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FatherMalkav
2008-02-22, 02:41 PM
Are their any alternate class feature options for a Sorcerer? I know there is the Battle sorcerer from UA. I heard something about a Quick Cast option, but it's not in any of the books I have access too (Complete Arcane, Unearthed Arcana are the oly two I know of that would really help).

Thanks for any help.:smallsmile:

Tokiko Mima
2008-02-22, 04:54 PM
Borrowing info from the Char Op's boards list of all ACFs. (http://forums.gleemax.com/showthread.php?t=967118) :smallsmile:

Aquatic Sorcerer (SW, p 51): Gain aquatic familiar.

Battle Sorcerer (UA, p 56): d8 hitdice, medium BAB, replace bluff skill with intimidate on list of class skills. Proficient with light armor and one light or one-handed melee weapon. Reduced spells per day and spells known.

Divine Companion (CC, 51): Lose familiar. Gain a spirit that stores spell energy and turns it into healing or deflection bonuses.

Dragonblood Sorcerer Substitution Levels (RDr, p 107): lose craft and profession, gain UMD
1st level: Arcane Insight (+2 knowledge: arcana), Dragon Heritage (the feat), lose familiar
4th level: Arcane Insight, Spell-Like Ability (turn spell slots into SLA)
7th level: Arcane Insight, Bonus Spells Known

Drakken Familar (DrM, p 12): Don't gain a normal familiar, gain a familiar with the dragon subtype. It doesn't gain normal special abilities, but can breath fire instead.

Domain Access (CC, p 52): Lose one 2nd level spell known, and one spell known each time you gain a new spell level. Gain access to a domain, including domain power, and can cast a domain spell of each level once per day.

Dwarf Sorcerer Substitution Levels (RS, p 161): d6 hitdice, add knowledge: dungeoneering
1st level: Arcane Earthblood (alertness feat, damage reduction), lose familiar
5th level: Power of Stone (increase range and DC for spells), lose 2nd level spell known
9th level: Earth Meditation (add Con bonus to Cha to determine bonus spells), lose a 4th level spell known

Frostfell Familiar (FB, p 45): Gain cold-climate familiar.

Metamagic Specialist (PHB 2, p 61): lose familiar. Gain the ability to apply metamagic rapidly 3 + Int bonus times per day.

Planar Sorcerer (PlH, p35): add knowledge: the planes to class list
5th level: Force Charged Energy (half damage of spells is force damage), lose 2nd level spell known
9th level: Extraplanar Spell Penetration (add Cha bonus to caster level to pierce SR of extraplanar creatures), lose a 4th level spell known
13th level: Spontaneous Planar Summoning (use any spell slot to spontaneously cast Summon Monster, picking from a select list), lose a 6th level spell known

Raptorian Sorcerer Substitution Level (RW, p 162):
1st level: Air Magic (add spells to spells known), Elemental Familiar (air elemental familiar), lose normal familiar
5th level: Air Magic, Command the Winds (lose 2nd level spell known, add other spells)
11th level: Air Magic, Spell on the Wing (can fly and cast), lose a 5th level spell known

Spell Shield (DS, p 13): Give up familiar. You can sacrifice a spell slot to prevent damage equal to five times the spell level.

Stalwart Sorcerer (CM, p 36): Lose one spell known from your highest spell level. Gain a martial weapon proficiency, and weapon focus in that weapon, and 2 hitpoints/level.

Wasteland Familiar (SSt, p 49): Gain horned lizard familiar.

Wilderness Companion (UA, p 58): Trade familiar for animal companion.

Darth Mario
2008-02-22, 05:00 PM
Looks like Tokiko just covered all the options. I should warn you, though, that the Battle Sorcerer is sub-par, power-wise, though it's got some great flavor to it.

Solo
2008-02-22, 05:03 PM
Metamagic specialist, PHBII

MammonAzrael
2008-02-22, 05:05 PM
There is Stalwart Sorcerer in Complete Mage. You give up one slot for highest spell known (to a minimum of one) and in exchange you gain an extra 2 HP per level.

There is also the Metamagic specialist in the PHB II. You give up your familiar so that you can apply metamagic to your spells without increasing the casting time 3+Int mod per day.

I think there are a couple more scattered through out other books that I can't remember, and there are several racial substitution levels.

Edit: Holy crap, Uber ninja'd

Tokiko Mima
2008-02-22, 05:20 PM
Edit: Holy crap, Uber ninja'd

Teehee. Sorry! :smalltongue:

I agree that metamagic specialist is likely the best overall. However, if you're starting at level 9+ you can get an unlimited version of that ACF from a Feat (Rapid Metamagic). In that case, I might consider the Dragonblood Sorcerer ACF, especially because UMD is nice for using divine spell items and transforming spells into SLA's has so many side benefits.

Tokiko Mima
2008-02-22, 05:30 PM
Looks like Tokiko just covered all the options. I should warn you, though, that the Battle Sorcerer is sub-par, power-wise, though it's got some great flavor to it.

Agreed! Taking Stalwart Sorcerer provides very similiar benefits with a much reduced cost, only really missing out on the medium BAB and gaining a bonus Weapon Focus Feat. If you take a Bloodline Feat, you can even replace your lost spells known with bonus spells known. :smallsmile:

ShneekeyTheLost
2008-02-22, 06:26 PM
Wasn't there one in HoH, CompChamp, or BoED somewhere that a sorc could dump his familiar to gain access to a domain's spell list?

Tokiko Mima
2008-02-22, 07:01 PM
Wasn't there one in HoH, CompChamp, or BoED somewhere that a sorc could dump his familiar to gain access to a domain's spell list?

Domain Access (CC, p 52): Lose one 2nd level spell known, and one spell known each time you gain a new spell level. Gain access to a domain, including domain power, and can cast a domain spell of each level once per day

:smallwink:

ShneekeyTheLost
2008-02-22, 07:33 PM
Domain Access (CC, p 52): Lose one 2nd level spell known, and one spell known each time you gain a new spell level. Gain access to a domain, including domain power, and can cast a domain spell of each level once per day

:smallwink:

Blarg, I'd rather just blow a feat from CompDivine.