MammonAzrael
2008-02-22, 06:54 PM
This PrC was partly inspired by the Eldritch Glaive build of the Warlock. The frontlines are a place Warlocks usually don't like to be, but Glaivelocks are an exception, and that got me thinking what a character with Warlock powers would be like if he were born in a more brutal, physical world and raised in a society that emphasized physical prowess? Not all Warlock are born in cities or other areas that go with their common emphasis Dex and Cha. Shaman of Wrath plays up the demonic lineage more than an infernal lineage, and I think it works well. Questions? Comments? Suggestions?
Shaman of Wrath
Requirements
Alignment: Any Chaotic
Base Attack Bonus: +5
Skills: Intimidate 10 ranks
Special: Rage class feature; Eldritch Blast class feature
HD: d8
Skills: 2 + Intelligence modifier
Class Skills: Climb, Concentration, Craft, Intimidate, Jump, Knowledge (the planes), Listen, Sense Motive, Spellcraft, Survival, and Swim.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Eldritch Blast +1d6, Eldritch Fury
2nd|
+2|
+3|
+0|
+0|DR 1/Cold Iron, Rampaging Blast
3rd|
+3|
+3|
+1|
+1|Eldritch Blast +1d6
4th|
+4|
+4|
+1|
+1|Eldritch Fury (Essences), Essence Invocation
5th|
+5|
+4|
+1|
+1|Eldritch Blast +1d6, DR 2/Cold Iron
6th|
+6|
+5|
+2|
+2|Inhuman Rage, Furious Presence
7th|
+7|
+5|
+2|
+2|Eldritch Blast +1d6
8th|
+8|
+6|
+2|
+2|DR 3/Cold Iron, Wrathful Blast
9th|
+9|
+6|
+3|
+3|Eldritch Blast +1d6
10th|
+10|
+7|
+3|
+3|Eldritch Fury (Full Attack)
[/table]
Shaman of Wrath levels stack with Barbarian levels to determine the number of times per day you can rage.
Shaman of Wrath levels stack with Warlock levels to determine the type of invocations you can learn and your caster level.
Weapon and Armor proficiencies: A Shaman of Wrath gains no new weapon or armor proficiencies.
Eldritch Blast (Sp): At 1st level and every odd-numbered level thereafter, the damage of your eldritch blast improves by 1d6 points.
Eldritch Fury (Su): By tapping into his demonic ancestor's rage, a Shaman of Wrath can channel that savagery into his blows.
You can use a standard action while raging to cast your Eldritch Blast and deliver it through your weapon with a melee attack. Casting Eldritch Blast in this manner does not provoke attacks of opportunity. If the melee attack is successful, the attack deals damage normally; then the effect of the Eldritch Blast is resolved.
At 4th level a Shaman of Wrath gains a stronger ability to direct his fiendish power into more focused destruction. You can apply Eldritch Essences to this Eldritch Blast.
At 10th level a Shaman of Wrath makes a deep connection to the furious power within himself. You can cast Eldritch Blast as part of a full attack action, and it affects each target you hit in melee combat that round.
Damage Reduction (Su): Fortified by the supernatural power flowing through your body, you become resistant to physical attacks. You gain damage reduction 1/cold iron at 2nd level; this stacks with damage reduction gained from other sources. Your damage reduction improves to 2/cold iron at 5th level, and to 3/cold iron at 8th level. Any damage reduction received from the Barbarian class becomes DR X/Cold Iron.
Rampaging Blast (Sp): Focusing the madness of your ancestors into your arcane blast, you can enrage a creature past all reason. This invocation (Greater; 6th; Eldritch Essence) allows you to change your eldritch blast into a rampaging blast. A creature hit by a rampaging blast must make a will save or fly into a mindless rage.
The affected creature temporarily gains a +6 bonus to Strength and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class and it must attack the nearest creature the the best of his ability (as confusion).
While raging, the affected creature cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats.
