl
Prerequisite: Arcane Resistence
Improved Uncanny Dodge: The gifted gains improved uncanny dodge, as per the Barbarian class Feature.
Prerequisite: Uncanny Dodge
Intuitive Magic: The Character gains a Spell-like Ability, usable 3/day. Choose any spell from the Cleric or Wizard spell list (no Domains!), with a lvl of up to a third of the Giftedīs class lvl. The Caster lvl equals the Giftedīs class lvl. This Adaption may be taken multiple times. Each time, choose another eligible Spell. The save DCs are Charisma based.
Arcane Stamina: One of the Characterīs Spell-like Abilities is available an additional 3 times/day. This Adaption may be taken mulitple times, itīs effects stack.
Prerequisite: Intuitive Magic
Inherent Magic: One of the Characterīs Spell-like Abilites becomes available at will. This adaption may be taken multiple times. Itīs effect applies to a different SLA each time.
Prerequisite: Intuitive Magic, Arcane Stamina for chosen SLA
Insightful learning (Ex): At each new lvl, recalculate the amount of available ranks for skill selection based on the current Intelligence modifier. A player may not redistribute ranks already invested, neither will she lose any of those. All rules for maximum ranks per skill still apply.
Advanced Insight (Ex): Choose another 4 Skills. These are henceforth considered class skills for this Gifted.
Ageless Body (Ex): Upon attaining 17th level, a Gifted no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the Gifted still dies of old age when her time is up.
Comments?