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crimson77
2008-02-23, 05:28 PM
For my latest campaign I am building it around a large settlement of orcs who are threatening a nearby city. A wanted to have an elite set of orcs who will be challenging to pcs. Since i spent some time on them I figured that i would share in case anyone else needed some elite orcs for their campaign.


Elite Orc

{table] | Orc, 1st-Level Warrior | Elite Orc, 1st-Level Fighter | Elite Orc, 2nd-Level Fighter | Orc Sergeant, 3rd-Level Fighter | Elite Orc, 4th-Level Fighter | Orc Lieutenant, 5th-Level Fighter | Elite Orc, 6th-Level Fighter | Orc Captain, 7rd-Level Fighter | Elite Orc, 8th-Level Fighter | Elite Orc, 9th-Level Fighter | Orc leader, 10th-Level Fighter
| Medium Humanoid (Orc) | Medium Humanoid (Orc) | Medium Humanoid (Orc) | Medium Humanoid (Orc) | Medium Humanoid (Orc) | Medium Humanoid (Orc) | Medium Humanoid (Orc) | Medium Humanoid (Orc) | Medium Humanoid (Orc) | Medium Humanoid (Orc) | Medium Humanoid (Orc)
Hit Dice: | 1d8+1 (5 hp) | 1d10+2 (12 hp) | 2d10+4 (19 hp) | 3d10+6 (26 hp) | 4d10+8 (33 hp) | 5d10+10 (40 hp) | 6d10+12 (47 hp) | 7d10+14 (54 hp) | 8d10+16 (61 hp) | 9d10+18 (68 hp) | 10d10+20 (75 hp)
Initiative: | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0
Speed: | 30 ft. (6 squares) | 30 ft. (6 squares) | 30 ft. (6 squares) | 30 ft. (6 squares) | 20 ft. (6 squares) | 20 ft. (6 squares) | 20 ft. (6 squares) | 20 ft. (6 squares) | 20 ft. (6 squares) | 20 ft. (6 squares) | 20 ft. (6 squares)
Armor Class: | 13 (+3 studded leather armor), touch 10, flat-footed 13 | 16 (+5 Chainmail, +1 Dex), touch 11, flat-footed 15 | 16 (+5 Breastplate, +1 Dex), touch 11, flat-footed 15 | 16 (+5 Breastplate, +1 Dex), touch 11, flat-footed 15 | 17 (+6 Bandedmail, +1 Dex), touch 11, flat-footed 16 | 17 (+6 Bandedmail, +1 Dex), touch 11, flat-footed 16 | 17 (+7 Half-plate), touch 10, flat-footed 17 | 17 (+7 Half-plate), touch 10, flat-footed 17 | 19 (+8 full-plate, , +1 Dex), touch 11, flat-footed 18 | 19 (+8 full-plate, , +1 Dex), touch 11, flat-footed 18 | 19 (+8 full-plate, , +1 Dex), touch 11, flat-footed 18
Base Attack/Grapple: | +1/+4 | +1/+5 | +2/+6 | +3/+7 | +4/+9 | +5/+10 | +6/+11 | +7/+12 | +8/+13 | +9/+14 | +10/+15
Attack: | Falchion +4 melee (2d4+4/18–20) or javelin +1 ranged (1d6+3) | Greataxe +6 melee (1d12+6/x3) or javelin +2 ranged (1d6+4) | Greataxe +7 melee (1d12+6/x3) or javelin +3 ranged (1d6+4) | Masterwork Greataxe +9melee (1d12+6/x3) or javelin +4 ranged (1d6+4) | Masterwork Greataxe +10 melee (1d12+9/x3) or javelin +5 ranged (1d6+5) | Masterwork Greataxe +11 melee (1d12+9/x3) or javelin +6 ranged (1d6+5) | Masterwork Greataxe +12 melee (1d12+9/x3) or javelin +7 ranged (1d6+5) | Masterwork Greataxe +13 melee (1d12+9/x3) or javelin +8 ranged (1d6+5) | Masterwork Greataxe +14 melee (1d12+9/x3) or javelin +9 ranged (1d6+5) | Masterwork Greataxe +15 melee (1d12+9/x3) or javelin +10 ranged (1d6+5) | +1Greataxe +16 melee (1d12+10/x3) or javelin +11 ranged (1d6+5)
Full Attack: | Falchion +4 melee (2d4+4/18–20) or javelin +1 ranged (1d6+3) | Greataxe +6 melee (1d12+6/x3) | Greataxe +7 melee (1d12+6/x3) | Masterwork Greataxe +8 melee (1d12+6/x3) | Masterwork Greataxe +10 melee (1d12+9/x3) | Masterwork Greataxe +11 melee (1d12+9/x3) | Masterwork Greataxe +12/+6 melee (1d12+9/x3) | Masterwork Greataxe +13/+7 melee (1d12+9/x3) | Masterwork Greataxe +14/+8 melee (1d12+9/x3) | Masterwork Greataxe +15/+9 melee (1d12+9/x3) | Masterwork Greataxe +16/+10 melee (1d12+10/x3)
Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 5 ft./5 ft. | 5 ft./5 ft. | 5 ft./5 ft. | 5 ft./5 ft. | 5 ft./5 ft. | 5 ft./5 ft. | 5 ft./5 ft. | 5 ft./5 ft. | 5 ft./5 ft.