The rage lasts for 1 round/2 class levels. At the end of the rage the target loses the rage modifiers and restrictions and must make a Fortitude save or become fatigued for 3 rounds. This is a mind-affecting effect.
Essence Invocation (Sp): At 4th level, you learn any one least, lesser, or greater essence invocation.
Inhuman Rage (Su): At 6th level a Shaman of Wrath unlocks the potential of his lineage, giving himself to the terrible power of his demonic sires. You may spend a daily use of your Rage ability to enter an Inhuman Rage.
The Shaman of Wrath temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, a +4 bonus to Charisma, energy resistance 10 to acid, cold, electricity, and fire, and spell resistance 15 + character level, but he takes a -2 penalty to Armor Class.
While raging, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can you cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. the Shaman of Wrath can use any feat he has except Combat Expertise, item creation feats, and metamagic feats.
A fit of inhuman rage lasts for a number of rounds equal to 3 + the character’s Constitution modifier. A Shaman of Wrath may prematurely end his rage. At the end of the rage, the Shaman of Wrath loses the rage modifiers and restrictions and becomes Exhausted for the duration of the current encounter. At the end of the encounter he is fatigued.
You may use Eldritch Fury during an Inhuman Rage.
Furious Presence (Ex): A Shaman of Wrath can unsettle foes with its mere presence, as they can feel the rage and anger boiling just below the Shaman's skin. The ability takes effect automatically whenever the Shaman of Wrath attacks, charges, makes an Intimidate check.
Opponents within a radius of 30 feet are subject to the effect if they have fewer than or the same HD as the Shaman's level. A potentially affected creature that succeeds on a Will save (DC 10 + ½ character level + Cha modifier) remains immune to that Shaman of Wrath's furious presence for 24 hours.
On a failure, creatures with 4 or less HD become panicked (http://www.d20srd.org/srd/conditionSummary.htm#panicked) for 4d6 rounds, those with 5-8 HD become frightened (http://www.d20srd.org/srd/conditionSummary.htm#frightened) for 4d6 rounds, and those with 9 or more HD become shaken (http://www.d20srd.org/srd/conditionSummary.htm#shaken) for 4d6 rounds. Shamans of Wrath ignore the furious presence of other Shamans of Wrath.
Wrathful Blast (Sp): Concentrating on the whirling chaos and anger in the deepest parts of your soul, you can imbue that undying madness into your eldritch blasts. This invocation (Dark; 8th; Eldritch Essence) allows you to change your eldritch blast into a wrathful blast. A creature hit by a wrathful blast must make a will save or fly into a frenzied whirlwind of death.
The affected creature temporarily gains a +10 bonus to Strength, a +4 bonus to Constitution, and immunity to all mind-affecting effects (except this one). If it makes a full attack action it gains a single extra attack at it's highest bonus (this does not stack with haste or other effects that grant additional attacks). It also takes a -4 penalty to Armor Class, 2 points of nonlethal damage per round, and it must attack the nearest creature the the best of his ability (as confusion) with a melee attack. If there are no creatures within reach the affected creature must move to the closest target as quicky as possible.
While raging, the affected creature cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Intimidate), the Concentration skill, or any abilities that require patience or concentration, drink a potion, nor can it cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats.
As long as the frenzy continues, the affected creature is not treated as disabled at 0 hit points, nor dying a -1 to -9 hit points. If reduced to -10 hit points or less, it continues to fight normally until the frenzy ends. At that point the effects of the wounds apply normally if they have not been healed. This does not prevent death from massive damage or spell effects such as slay living or disintergrate.
The frenzy lasts for 1 round per class level. At the end of the frenzy the affected creature loses the frenzies' modifiers and restrictions and must make a Fortitude save or become fatigued for 3 rounds. This is a mind-affecting effect.
Edits
Edit #1
Added BAB +5 as a requirement.
Added the clause "Any damage reduction received from the Barbarian class becomes DR X/Cold Iron." to Damage Reduction.
Cleared up which parts of Eldritch Fury could be used during Inhuman Rage.
Changed Essence Invocation from 8th level to 4th level, removed dark essences.
Added Wrathful Blast at 8th level.
Edit #2
Shaman of Wrath levels now stack with Warlock levels to determine caster level.
Added Furious Presence
Shaman of Wrath
Requirements
Alignment: Any Chaotic
Base Attack Bonus: +5
Skills: Intimidate 10 ranks
Special: Rage class feature; Eldritch Blast class feature
HD: d8
Skills: 2 + Intelligence modifier
Class Skills: Climb, Concentration, Craft, Intimidate, Jump, Knowledge (the planes), Listen, Sense Motive, Spellcraft, Survival, and Swim.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Eldritch Blast +1d6, Eldritch Fury
2nd|
+2|
+3|
+0|
+0|DR 1/Cold Iron, Rampaging Blast
3rd|
+3|
+3|
+1|
+1|Eldritch Blast +1d6
4th|
+4|
+4|
+1|
+1|Eldritch Fury (Essences), Essence Invocation
5th|
+5|
+4|
+1|
+1|Eldritch Blast +1d6, DR 2/Cold Iron
6th|
+6|
+5|
+2|
+2|Inhuman Rage, Furious Presence
7th|
+7|
+5|
+2|
+2|Eldritch Blast +1d6
8th|
+8|
+6|
+2|
+2|DR 3/Cold Iron, Wrathful Blast
9th|
+9|
+6|
+3|
+3|Eldritch Blast +1d6
10th|
+10|
+7|
+3|
+3|Eldritch Fury (Full Attack)
[/table]
Shaman of Wrath levels stack with Barbarian levels to determine the number of times per day you can rage.
Shaman of Wrath levels stack with Warlock levels to determine the type of invocations you can learn and your caster level.
Weapon and Armor proficiencies: A Shaman of Wrath gains no new weapon or armor proficiencies.
Eldritch Blast (Sp): At 1st level and every odd-numbered level thereafter, the damage of your eldritch blast improves by 1d6 points.
Eldritch Fury (Su): By tapping into his demonic ancestor's rage, a Shaman of Wrath can channel that savagery into his blows.
You can use a standard action while raging to cast your Eldritch Blast and deliver it through your weapon with a melee attack. Casting Eldritch Blast in this manner does not provoke attacks of opportunity. If the melee attack is successful, the attack deals damage normally; then the effect of the Eldritch Blast is resolved.
At 4th level a Shaman of Wrath gains a stronger ability to direct his fiendish power into more focused destruction. You can apply Eldritch Essences to this Eldritch Blast.
At 10th level a Shaman of Wrath makes a deep connection to the furious power within himself. You can cast Eldritch Blast as part of a full attack action, and it affects each target you hit in melee combat that round.
Damage Reduction (Su): Fortified by the supernatural power flowing through your body, you become resistant to physical attacks. You gain damage reduction 1/cold iron at 2nd level; this stacks with damage reduction gained from other sources. Your damage reduction improves to 2/cold iron at 5th level, and to 3/cold iron at 8th level. Any damage reduction received from the Barbarian class becomes DR X/Cold Iron.
Rampaging Blast (Sp): Focusing the madness of your ancestors into your arcane blast, you can enrage a creature past all reason. This invocation (Greater; 6th; Eldritch Essence) allows you to change your eldritch blast into a rampaging blast. A creature hit by a rampaging blast must make a will save or fly into a mindless rage.
The affected creature temporarily gains a +6 bonus to Strength and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class and it must attack the nearest creature the the best of his ability (as confusion).
While raging, the affected creature cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats.
The rage lasts for 1 round/2 class levels. At the end of the rage the target loses the rage modifiers and restrictions and must make a Fortitude save or become fatigued for 3 rounds. This is a mind-affecting effect.
Essence Invocation (Sp): At 4th level, you learn any one least, lesser, or greater essence invocation.