Special Attacks: | — | — | — | — | — | — | — | — | — | — | —
Special Qualities: | Darkvision 60 ft., light sensitivity | Darkvision 60 ft., light sensitivity | Darkvision 60 ft., light sensitivity | Darkvision 60 ft., light sensitivity | Darkvision 60 ft., light sensitivity | Darkvision 60 ft., light sensitivity | Darkvision 60 ft., light sensitivity | Darkvision 60 ft., light sensitivity | Darkvision 60 ft., light sensitivity | Darkvision 60 ft., light sensitivity | Darkvision 60 ft., light sensitivity
Saves: | Fort +3, Ref +0, Will –2 | Fort +4, Ref +1, Will -1 | Fort +5, Ref +1, Will -1 | Fort +5, Ref +2, Will +0 | Fort +6, Ref +2, Will +0 | Fort +6, Ref +2, Will +0 | Fort +7, Ref +3, Will +1 | Fort +7, Ref +3, Will +1 | Fort +8, Ref +3, Will +1 | Fort +8, Ref +4, Will +2 | Fort +9, Ref +4, Will +2
Abilities: | Str 17, Dex 11, Con 12, Int 8, Wis 7, Cha 6 | Str 19, Dex 13, Con 14, Int 9, Wis 8, Cha 6 | Str 19, Dex 13, Con 14, Int 9, Wis 8, Cha 6 | Str 19, Dex 13, Con 14, Int 9, Wis 8, Cha 6 | Str 20, Dex 13, Con 14, Int 9, Wis 8, Cha 6 | Str 20, Dex 13, Con 14, Int 9, Wis 8, Cha 6 | Str 20, Dex 13, Con 14, Int 9, Wis 8, Cha 6 | Str 20, Dex 13, Con 14, Int 9, Wis 8, Cha 6 | Str 21, Dex 13, Con 14, Int 9, Wis 8, Cha 6 | Str 21, Dex 13, Con 14, Int 9, Wis 8, Cha 6 | Str 21, Dex 13, Con 14, Int 9, Wis 8, Cha 6
Skills: | Listen +1, Spot +1 | Listen +1, Spot +1, +4 points | Listen +1, Spot +1, +5 points | Listen +1, Spot +1, +6 points | Listen +1, Spot +1, +7 points | Listen +1, Spot +1, +8 points | Listen +1, Spot +1, +9 points | Listen +1, Spot +1, +10 points | Listen +1, Spot +1, +11 points | Listen +1, Spot +1, +12 points | Listen +1, Spot +1, +13 points
Feats: | Alertness | Alertness, Weapon Focus | Alertness, Weapon Focus, Combat Reflexes | Alertness, Weapon Focus, Combat Reflexes, Power attack | Alertness, Weapon focus, Combat Reflexes, Power attack, Weapon specialization | Alertness, Weapon focus, Combat Reflexes, Power attack, Weapon specialization | Alertness, Weapon focus, Combat Reflexes, Power attack, Weapon specialization, Cleave, Dodge | Alertness, Weapon focus, Combat Reflexes, Power attack, Weapon specialization, Cleave, Dodge | Alertness, Weapon focus, Combat Reflexes, Power attack, Weapon specialization, Cleave, Dodge, Greater Weapon Focus | Alertness, Weapon focus, Combat Reflexes, Power attack, Weapon specialization, Cleave, Dodge, Greater Weapon Focus, Mobility | Alertness, Weapon focus, Combat Reflexes, Power attack, Weapon specialization, Cleave, Dodge, Greater Weapon Focus, Mobility, Greater Cleve
Environment: | Temperate hills | Temperate hills | Temperate hills | Temperate hills | Temperate hills | Temperate hills | Temperate hills | Temperate hills | Temperate hills | Temperate hills | Temperate hills
Organization: | Gang (2–4), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th level), or band (30–100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) | | | | | | | | | |
Challenge Rating: | 1/2 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
Treasure: | Standard | Standard | Standard | Standard | Standard | Standard | Standard | Standard | Standard | Standard | Standard
Alignment: | Often chaotic evil | Often chaotic evil | Often chaotic evil | Often chaotic evil | Often chaotic evil | Often chaotic evil | Often chaotic evil | Often chaotic evil | Often chaotic evil | Often chaotic evil | Often chaotic evil
Advancement: | By character class | By character class | By character class | By character class | By character class | By character class | By character class | By character class | By character class | By character class | By character class
Level Adjustment: | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0
[/table]