Inhuman Rage (Su): At 6th level a Shaman of Wrath unlocks the potential of his lineage, giving himself to the terrible power of his demonic sires. You may spend a daily use of your Rage ability to enter an Inhuman Rage.
The Shaman of Wrath temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, a +4 bonus to Charisma, energy resistance 10 to acid, cold, electricity, and fire, and spell resistance 15 + character level, but he takes a -2 penalty to Armor Class.
While raging, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can you cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. the Shaman of Wrath can use any feat he has except Combat Expertise, item creation feats, and metamagic feats.
A fit of inhuman rage lasts for a number of rounds equal to 3 + the character’s Constitution modifier. A Shaman of Wrath may prematurely end his rage. At the end of the rage, the Shaman of Wrath loses the rage modifiers and restrictions and becomes Exhausted for the duration of the current encounter. At the end of the encounter he is fatigued.
You may use Eldritch Fury during an Inhuman Rage.
Furious Presence (Ex): A Shaman of Wrath can unsettle foes with its mere presence, as they can feel the rage and anger boiling just below the Shaman's skin. The ability takes effect automatically whenever the Shaman of Wrath attacks, charges, makes an Intimidate check.
Opponents within a radius of 30 feet are subject to the effect if they have fewer than or the same HD as the Shaman's level. A potentially affected creature that succeeds on a Will save (DC 10 + ½ character level + Cha modifier) remains immune to that Shaman of Wrath's furious presence for 24 hours.
On a failure, creatures with 4 or less HD become panicked (http://www.d20srd.org/srd/conditionSummary.htm#panicked) for 4d6 rounds, those with 5-8 HD become frightened (http://www.d20srd.org/srd/conditionSummary.htm#frightened) for 4d6 rounds, and those with 9 or more HD become shaken (http://www.d20srd.org/srd/conditionSummary.htm#shaken) for 4d6 rounds. Shamans of Wrath ignore the furious presence of other Shamans of Wrath.
Wrathful Blast (Sp): Concentrating on the whirling chaos and anger in the deepest parts of your soul, you can imbue that undying madness into your eldritch blasts. This invocation (Dark; 8th; Eldritch Essence) allows you to change your eldritch blast into a wrathful blast. A creature hit by a wrathful blast must make a will save or fly into a frenzied whirlwind of death.
The affected creature temporarily gains a +10 bonus to Strength, a +4 bonus to Constitution, and immunity to all mind-affecting effects (except this one). If it makes a full attack action it gains a single extra attack at it's highest bonus (this does not stack with haste or other effects that grant additional attacks). It also takes a -4 penalty to Armor Class, 2 points of nonlethal damage per round, and it must attack the nearest creature the the best of his ability (as confusion) with a melee attack. If there are no creatures within reach the affected creature must move to the closest target as quicky as possible.
While raging, the affected creature cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Intimidate), the Concentration skill, or any abilities that require patience or concentration, drink a potion, nor can it cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats.
As long as the frenzy continues, the affected creature is not treated as disabled at 0 hit points, nor dying a -1 to -9 hit points. If reduced to -10 hit points or less, it continues to fight normally until the frenzy ends. At that point the effects of the wounds apply normally if they have not been healed. This does not prevent death from massive damage or spell effects such as slay living or disintergrate.
The frenzy lasts for 1 round per class level. At the end of the frenzy the affected creature loses the frenzies' modifiers and restrictions and must make a Fortitude save or become fatigued for 3 rounds. This is a mind-affecting effect.
Edits
Edit #1
Added BAB +5 as a requirement.
Added the clause "Any damage reduction received from the Barbarian class becomes DR X/Cold Iron." to Damage Reduction.
Cleared up which parts of Eldritch Fury could be used during Inhuman Rage.
Changed Essence Invocation from 8th level to 4th level, removed dark essences.
Added Wrathful Blast at 8th level.
Edit #2
Shaman of Wrath levels now stack with Warlock levels to determine caster level.
Added Furious Presence