An orc’s hair usually is black. It has lupine ears and reddish eyes. Orcs prefer wearing vivid colors that many humans would consider unpleasant, such as blood red, mustard yellow, yellow-green, and deep purple. Their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds.
Females are slightly smaller.
The language an orc speaks varies slightly from tribe to tribe, but any orc is understandable by someone else who speaks Orc. Some orcs know Goblin or Giant as well.
Most orcs encountered away from their homes are warriors; the information in the statistics block is for one of 1st level.
COMBAT
Orcs are proficient with all simple weapons, preferring those that cause the most damage in the least time. Many orcs who take up the warrior or fighter class also gain proficiency with the falchion or the greataxe as a martial weapon. They enjoy attacking from concealment and setting ambushes, and they obey the rules of war (such as honoring a truce) only as long as it is convenient for them.
Light Sensitivity (Ex): Orcs are dazzled in bright sunlight or within the radius of a daylight spell.

Spiryt
2008-02-23, 05:45 PM
Well, as far as I can see, you just made few orc fighters. levels from 1 - 10, and put them in nice table.

It's hard to call it homebrew to be precise.

Still, that's quite useful. Although those high level orc's definetly should have some levels of Barbarian, it's orc "traditional class" after all.

With levels of fighter only they're kinda weak also - Mobility and Greater Cleave aren't very useful feats for most combat situation. Mobility and Combat Reflexes don't fit orcs very well, (if you don't have some other concept of orcs, of course). If they would have so many fighter levels, they need better ( non core) feats.

crimson77
2008-02-23, 06:29 PM
Well, as far as I can see, you just made few orc fighters. levels from 1 - 10, and put them in nice table.

It is exactly what I did, i wanted an easy progression.


It's hard to call it homebrew to be precise.

I felt that it fit the best in this forum. It is just like making an NPC.


Still, that's quite useful. Although those high level orc's definetly should have some levels of Barbarian, it's orc "traditional class" after all.

In the campaign I am DMing in, orcs are more sophisticated and are more tactical fighters, not a hoard of barbarians charging. Thus, i felt that fighter was more appropriate.


With levels of fighter only they're kinda weak also - Mobility and Greater Cleave aren't very useful feats for most combat situation. Mobility and Combat Reflexes don't fit orcs very well, (if you don't have some other concept of orcs, of course). If they would have so many fighter levels, they need better ( non core) feats.

I actually just play with the core rules. So if i do not let my players use other books, then I am not going to take feats out of them either. However, it is a good suggestion for others who may want to swap out some feats.

Jayngfet
2008-02-24, 03:47 AM
hmmmm, I'd think elite orcs would have magic itemsn when I made an orc force with elites I made them the spartan way (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheSpartanWay) a lifetime of battle made them level 13-17, and they had +2 greatswords and masterwork longbows, there were 200 of them, the ones i described were the 150 fighters, there were 30 clerics, 10 rangers, 5 druids, and 5 sorcerer2/fighter13s